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Euphys Warper without levels


ursow94

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Hi, i have the euphys warper here, but i want to know if someone have this npc without the levels options... I tried to remove one by one, but i failed...

 

thanks



dont need to be exactly the euphys, but i searching something updated, cause my server is renewal in port malaya episode

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you mean map levels of every field and dungeons? from town to be warped at the entrance of every 1st level of the map only?

 

From this:

D1: setarray @c[2],261,272,275,270,116,27;
	Disp("Abyss Lakes",1,3); Pick("abyss_");

To this:

D1: setarray @c[2],261,272;
	Disp("Abyss Lakes",1,1); Pick("abyss_");


From this:

F21: setarray @c[2],219,205,177,206,194,182,184,217,203,213,213,208,224,170,229,177,195,198,209,168,198,216,156,187,185,263,209,219,223,188,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
Disp("Sograt Desert",1,22); Pick("moc_fild");

To this:

F21: setarray @c[2],219,205;
Disp("Sograt Desert",1,1); Pick("moc_fild");

 

And for other with something:

 

Like this:

D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
Disp("","Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");

To this:

D9: setarray @c[2],199,159,297,25,127,169,277,178,268,74;
	Disp("","Clock Tower 1:Basement 1");
	Pick("","c_tower1","alde_dun01");
Edited by KoolKat29
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the 1st level or the entrance of dungeon, i want to keep the fields warp, if is possible. but if you have only without both, its works, i'll try to add the dungeon warps

 

ps: sorry for bad english

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I'll try to modify this now. Since Im free today  :)

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oh man, i love you! ill try to do something here too, if i get something, i reply here

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//===== eAthena Script ======================================= 
//= Euphy's Warper
//===== By: ================================================== 
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: ========================================= 
//= A complete - but very condensed - warper script.
//= Coordinates written largely by Tekno-Kanix and ToastOfDoom.
//============================================================

-	script	Warper	-1,{
function Go; function Disp; function Pick;

// --------------------------------------------------
//	Main Menu:
// --------------------------------------------------

menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
	" ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons,
	" ~ Guild Castles",Castles, " ~ Special Areas",Special;

	if (lastwarp$ == "") dispbottom "You have not warped anywhere yet.";
		else warp lastwarp$,lastwarpx,lastwarpy;
	end;

// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//	~ Warps directly to a map.
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//	~ Dynamic menu and map selection.
// * Disp("","<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//	~ Manual menu and map selection.
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//	  at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------

function Go {
	warp getarg(0),getarg(1,0),getarg(2,0);
	getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
	end; }
function Disp {
	set @menu$,"";
	if(getarg(0)=="") {
		set @menu$,getarg(1);
		return; }
	for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
		set @menu$, @menu$+getarg(0)+" "+.@i+":";
	return; }
function Pick {
	if(getarg(0)=="") {
		set .@i, select(@menu$);
		warp getarg(.@i),@c[.@i*2],@c[.@i*2+1]; }
	else {
		set .@i, select(@menu$)-getarg(1,0);
		warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1]; }
	getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
	end; }

// --------------------------------------------------
	Towns:
// --------------------------------------------------
menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
	"Brasilis",T6, "Comodo",T7, "Dewata",T33, "Eclage",T34, "Einbech",T8, 
	"Einbroch",T9, "El Dicastes",T10, "Geffen",T11, "Gonryun",T12, "Hugel",T13,
	"Izlude",T14, "Jawaii",T15, "Lighthalzen",T16, "Louyang",T17, "Lutie",T18,
	"Malangdo",T35, "Malaya",T36, "Manuk",T19, "Midgarts Expedition Camp",T20,
	"Mora",T21, "Morroc",T22, "Moscovia",T23, "Nameless Island",T24,
	"Niflheim",T25, "Payon",T26, "Rachel",T27, "Splendide",T28, "Thor Camp",T29,
	"Umbala",T30, "Veins",T31, "Yuno",T32;

T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Go("brasilis",195,220);
T7: Go("comodo",209,143);
T8: Go("einbech",138,243);
T9: Go("einbroch",64,200);
T10: Go("dicastes01",197,187);
T11: Go("geffen",120,68);
T12: Go("gonryun",160,121);
T13: Go("hugel",96,145);
T14: Go("izlude",128,114);
T15: Go("jawaii",213,230);
T16: Go("lighthalzen",158,92);
T17: Go("louyang",217,100);
T18: Go("xmas",147,134);
T19: Go("manuk",260,175);
T20: Go("mid_camp",210,288);
T21: Go("mora",111,97);
T22: Go("morocc",156,93);
T23: Go("moscovia",219,193);
T24: Go("nameless_n",256,215);
T25: Go("niflheim",202,174);
T26: Go("payon",179,100);
T27: Go("rachel",130,111);
T28: Go("splendide",200,153);
T29: Go("thor_camp",246,68);
T30: Go("umbala",127,128);
T31: Go("veins",216,123);
T32: Go("yuno",157,51);
T33: Go("dewata",199,179);
T34: Go("eclage",111,39);
T35: Go("malangdo",224,184);
T36: Go("malaya",212,206);

