DemonChuck Posted July 20, 2013 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 61 Reputation: 0 Joined: 10/14/12 Last Seen: April 23, 2022 Share Posted July 20, 2013 (edited) auction_01,22,68,4 script Coin Trader 898,{ mes "[ Ancient ]"; mes "Are you here to trade your Ancient Coin? If so"; mes "please choose from the following categories."; next; switch (select ("Ancient Coin Shop:Silver Coin Shop")) { Case 1: doevent "Ancient Coin::OnShop"; end; Case 2: doevent "Silver Coin::OnShop"; end; } } // -- ***************************************** F I R S T S H O P ********************************************** - shop quest_Ancient Coin -1,501:50 - script Ancient Coin -1,{ OnShop: set @i,0; mes "[ Ancient ]"; mes "Please take note that each of the following items are bought using ^00FF00Ancient Coin^000000 and not zennies."; mes "This zennies only indicate the prices."; next; mes "[ Ancient ]"; mes "Please take note that each of the following items are bought using ^00FF00Ancient Coin^000000 and not zennies."; mes "This zennies only indicate the prices."; mes "Select only one."; callshop "quest_Ancient Coin",1; npcshopattach "quest_Ancient Coin"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_Ancient Coin",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "You need:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_Ancient Coin",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,30188,50,50,"SZeny",30159,1,0; case 2: callsub OnBuyItem,30188,50,50,"SZeny",30160,1,0; case 3: callsub OnBuyItem,30188,50,50,"SZeny",30161,1,0; case 4: callsub OnBuyItem,30188,50,50,"SZeny",30162,1,0; case 5: callsub OnBuyItem,30188,50,50,"SZeny",30163,1,0; case 6: callsub OnBuyItem,30188,50,50,"SZeny",30164,1,0; case 7: callsub OnBuyItem,30188,50,50,"SZeny",30165,1,0; case 8: callsub OnBuyItem,30188,50,50,"SZeny",30176,1,0; case 9: callsub OnBuyItem,30188,50,50,"SZeny",30197,1,0; case 10: callsub OnBuyItem,30188,50,50,"SZeny",30198,1,0; } } // -- ***************************************** S E C O N D S H O P ********************************************** - shop quest_Silver Coin -1,501:50 - script Silver Coin -1,{ OnShop: set @i,0; mes "[ Silver ]"; mes "Please take note that each of the following items are bought using ^00FF00Silver Coin^000000 and not zennies."; mes "This zennies only indicate the prices."; next; mes "[ Silver ]"; mes "Please take note that each of the following items are bought using ^00FF00Silver Coin^000000 and not zennies."; mes "This zennies only indicate the prices."; callshop "quest_Silver Coin",1; npcshopattach "quest_Silver Coin"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_Silver Coin",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "You need:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_Silver Coin",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,675,50,50,"SZeny",30154,1,0; case 2: callsub OnBuyItem,675,40,40,"SZeny",30150,1,0; case 3: callsub OnBuyItem,675,30,30,"SZeny",5147,1,0; } } Sir pa Help po Sna ung pag binili sya Mag bbroadcast ung NPC Example: Ginz has just obtained Minstrel Hat Edited July 20, 2013 by DemonChuck Quote Link to comment Share on other sites More sharing options...
themon Posted July 20, 2013 Group: Members Topic Count: 53 Topics Per Day: 0.01 Content Count: 240 Reputation: 40 Joined: 04/27/13 Last Seen: June 17, 2015 Share Posted July 20, 2013 (edited) Announce "" + strcharinfo(0) + " has just obtained Minstrel Hat",8; etc.rar Edited July 20, 2013 by themon Quote Link to comment Share on other sites More sharing options...
DemonChuck Posted July 20, 2013 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 61 Reputation: 0 Joined: 10/14/12 Last Seen: April 23, 2022 Author Share Posted July 20, 2013 i mean auto ung name ng bibilin mo. ung tipog di mo lalagay ung name ng items sa script.. Example: Announce "" + strcharinfo(0) + getitemname or getitem info?someting like that? Quote Link to comment Share on other sites More sharing options...
themon Posted July 21, 2013 Group: Members Topic Count: 53 Topics Per Day: 0.01 Content Count: 240 Reputation: 40 Joined: 04/27/13 Last Seen: June 17, 2015 Share Posted July 21, 2013 (edited) i mean auto ung name ng bibilin mo. ung tipog di mo lalagay ung name ng items sa script.. Example: Announce "" + strcharinfo(0) + getitemname or getitem info?someting like that? i mean auto ung name ng bibilin mo. ung tipog di mo lalagay ung name ng items sa script.. Example: Announce "" + strcharinfo(0) + getitemname or getitem info?someting like that? Announce "" + strcharinfo(0) +"" + getitemname(<item id>) +"",8;So let say your item id is @bought_nameid " + getitemname(@bought_nameid) +" Edited July 21, 2013 by themon Quote Link to comment Share on other sites More sharing options...
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