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For example i already finished creating my map, i already generate lightmaps with shadows and in the time i want to add another small light, do i need to recalculate again the whole lightmaps including the shadow? since calculating with shadows tooks alot of time, is there a way that it will only calculate the lightmap i added not touching the other lightmaps?

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Posted

It should appear in the selected area, if it appears when you do the normal calculate lightmaps :/.

 

Test it for another lightmaps and check if it's working properly. If it is, then the problem is related to the lightbulb. Maybe there is a model or something that is casting shadows.

It's working now thanks :)

  • Upvote 1
Posted

Select the area affected by that light (iirc, you can select it with Ground Selection Mode - aka F2), and then click on calculate selected lightmaps. I will only calculate the selected area.

 

Check my guide on this. Translate it to English for better understanding.

  • Upvote 1
Posted

Select the area affected by that light (iirc, you can select it with Ground Selection Mode - aka F2), and then click on calculate selected lightmaps. I will only calculate the selected area.

 

Check my guide on this. Translate it to English for better understanding.

tried to do that,but the color of the lightmap is not appearing....i used the same setting as my other lightmaps that is appearing but still it doesnt appear

Posted

It should appear in the selected area, if it appears when you do the normal calculate lightmaps :/.

 

Test it for another lightmaps and check if it's working properly. If it is, then the problem is related to the lightbulb. Maybe there is a model or something that is casting shadows.

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