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One Touch, One Kill.


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Posted

like constants monsters?

db/.../mob_skill_db.txt

// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
1738,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,,
1738,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,always,0,,,,,,,
  • Upvote 2
Posted (edited)

I do not think there is a script command for a mob collision...

 

However if you create an NPC and disguise it as a monster, you can use the OnTouch function, or even clicking it.

 

To make it walk, you can use npc walk function. I don't know if theres a script function for something similar, but incase there isn't... this is probably your best bet X:

Edited by Evelynn
Posted

like constants monsters?

db/.../mob_skill_db.txt

// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
1738,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,,
1738,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,always,0,,,,,,,

Is there a way to lower the time for the bomb to explode? Like One second?

Posted

1738,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,,

 

The red area is where you edit the cast time.

 

173 is Self Destruct

1 is Skill Level

10000 = 100%

1000 = 1 Second

  • Upvote 1
Posted

1738,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,,

The red area is where you edit the cast time.

173 is Self Destruct

1 is Skill Level

10000 = 100%

1000 = 1 Second

Thanks! :D

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