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+1 per Refiner 100% / and de-refiner


JassMax

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Hi, 
i want refiner which can be refine by lotto ball 04 

per lotto ball 04 = refine +1 100% (without break) until + 10

 

and if we want de refine item.. that can be done by lotto ball 03

1 x lotto ball 03 = de refine 1 item

 

both functional should be in one npc

 

like this

1 ) refiner

2) derefiner

 


thank in advance...

 



Bump~

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You can use Sir Emistry's Refine Function Script +  from other working Derefiner script

 

http://pastebin.com/raw.php?i=g8W9yhSs

prontera,79,129,5    script    test    757,{
mes "Refiner and Refine Remover";
next;
switch (select("+1 Refiner","Refine Remover"))
       {
case 1:
            mes "Which equipment you want to refine ?";
            mes "make sure you have equipped the items and at least 1 Lotto Ball No.4.";
            next;
            callfunc( "RefineFunc",7364 ,1,63,0,10,1,0,100 );
            end;
case 2:
            setarray .@ItemID[0],7363,1;
            mes "Which equipment you want to reomove the refine?";
            mes "make sure you have equipped the items and at least 1 Lotto Ball No.3.";
            next;
            if( countitem( .@ItemID[0] ) >= .@ItemID[1] ){
                   for( set .@i,1; .@i <= 10; set .@i,.@i + 1 )
                    set .@Menu$,.@Menu$ + (( getequipid(.@i) > 0 && getequiprefinerycnt(.@i) )? getitemname(getequipid(.@i)):"" )+":";
                    set .@i,select(.@Menu$);
                    setarray .@GetData[0],getequipid(.@i),getequipcardid(.@i,0),getequipcardid(.@i,1),getequipcardid(.@i,2),getequipcardid(.@i,3);
                    failedrefitem .@i;
                    delitem .@ItemID[0],.@ItemID[1];
                    getitem2 .@GetData[0],1,1,0,0,.@GetData[1],.@GetData[2],.@GetData[3],.@GetData[4];
                    equip .@GetData[0];
                    mes "Done.";
                   }
           end;
        }
        }
Edited by Capuche
code
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You can use Sir Emistry's Refine Function Script +  from other working Derefiner script

 

http://pastebin.com/raw.php?i=g8W9yhSs

 

prontera,79,129,5    script    test    757,{
mes "Refiner and Refine Remover";
next;
switch (select("+1 Refiner","Refine Remover"))
       {
case 1:
            mes "Which equipment you want to refine ?";
            mes "make sure you have equipped the items and at least 1 Lotto Ball No.4.";
            next;
            callfunc( "RefineFunc",7364 ,1,63,0,10,1,0,100 );
            end;
 
case 2:
            setarray .@ItemID[0],7363,1;
            mes "Which equipment you want to reomove the refine?";
            mes "make sure you have equipped the items and at least 1 Lotto Ball No.3.";
            next;
            if( countitem( .@ItemID[0] ) >= .@ItemID[1] ){
                   for( set .@i,1; .@i <= 10; set .@i,.@i + 1 )
                    set .@Menu$,.@Menu$ + (( getequipid(.@i) > 0 && getequiprefinerycnt(.@i) )? getitemname(getequipid(.@i)):"" )+":";
                    set .@i,select(.@Menu$);
                    setarray .@GetData[0],getequipid(.@i),getequipcardid(.@i,0),getequipcardid(.@i,1),getequipcardid(.@i,2),getequipcardid(.@i,3);
                    failedrefitem .@i;
                    delitem .@ItemID[0],.@ItemID[1];
                    getitem2 .@GetData[0],1,1,0,0,.@GetData[1],.@GetData[2],.@GetData[3],.@GetData[4];
                    equip .@GetData[0];
                    mes "Done.";
                   }
           end;
        }
        }

Thanks for reply KoolKat29

​thanks for de-refine function 

working good..

actually im using same script...after make this topic :P

same script from Emistry's Refine Function,,, :)

I want to remove  de refine effect which looks failed (@effect / @specialeffect)

i want  effect as success like when we refine any item its show success

same for de refine..

is it possible ?

Edited by JassMax
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After I click "Refine". How to add a loop so as long as the player has the item, it will keep going to menu "Refine" and just spam enter until they reach 100 (or limit) or no more item.

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