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check item before opening attached shop


xienne15

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im using this dynamic shop by emistry, but i tried to use goto function after each cases so it will go to

if (countitem(26130) < 0) goto noring;
noring:

but its giving me error
 

// Settings :
//    -    Only required to edit the ShopSetting() Function
//            Notes : You may also add / remove Menu ( If any )
//    -    Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" )
//            Ex. of Variable.    ->    Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable
//    -    ERROR Message are used to show Invalid Settings in your NPC.


// Leave this alone...
-    shop    Emistry_Shop    -1,512:100


bif_fild01,125,15,4    script    Training Trader    672,{
function ShopSettings;
function ValidateCost;
function CurrencyInfo;
function ClearData;
function ValueConvert;
function ErrorNotice;

mes "[Training Trader]";
mes "Hello~ I sell exclusive items using ^FF0000Training Points^000000.";
next;
mes "[Training Trader]";
mes "Each shop use different training points acquired from your training";
next;
mes "[Training Trader]";
mes "So use it well.~";
mes "So,Which shop you would like to look at?";
next;
// Menu Selection
select("Jump Training Shop","Other Training Shop");

ClearData();
ShopSettings( @menu );
npcshopitem "Emistry_Shop",512,100;
npcshopdelitem "Emistry_Shop",512;
for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
    npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i];
mes "Okay...wait awhile";
mes "^00FF00____________________________^000000";
CurrencyInfo( @Currency$ );
mes "^00FF00____________________________^000000";
callshop "Emistry_Shop",1;
npcshopattach "Emistry_Shop";
end;


function    ShopSettings    {
    switch( getarg(0) ){
        Case 1:
            if (countitem(26130) < 0) goto noring;
            // Currency [ Item ID / Variable Name ]
            set @Currency$,"JUMPPOINTS";
            // Item ID Lists
            setarray @ItemLists[0],12315,12303;
            // Item Price
            setarray @ItemCost[0],2500,1000;
            break;
        Case 2:
            if (countitem(26131) < 0) { goto noring;
            // Currency [ Item ID / Variable Name ]
            set @Currency$,"OTHERPOINTS";
            // Item ID Lists
            setarray @ItemLists[0],12315,12303;
            // Item Price
            setarray @ItemCost[0],25,1;
            break;
        // Case 4,5,6.....etc...
        default:
            ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
            close;
}
    
if( @Currency$ == "" )
    ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
    ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
return;
}

function    ErrorNotice    {
    mes "^FF0000ERROR^000000 - "+getarg(0);
    mes "^00FF00____________________________^000000";
    mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
    close;
}

function    CurrencyInfo    {
    if( getitemname( atoi( getarg(0) ) ) != "null" ){
        mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
        mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
    }else if( getitemname( atoi( getarg(0) ) ) == "null" ){
        mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
        mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
    }
return;
}

function    ValidateCost    {
    if( getitemname( atoi( getarg(0) ) ) != "null" ){
        if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
    }else{
        if( getd( getarg(0) ) < getarg(1) ) return 1;
    }
return 0;
}

function ClearData    {
    set @Currency$,"";
    set @TotalCost,0;
    deletearray @bought_nameid[0],getarraysize( @bought_nameid );
    deletearray @bought_quantity[0],getarraysize( @bought_quantity );
    deletearray @ItemLists[0],getarraysize( @ItemLists );
    deletearray @ItemCost[0],getarraysize( @ItemCost );
return;
}

function    ValueConvert    {
    set .@num, atoi(""+getarg(0));
    if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
    set .@l, getstrlen(""+.@num);
    for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
        set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
            if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
    }
    return .@num$;
}

OnBuyItem:
    ShopSettings( @menu );
    for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
        for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
            if( @ItemLists[@j] == @bought_nameid[@i] )
            set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
    mes "^FF0000       BILLING LIST^000000";
    mes "^00FF00____________________________^000000";
    for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
            mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000";
    mes "^00FF00____________________________^000000";

    if( getitemname( atoi( @Currency$ ) ) != "null" )
        mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000";
    else if( getitemname( atoi( @Currency$ ) ) == "null" ){
        mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000";
    }
    
    mes "^00FF00____________________________^000000";
    if( ValidateCost( @Currency$,@TotalCost ) ){
        if( getitemname( atoi( @Currency$ ) ) != "null" )
            mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000";
        else{
            mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000";
        }
    }else{
        if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
            if( getitemname( atoi( @Currency$ ) ) != "null" )
                delitem atoi( @Currency$ ),@TotalCost;
            else{
                set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
            }
            for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
                getitem @bought_nameid[@i],@bought_quantity[@i];
            message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
            mes "Thank you for shopping.";
        }
    }
ClearData();
close;

}

noring:
mes "[Training Trader]";
mes "I'm so sorry but you need to finish the course and show me the ring from your mastered training,";
mes "in order for you to open this shop.";
emotion e_sry;
close;
    }
Edited by xienne15
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use the original script...then ....replace the menu part with this...

// Menu Selection
select("Jump Training Shop","Other Training Shop");

// if no ring...
if ( !countitem(26130) ){
	mes "[Training Trader]";
	mes "I'm so sorry but you need to finish the course and show me the ring from your mastered training,";
	mes "in order for you to open this shop.";
	close2;
	emotion e_sry;
	end;
}

* /me dont like using goto...

 

 

and since you mentioned you get error...you should show the error message that you get...

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use the original script...then ....replace the menu part with this...

// Menu Selection
select("Jump Training Shop","Other Training Shop");

// if no ring...
if ( !countitem(26130) ){
	mes "[Training Trader]";
	mes "I'm so sorry but you need to finish the course and show me the ring from your mastered training,";
	mes "in order for you to open this shop.";
	close2;
	emotion e_sry;
	end;
}

* /me dont like using goto...

 

 

and since you mentioned you get error...you should show the error message that you get...

How if the first shop checks 512 ID

and second shop checks 513 ID and

third shop needs 514 ID and so on.....

before opening?

Edited by xienne15
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  • Group:  Forum Moderator
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you can  just simply  add this part at every cases...

// if no ring...
if ( !countitem(26130) ){
	mes "[Training Trader]";
	mes "I'm so sorry but you need to finish the course and show me the ring from your mastered training,";
	mes "in order for you to open this shop.";
	close2;
	emotion e_sry;
	end;
}
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