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Emperium Bug


Green

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Why Emperium Appear's on other castle even if not WOE start

for example my WOE controller set on agit prtg_cas1, pay_cas01 ,aldeg_cas01, gefg_cas01

the problem is on other castle the emperium appears ..and some of my players  break it

and they guild post on my website as a dominant guild..

 

i wanted to happen is no one can enter on inactive castle's

 

 

PLS HELP .. if the problem is on Agit_Main.txt or agit template ...or if you have a script that no one enter the inactive castle's

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It is better if you using this script..
Easy to configure.. ^ ^


It Was Euphy Script
 

//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN r16958+
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

// Information NPC
//============================================================
prontera,149,193,4    script    WOE Information    835,{
    doevent "WOE_CONTROL::OnMenu";
    end;
OnAgitStart:
    while(agitcheck()) {
        misceffect EF_BEGINSPELL6;
        sleep 425;
    }
    end;
}

// Script Core
//============================================================
-    script    WOE_CONTROL    -1,{
function Disp_Owner; function Add_Zero;

OnInit:

// -----------------------------------------------------------
// Configuration settings.
// -----------------------------------------------------------

    set .CastleWarp,0;        // 1: Always enable all castle warps. | 0: Warp only to active castles.
    set .AutoKick,1;        // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
    set .NoOwner,0;         // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
    set .ExitWarp,0;        // Warp all players from castles when WOE ends? (1:yes / 0:no)
    set .GMAccess,99;        // GM level required to access Session Manager.

// -----------------------------------------------------------
// Reward options.
// -----------------------------------------------------------
// [1] Enable rewards.
// [2] Mail all rewards.
// - If not set, players receive items in their inventory.
// - Only ONE item can be sent via mail, plus Zeny.
// - Note that offline players do NOT receive rewards.
// [4] Only reward Guild Masters.
// - If not set, all guild members are rewarded.
// - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
// [8] Duplicate IP check.
// - Members in a guild with the same IP address are not rewarded.
// - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------

    // Combine values as needed (e.g. 1|8 = 1+8 = 9).
    set .Options, 1|8;

    // Rewards per castle.
    // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
    // -- via mail (option 2): <itemID>,<amount>,<Zeny>
    setarray .Reward[0],14001,1;

// -----------------------------------------------------------
// Constants (leave this section alone).
// -----------------------------------------------------------

    setarray .Castles$[0],
        "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
        "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
        "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
        "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
        "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
        "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
    setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
    setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
    setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
    setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
    setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;

// -----------------------------------------------------------

    set .Size, getarraysize($WOE_CONTROL);
    if (.AutoKick || .NoOwner)
        for(set .@i,0; .@i<30; set .@i,.@i+1) {
            setmapflag .Castles$[.@i], mf_loadevent;
            setd "."+.Castles$[.@i], .@i;
        }
    if (!agitcheck() && !agitcheck2()) sleep 4000;
    set .Init,1;

OnMinute00:
    freeloop(1);
    if (agitcheck() || agitcheck2()) {
        for(set .@i,0; .@i<.Size; set .@i,.@i+4)
            if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
            OnWOEEnd:
                announce "The War Of Emperium is over!",bc_all|bc_woe;
                AgitEnd; AgitEnd2;
                sleep 1000;
                for(set .@j,0; .@j<30; set .@j,.@j+1) {
                    if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
                    if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
                }
                if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
                deletearray .Active[0],2;
                if (.ForceEnd) { set .ForceEnd,0; end; }
                break;
            }
    }
    if ((!agitcheck() && !agitcheck2()) || .Init) {
        if (!agitcheck() && !agitcheck2()) set .Init,0;
        for(set .@i,0; .@i<.Size; set .@i,.@i+4)
            if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
                deletearray .Active[0],2;
                set .Active[0], $WOE_CONTROL[.@i+3];
                if (.Init) { AgitEnd; AgitEnd2; }
                else announce "The War Of Emperium has begun!",bc_all|bc_woe;
                sleep 1000;
                AgitStart; AgitStart2;
                for(set .@j,0; .@j<30; set .@j,.@j+1) {
                    if (.Active[0]&(1<<.@j)) {
                        if (!.Init) Disp_Owner(.Castles$[.@j],0);
                        set .Active[1], .Active[1] | (1<<((.@j/5)+1));
                    } else {
                        if (.@j<20) {
                            donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
                            killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
                        } else {
                            donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
                            killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
                        }
                    }
                }
                break;
            }
    }
    set .Init,0;
    end;

function Disp_Owner {
    set .@o, getcastledata(getarg(0),1);
    if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
    else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
    return;
}
function Add_Zero {
    return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}

