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(NPC): (invisible/not on a map)


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Posted

Currently using SVN: 17430,  Any one kindly mind to help me fixing this?

 

i was testing the "LevelUpBox" script by WhiteEagle all goes fine the script works but every time a user do a level up

and the effect is triggered this error happens. .. 

 

[Warning]: Unexpected type for argument 1. Expected number.
[Debug]: Data: variable name='.@effect$' index=0
[Debug]: Function: specialeffect2
[Debug]: Source (NPC): Levelupbox (invisible/not on a map)
[Warning]: Unexpected type for argument 1. Expected number.
[Debug]: Data: variable name='.@effect2$' index=0
[Debug]: Function: specialeffect2
[Debug]: Source (NPC): Levelupbox (invisible/not on a map)

 

this is a small example of that script

 

 

// ============== Credit =====================
// Scripted by WhiteEagle
// =============== For =======================
// Delphin Project
// ===========================================

-	script	Levelupbox	-1,{

OnPCBaseLvUpEvent:
set .@item$,501;	// Level 1 with Item "Red Potion";
set .@effect$,71;	// Specialeffect Spiral White balls
set .@effect2$,72;	// Specialeffect Bigger Spiral White balls
set .@effect3$,73;	// Specialeffect Blue/White Small Aura

if(BaseLevel == 10) {
specialeffect2 .@effect$;
specialeffect2 .@effect2$;
specialeffect2 .@effect3;
getitem .@item$,1;
dispbottom "Congratulation "+strcharinfo(0)+" to level 10!";
end;
}
}

 

 

 

2 answers to this question

Recommended Posts

Posted (edited)

The warnings are displayed, because integer values are put into string variables and the commands used in this script require integer values.

Delete all the dollar symbols behind the variable names.

For example, change

set .@item$,501;
to
set .@item,501;
Edited by Xynvaroth

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