Klutz Posted July 12, 2013 Posted July 12, 2013 (edited) i want to make a script that reads what skills are active at the momnet. For example if EDP is active i want the player to have more 10 STR(item script) Something like readparama for skills and i have no idea how to do it. Thank you Edited July 12, 2013 by Klutz Quote
Capuche Posted July 12, 2013 Posted July 12, 2013 *getstatus <effect type>{,<type>}; Retrieve information about a specific status effect when called. Depending on <type> specified the function will return different information. Possible <type> values: - 0 or undefined: whether the status is active - 1: the val1 of the status - 2: the val2 of the status - 3: the val3 of the status - 4: the val4 of the status - 5: the amount of time in milliseconds that the status has remaining If <type> is not defined or is set to 0, then the script function will either return 1 if the status is active, or 0 if the status is not active. If the status is not active when any of the <type> fields are provided, this script function will always return 0. <effect type> are sc_ type in const, db foolder Quote
Klutz Posted July 12, 2013 Author Posted July 12, 2013 is there anyway to cast sc_end on an enemy? Let me ask it in a diffrent way I want to script, if a player getting hitted there will be 3% chance to remove his Shield Protection (sc_end 73). Quote
Question
Klutz
i want to make a script that reads what skills are active at the momnet.
For example if EDP is active i want the player to have more 10 STR(item script)
Something like readparama for skills
and i have no idea how to do it.
Thank you
Edited by Klutz2 answers to this question
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