auction_01,22,68,4 script Coin Trader 898,{
mes "[ Ancient ]";
mes "Are you here to trade your Ancient Coin? If so";
mes "please choose from the following categories.";
next;
switch (select ("Ancient Coin Shop:Silver Coin Shop")) {
Case 1: doevent "Ancient Coin::OnShop"; end;
Case 2: doevent "Silver Coin::OnShop"; end;
}
}
// -- ***************************************** F I R S T S H O P **********************************************
- shop quest_Ancient Coin -1,501:50
- script Ancient Coin -1,{
OnShop:
set @i,0;
mes "[ Ancient ]";
mes "Please take note that each of the following items are bought using ^00FF00Ancient Coin^000000 and not zennies.";
mes "This zennies only indicate the prices.";
next;
mes "[ Ancient ]";
mes "Please take note that each of the following items are bought using ^00FF00Ancient Coin^000000 and not zennies.";
mes "This zennies only indicate the prices.";
mes "Select only one.";
callshop "quest_Ancient Coin",1;
npcshopattach "quest_Ancient Coin";
end;
OnBuyItem:
if(.BuildQuest) {
for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
npcshopadditem "quest_Ancient Coin",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
setarray .Shop[.i],getarg(.e+2);
set .i,.i+1;
goto Quest_Setup;
}
if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
mes "[Shop Quest NPC]";
mes "You need:";
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
mes "^000000In exchange, I will give you:^0000FF";
for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
case 1:
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
next;
mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
close;
}
if(Zeny<getarg(@i)) {
next;
mes "You do not have enough Zeny.";
mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
close;
}
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
set Zeny,Zeny-getarg(@i);
for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
close;
case 2:
set @bottomview, getlook(3);
set @topview, getlook(4);
set @midview, getlook(5);
addtimer 1000, strnpcinfo(3)+"::On_Leave";
set @equip,getiteminfo(@bought_nameid, 5);
set @view, getiteminfo(@bought_nameid, 11);
if(@equip != -1 && @view > 0) {
if(@equip & 1) atcommand "@changelook 3 " + @view;
if(@equip & 256) atcommand "@changelook 1 " + @view;
if(@equip & 512) atcommand "@changelook 2 " + @view;
}
next;
goto OnBuyItem;
case 3:
close;
}
On_Leave:
atcommand "@changelook 1 " + @topview;
atcommand "@changelook 2 " + @midview;
atcommand "@changelook 3 " + @bottomview;
set @equip,0;
set @view,0;
set @topview,0;
set @midview,0;
set @bottomview,0;
end;
OnInit:
npcshopitem "quest_Ancient Coin",0,0;
set .BuildQuest,1;
set .i,1;
Quest_Setup:
switch(.i) {
default: set .BuildQuest,0; set .e,0; set .i,0; end;
case 1: callsub OnBuyItem,30188,50,50,"SZeny",30159,1,0;
case 2: callsub OnBuyItem,30188,50,50,"SZeny",30160,1,0;
case 3: callsub OnBuyItem,30188,50,50,"SZeny",30161,1,0;
case 4: callsub OnBuyItem,30188,50,50,"SZeny",30162,1,0;
case 5: callsub OnBuyItem,30188,50,50,"SZeny",30163,1,0;
case 6: callsub OnBuyItem,30188,50,50,"SZeny",30164,1,0;
case 7: callsub OnBuyItem,30188,50,50,"SZeny",30165,1,0;
case 8: callsub OnBuyItem,30188,50,50,"SZeny",30176,1,0;
case 9: callsub OnBuyItem,30188,50,50,"SZeny",30197,1,0;
case 10: callsub OnBuyItem,30188,50,50,"SZeny",30198,1,0;
}
}
// -- ***************************************** S E C O N D S H O P **********************************************
- shop quest_Silver Coin -1,501:50
- script Silver Coin -1,{
OnShop:
set @i,0;
mes "[ Silver ]";
mes "Please take note that each of the following items are bought using ^00FF00Silver Coin^000000 and not zennies.";
mes "This zennies only indicate the prices.";
next;
mes "[ Silver ]";
mes "Please take note that each of the following items are bought using ^00FF00Silver Coin^000000 and not zennies.";
mes "This zennies only indicate the prices.";
callshop "quest_Silver Coin",1;
npcshopattach "quest_Silver Coin";
end;
OnBuyItem:
if(.BuildQuest) {
for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
npcshopadditem "quest_Silver Coin",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
setarray .Shop[.i],getarg(.e+2);
set .i,.i+1;
goto Quest_Setup;
}
if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
mes "[Shop Quest NPC]";
mes "You need:";
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
mes "^000000In exchange, I will give you:^0000FF";
for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
case 1:
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
next;
mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
close;
}
if(Zeny<getarg(@i)) {
next;
mes "You do not have enough Zeny.";
mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
close;
}
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
set Zeny,Zeny-getarg(@i);
for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
close;
case 2:
set @bottomview, getlook(3);
set @topview, getlook(4);
set @midview, getlook(5);
addtimer 1000, strnpcinfo(3)+"::On_Leave";
set @equip,getiteminfo(@bought_nameid, 5);
set @view, getiteminfo(@bought_nameid, 11);
if(@equip != -1 && @view > 0) {
if(@equip & 1) atcommand "@changelook 3 " + @view;
if(@equip & 256) atcommand "@changelook 1 " + @view;
if(@equip & 512) atcommand "@changelook 2 " + @view;
}
next;
goto OnBuyItem;
case 3:
close;
}
On_Leave:
atcommand "@changelook 1 " + @topview;
atcommand "@changelook 2 " + @midview;
atcommand "@changelook 3 " + @bottomview;
set @equip,0;
set @view,0;
set @topview,0;
set @midview,0;
set @bottomview,0;
end;
OnInit:
npcshopitem "quest_Silver Coin",0,0;
set .BuildQuest,1;
set .i,1;
Quest_Setup:
switch(.i) {
default: set .BuildQuest,0; set .e,0; set .i,0; end;
case 1: callsub OnBuyItem,675,50,50,"SZeny",30154,1,0;
case 2: callsub OnBuyItem,675,40,40,"SZeny",30150,1,0;
case 3: callsub OnBuyItem,675,30,30,"SZeny",5147,1,0;
}
}
Question
DemonChuck
announce if someone buy or trade in my NPC
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