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golden thief bug edit


Question

Posted (edited)

How to delete the magic damage reduction of Golden Thief bug? I only want it to block status ailment skills and coma

 

thanks for helping!

 

EDIT:

src edit?

Edited by LatSo

11 answers to this question

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Posted (edited)

You could just edit the script and replace them with status ailment resistances like blind, etc Look at the script of cards like marc, marduk etc

Edited by Jasc
Posted

Heres a workaround you can think about

 

Item Script: bonus bNoMagicDamage,1;

Conf File
// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
// For example, if left at 50. An item can give bNoMagicDamage,40;
// which reduces magic damage by 40%, but does not blocks status changes.
gtb_sc_immunity: 1

Item Script
bonus2 bMagicAddRace,RC_DemiHuman,-1;

This basically makes it so that you get status immunity at 1%, you reudce magic damage by 1%


bonus2 bSubRace,RC_Boss,-1; bonus2 bSubRace,RC_NonBoss,-1;

Then this counter balances that 1% resistance you get from magic.

Downfall is that you receive additional 1% from physical attacks, not really a substantial game changer that 1%


Posted
4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}

to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{}

then to add ailment reductions,you may refer to this:

 

bonus2 bResEff,e,x;			Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
							
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
Posted
4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}

to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{}

then to add ailment reductions,you may refer to this:

 

bonus2 bResEff,e,x;			Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
							
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding

 

 

He wants it to block coma too that was the problem

Posted

Hmmm, I think, you should just go for

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,1; bonus bUseSPrate,100; },{},{}

Since 1% magic reduction is not that significant, and NoMagicDamage 1, can also block coma effects :D that might solve it, or risk doing src edits. 

Posted
4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}

to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{}

then to add ailment reductions,you may refer to this:

 

bonus2 bResEff,e,x;			Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
							
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding

 

again it will not block coma

Heres a workaround you can think about

 

Item Script: bonus bNoMagicDamage,1;

Conf File
// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
// For example, if left at 50. An item can give bNoMagicDamage,40;
// which reduces magic damage by 40%, but does not blocks status changes.
gtb_sc_immunity: 1

Item Script
bonus2 bMagicAddRace,RC_DemiHuman,-1;

This basically makes it so that you get status immunity at 1%, you reudce magic damage by 1%


bonus2 bSubRace,RC_Boss,-1; bonus2 bSubRace,RC_NonBoss,-1;

Then this counter balances that 1% resistance you get from magic.

Downfall is that you receive additional 1% from physical attacks, not really a substantial game changer that 1%


 

Ill try this one.

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