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int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname)
{
	if ( sd->npc_id != 0 )
	{
		//Enqueue the event trigger.
		int i;
		ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
		if( i < MAX_EVENTQUEUE )
		{
			safestrncpy(sd->eventqueue[i],eventname,50000); //Event enqueued.
			return 0;
		}

		ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
		return 1;
	}

 

 

i change it to 50000, but it still [Warning]

post-16516-0-24095800-1373540198_thumb.jpg

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