LatSo Posted August 7, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 296 Reputation: 2 Joined: 04/11/13 Last Seen: December 22, 2020 Share Posted August 7, 2013 (edited) How to delete the magic damage reduction of Golden Thief bug? I only want it to block status ailment skills and coma thanks for helping! EDIT: src edit? Edited August 7, 2013 by LatSo Quote Link to comment Share on other sites More sharing options...
Jasc Posted August 7, 2013 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 270 Reputation: 20 Joined: 12/10/11 Last Seen: June 28, 2022 Share Posted August 7, 2013 (edited) You could just edit the script and replace them with status ailment resistances like blind, etc Look at the script of cards like marc, marduk etc Edited August 7, 2013 by Jasc Quote Link to comment Share on other sites More sharing options...
LatSo Posted August 7, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 296 Reputation: 2 Joined: 04/11/13 Last Seen: December 22, 2020 Author Share Posted August 7, 2013 there's no script for coma Quote Link to comment Share on other sites More sharing options...
Jasc Posted August 7, 2013 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 270 Reputation: 20 Joined: 12/10/11 Last Seen: June 28, 2022 Share Posted August 7, 2013 ah forgot about coma, time to pull out the source coding lol Quote Link to comment Share on other sites More sharing options...
LatSo Posted August 8, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 296 Reputation: 2 Joined: 04/11/13 Last Seen: December 22, 2020 Author Share Posted August 8, 2013 you know how to delete the magic resistance of gtb sir Jasc? anyone? Quote Link to comment Share on other sites More sharing options...
Jasc Posted August 8, 2013 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 270 Reputation: 20 Joined: 12/10/11 Last Seen: June 28, 2022 Share Posted August 8, 2013 You have to edit the source code, I'll need to take a look at it later Quote Link to comment Share on other sites More sharing options...
LatSo Posted August 8, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 296 Reputation: 2 Joined: 04/11/13 Last Seen: December 22, 2020 Author Share Posted August 8, 2013 Thanks! looking forward to it Quote Link to comment Share on other sites More sharing options...
Jasc Posted August 8, 2013 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 270 Reputation: 20 Joined: 12/10/11 Last Seen: June 28, 2022 Share Posted August 8, 2013 Heres a workaround you can think about Item Script: bonus bNoMagicDamage,1; Conf File // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 1 Item Script bonus2 bMagicAddRace,RC_DemiHuman,-1; This basically makes it so that you get status immunity at 1%, you reudce magic damage by 1% bonus2 bSubRace,RC_Boss,-1; bonus2 bSubRace,RC_NonBoss,-1; Then this counter balances that 1% resistance you get from magic. Downfall is that you receive additional 1% from physical attacks, not really a substantial game changer that 1% Quote Link to comment Share on other sites More sharing options...
vhan48 Posted August 9, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 51 Reputation: 7 Joined: 06/23/12 Last Seen: April 2 Share Posted August 9, 2013 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{} to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{} then to add ailment reductions,you may refer to this: bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding Quote Link to comment Share on other sites More sharing options...
Jasc Posted August 9, 2013 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 270 Reputation: 20 Joined: 12/10/11 Last Seen: June 28, 2022 Share Posted August 9, 2013 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{} to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{} then to add ailment reductions,you may refer to this: bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding He wants it to block coma too that was the problem Quote Link to comment Share on other sites More sharing options...
vhan48 Posted August 9, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 51 Reputation: 7 Joined: 06/23/12 Last Seen: April 2 Share Posted August 9, 2013 Hmmm, I think, you should just go for 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,1; bonus bUseSPrate,100; },{},{} Since 1% magic reduction is not that significant, and NoMagicDamage 1, can also block coma effects that might solve it, or risk doing src edits. Quote Link to comment Share on other sites More sharing options...
LatSo Posted August 9, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 296 Reputation: 2 Joined: 04/11/13 Last Seen: December 22, 2020 Author Share Posted August 9, 2013 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{} to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{} then to add ailment reductions,you may refer to this: bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding again it will not block coma Heres a workaround you can think about Item Script: bonus bNoMagicDamage,1; Conf File // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 1 Item Script bonus2 bMagicAddRace,RC_DemiHuman,-1; This basically makes it so that you get status immunity at 1%, you reudce magic damage by 1% bonus2 bSubRace,RC_Boss,-1; bonus2 bSubRace,RC_NonBoss,-1; Then this counter balances that 1% resistance you get from magic. Downfall is that you receive additional 1% from physical attacks, not really a substantial game changer that 1% Ill try this one. Quote Link to comment Share on other sites More sharing options...
Question
LatSo
How to delete the magic damage reduction of Golden Thief bug? I only want it to block status ailment skills and coma
thanks for helping!
EDIT:
src edit?
Edited by LatSoLink to comment
Share on other sites
11 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.