Kindly give me help on SRC mod on how to make the Cross Impact skill of the Guillotine Cross to behave like the Sonic Blow wherein the 8 blows must first finish before it can be recasted or before player can move out of the target.
Because currently the cross impact does not behave like this in my SVN. Because of this the CI can be recasted several times even if there was a "delay" or "walk-delay" on it. Players walk a tile/cell while the CI blows are ongoing which in turn makes them able to recast the skill even if the first cast was still ongoing.
I think this is a SRC mod, can somebody aid me in making the CI skill behave like sonic blow and all blows must completely finish before player can do something else.
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johnbond
Kindly give me help on SRC mod on how to make the Cross Impact skill of the Guillotine Cross to behave like the Sonic Blow wherein the 8 blows must first finish before it can be recasted or before player can move out of the target.
Because currently the cross impact does not behave like this in my SVN. Because of this the CI can be recasted several times even if there was a "delay" or "walk-delay" on it. Players walk a tile/cell while the CI blows are ongoing which in turn makes them able to recast the skill even if the first cast was still ongoing.
I think this is a SRC mod, can somebody aid me in making the CI skill behave like sonic blow and all blows must completely finish before player can do something else.
Thank you for your support guys!
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