OnReward:
    set .@sql$, ((.Options&4)?"position = 0":"online = 1");
    if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
    freeloop(1);
    for(set .@i,0; .@i<30; set .@i,.@i+1)
        if (getarg(0)&(1<<.@i)) {
            set .@gid, getcastledata(.Castles$[.@i],1);
            if (!.@gid) continue;
            set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
            for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
                if (.Options&8 && !(.Options&4)) {
                    set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
                    if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
                    setd ".@ip_"+.@i+"_"+.@ip$,1;
                }
                if (.Options&2) {
                    query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
                     "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
                     "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
                     .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
                    if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
                        setd ".@str_"+.@cid[.@j],1;
                        message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
                    }
                } else if (isloggedin(.@aid[.@j])) {
                    for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
                        getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
                    message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
                }
            }
        }
    if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
    return;

OnPCLoadMapEvent:
    if (!compare(strcharinfo(3),"g_cas")) end;
    if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
        if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
        sleep2 1000;
        message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
        sleep2 5000;
        if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
    }
    end;

OnMenu:
while(1) {
    mes "[WOE Information]";
    if (agitcheck() || agitcheck2()) {
        if (.Active[0]) {
            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
                    set .@i, $WOE_CONTROL[.@i+2];
                    break;
                }
            mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
            mes " ";
            for(set .@i,0; .@i<6; set .@i,.@i+1)
                if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
        } else
            mes "The War of Emperium is ^0055FFactive^000000.";
    } else {
        for(set .@i,0; .@i<.Size; set .@i,.@i+4)
            if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
                setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
                break;
            }
        if (!getarraysize(.@time))
            setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
        mes "The War of Emperium is ^777777inactive^000000.";
        if (.Size) {
            mes " ";
            mes "The next session will begin";
            mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
        }
    }
    next;
    switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
    case 1:
        if (.CastleWarp) set .@clr$,"^0055FF";
        set .@menu$,"";
        for(set .@i,0; .@i<6; set .@i,.@i+1) {
            if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
                set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
            set .@menu$, .@menu$+":";
        }
        set .@i, select(.@menu$)-1;
        set .@menu$,"";
        for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
            if (.CastleWarp || .Active[0]&(1<<.@j))
                set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
            set .@menu$, .@menu$+":";
        }
        set .@j, select(.@menu$)-1;
        warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
        close;
    case 2:
        mes "[Schedule]";
        if (.Size) {
            freeloop(1);
            for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
                mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
                for(set .@j,0; .@j<30; set .@j,.@j+1)
                    if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
                if (.@i+4 < .Size) mes " ";
            }
            freeloop(0);
        } else
            mes "No times are configured.";
        next;
        break;
    case 3:
        mes "[Castle Ownership]";
        for(set .@i,0; .@i<6; set .@i,.@i+1) {
            set .@k, .@i*5;
            mes "> ^FF0000"+.Regions$[.@i]+"^000000";
            for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
                set .@t, getcastledata(.Castles$[.@j],1);
                mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
            }
            if (.@i < 5) mes " ";
        }
        next;
        break;
    case 4:
    while(1) {
        mes "[Session Manager]";
        mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
        mes "What would you like to do?";
        next;
        switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
        case 1:
            mes "[New Session]";
            if (.Size > 127) {
                mes "You have already reached the maximum of 32 sessions.";
                next;
                break;
            }
            mes "Select a day.";
            next;
            set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
            mes "[New Session]";
            mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
            next;
            set .@menu$,"";
            for(set .@i,0; .@i<23; set .@i,.@i+1)
                set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
            set .@Start, select(.@menu$)-1;
            mes "[New Session]";
            mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
            next;
            set .@menu$,"";
            for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
                set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
            set .@End, select(.@menu$)+.@Start;
            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                if (.@Day == $WOE_CONTROL[.@i] &&
                 ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
                 (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
