the idea is, to create a custom card type item that can be slotted to Helm/Armor or Garment but will have different effect depending where it is slotted...
for now, i have this item bonus working
{ if (getiteminfo(getequipid(EQI_ARMOR),5)==16) { bonus bAgi,5;} if (getiteminfo(getequipid(EQI_GARMENT),5)==4) {bonus bVit,5;} }
but the problem is that, when you equipped both Armor and Garment instead of giving only +5 AGI and VIT, it gives you double so +10 AGI and VIT....
so if anyone here whos good enough pls help ? :<
im using custom card script btw, to be enable to slot on Head/Armor/Garment
Question
Critica
the idea is, to create a custom card type item that can be slotted to Helm/Armor or Garment
but will have different effect depending where it is slotted...
for now, i have this item bonus working
but the problem is that, when you equipped both Armor and Garment instead of giving only
+5 AGI and VIT, it gives you double so +10 AGI and VIT....
so if anyone here whos good enough pls help ? :<
im using custom card script btw, to be enable to slot on Head/Armor/Garment
bump.. T_T
any good custom scripters here?
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