xienne15 Posted July 11, 2013 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 226 Reputation: 11 Joined: 01/09/12 Last Seen: March 15, 2018 Share Posted July 11, 2013 mes "[ArchBishop]"; mes "Goodbye~"; close2; sleep2 5000; specialeffect2 897; sleep2 5000; summon "Apple Jack",2502,3000, strnpcinfo(0) +"::On"+ getcharid(0); end; How can i make Apple Jack talk when he is summoned by the npc? Quote Link to comment Share on other sites More sharing options...
Digos Posted July 11, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 88 Reputation: 23 Joined: 01/30/12 Last Seen: June 4 Share Posted July 11, 2013 (edited) I think that you can do this with unittalk: *unittalk <GID>,"<text>";This command will make a <GID> say a message. But you'll need to get the monster GID. I don't know if this feature are currently coded in the src. If not, try add as described in: http://rathena.org/wiki/Get_monster_gid and recompile your src. So, after you've add that snippet into the src, is easy to control the monster: Pseudocode: set .@MobID, monster("map", x, y, name, class, 1); unittalk .@MobID, "I'm a monster :)"; Edited July 11, 2013 by Digos Quote Link to comment Share on other sites More sharing options...
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xienne15
How can i make Apple Jack talk when he is summoned by the npc?
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