                 (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
                    mes "[New Session]";
                    mes "The chosen times overlap with an existing session.";
                    next;
                    set .@d,1;
                    break;
                }
            if (.@d) { set .@d,0; break; }
            set .@Castle,0;
            while(1) {
                mes "[New Session]";
                mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
                mes " > Castles:";
                if (!.@Castle)
                    mes " ~ ^777777(none selected)^000000";
                else for(set .@i,0; .@i<30; set .@i,.@i+1)
                    if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
                next;
                set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
                for(set .@i,0; .@i<30; set .@i,.@i+1)
                    set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
                set .@i, select(.@menu$)-1;
                if (.@i)
                    set .@Castle, .@Castle^(1<<(.@i-1));
                else {
                    mes "[New Session]";
                    mes "Are you sure?";
                    next;
                    switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
                    case 1:
                        for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                            if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
                                set .@d,1;
                                break;
                            }
                        if (!.@d) { set .@d,1; set .@i,.Size; }
                        copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
                        setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
                        set .Size, getarraysize($WOE_CONTROL);
                    case 3:
                        mes "[New Session]";
                        mes ((.@d)?"Session added.":"Cancelled.");
                        next;
                        set .@d,1;
                    case 2:
                        break;
                    }
                    if (.@d) { set .@d,0; break; }
                }
            }
            break;
        case 2:
            mes "[Remove Session]";
            if (!.Size) {
                mes "There are no sessions configured.";
                next;
                break;
            }
            mes "Select a session to remove.";
            next;
            set .@menu$,"";
            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
            set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
            set .@i, select(.@menu$)-1;
            if (.@i == (.Size/4)) break;
            mes "[Remove Session]";
            mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
            mes "This action cannot be undone.";
            next;
            set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
            mes "[Remove Session]";
            if (.@j == 2)
                mes "Cancelled.";
            else {
                deletearray $WOE_CONTROL[.@i*4],4;
                set .Size, getarraysize($WOE_CONTROL);
                mes "Session deleted.";
            }
            next;
            break;
        case 3:
            mes "[Reload Settings]";
            mes "This will trigger all events related to new session configurations, if any.";
            if (agitcheck() || agitcheck2()) {
                mes " ";
                mes "Be aware that this will disrupt the current WOE session.";
            }
            next;
            set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
            mes "[Reload Settings]";
            if (.@i == 2) mes "Cancelled.";
            else {
                set .Init,1;
                donpcevent "WOE_CONTROL::OnMinute00";
                mes "Variables have been re-initialized.";
            }
            next;
            break;
        case 4:
            mes "[Force Agit End]";
            if (!agitcheck() && !agitcheck2()) {
                mes "WOE has already ended.";
                next;
                break;
            }
            mes "This command will safely execute all AgitEnd events.";
            mes " ";
            mes "Kill the current WOE session?";
            next;
            set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
            mes "[Force Agit End]";
            if (.@i == 3)
                mes "Cancelled.";
            else {
                set .ForceEnd, .@i;
                donpcevent "WOE_CONTROL::OnWOEEnd";
                mes "WOE session terminated.";
            }
            next;
            break;
        case 5:
            set .@d,1; break;
        }
        if (.@d) { set .@d,0; break; }
        } break;
    case 5:
        close;
    } }
}

 


Or for more detail can go to this

https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/woe_controller.txt
 

 

Good Luck ^^
 

Edited by Capuche
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@CheckMate WoEController is not my Problem.. 

My Problem is .. The Emperium Apears on other castle even if no WoE

 

BTW ..im using  Euphy's WOE Controller There's nothing Problem About the Script

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That's the default of woe it will automatically appear the emp even if you config your controller so the best things you have to do during beta on your server capture or get the castle's

 

Non castle holder of agit their emperium will be appear.

 

If you want totally disable the other castle's you have to follow this

 

WoE is a server-wide setting, so it's either ON everywhere, or OFF everywhere.

To get around this and "turn off" woe in certain castles, this is what you can do:


  1. Edit trunk/npc/scripts_guild.conf
    and comment out the castles you are NOT using for WoE (put // in front
    of the line). This turns of all woe functions for that castle.
  2. Optional: to remove the warp portal entrance, edit trunk/npc/warps/guild/guildcastles.txt and comment-out the warps into the castles you are not using.

 

 

Source : http://rathena.org/wiki/War_of_Emperium#Turn_OFF_WoE_in_Some_Castles

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Thx a Lot 

Mootie

Your Suggestion is Right ..Thx

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