// --------------------------------------------------
	Fields:
// --------------------------------------------------
menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F26,
	"Eclage Fields",F27, "Einbroch Fields",F6, "El Dicastes Fields",F7,
	"Geffen Fields",F8, "Gonryun Fields",F9, "Hugel Fields",F10,
	"Lighthalzen Fields",F11, "Louyang Field",F12, "Lutie Field",F13,
	"Malaya Fields",F28, "Manuk Fields",F14, "Mjolnir Fields",F15,
	"Moscovia Fields",F16, "Niflheim Fields",F17, "Payon Forests",F18,
	"Prontera Fields",F19, "Rachel Fields",F20, "Sograt Deserts",F21,
	"Splendide Fields",F22, "Umbala Fields",F23, "Veins Fields",F24,
	"Yuno Fields",F25;

F1: setarray @c[2],190,197;
	Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: setarray @c[2],193,220,220,187;
	Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: setarray @c[2],74,32;
	Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
	Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
	Disp("Einbroch Field",1,10); Pick("ein_fild");
F7: setarray @c[2],143,132,143,217;
	Disp("El Dicastes Field",1,2); Pick("dic_fild");
F8: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
	Disp("Geffen Field",0,14); Pick("gef_fild",1);
F9: setarray @c[2],220,227;
	Disp("Gonryun Field",1,1); Pick("gon_fild");
F10: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
	Disp("Hugel Field",1,7); Pick("hu_fild");
F11: setarray @c[2],240,179,185,235,240,226;
	Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F12: setarray @c[2],229,187;
	Disp("Louyang Field",1,1); Pick("lou_fild");
F13: setarray @c[2],115,145;
	Disp("Lutie Field",1,1); Pick("xmas_fild");
F14: setarray @c[2],35,236,35,262,84,365;
	Disp("Manuk Field",1,3); Pick("man_fild");
F15: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
	Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F16: setarray @c[2],82,104,131,147;
	Disp("Moscovia Field",1,2); Pick("mosk_fild");
F17: setarray @c[2],215,229,167,234;
	Disp("Niflheim Field",1,2); Pick("nif_fild");
F18: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
	Disp("Payon Forest",1,11); Pick("pay_fild");
F19: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
	Disp("Prontera Field",0,11); Pick("prt_fild",1);
F20: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
	Disp("Rachel Field",1,13); Pick("ra_fild");
F21: setarray @c[2],219,205,177,206,194,182,184,217,203,213,213,208,224,170,229,177,195,198,209,168,198,216,156,187,185,263,209,219,223,188,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
	Disp("Sograt Desert",1,22); Pick("moc_fild");
F22: setarray @c[2],175,186,236,184,188,204;
	Disp("Splendide Field",1,3); Pick("spl_fild");
F23: setarray @c[2],217,206,223,221,237,215,202,197;
	Disp("Umbala Field",1,4); Pick("um_fild");
F24: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
	Disp("Veins Field",1,7); Pick("ve_fild");
F25: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
	Disp("Yuno Field",1,12); Pick("yuno_fild");
F26: setarray @c[2],371,212;
	Disp("Dewata Field",1,1); Pick("dew_fild");
F27: setarray @c[2],97,314;
	Disp("Eclage Field",1,1); Pick("ecl_fild");
F28: setarray @c[2],40,272,207,180;
	Disp("Malaya Field",1,2); Pick("ma_fild");

// --------------------------------------------------
	Dungeons:
// --------------------------------------------------
menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6,
	"Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D41,
	"Einbroch Dungeon",D13, "Endless Tower",D14, "Gefenia",D15,
	"Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18,
	"Hidden Dungeon",D19, "Ice Dungeon",D20,
	"Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
	"Magma Dungeon",D24, "Malangdo Dungeon",D42, "Moscovia Dungeon",D25,
	"Nidhogg's Dungeon",D26, "Odin Temple",D27, "Orc Dungeon",D28, "Payon Dungeon",D29,
	"Pyramids",D30, "Rachel Sanctuary",D31, "Scaraba Hole",D32, "Sealed Shrine",D33,
	"Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37,
	"Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;

D1: setarray @c[2],261,272;
	Disp("Abyss Lakes",1,1); Pick("abyss_");
D2: setarray @c[2],228,11;
	Disp("Amatsu Dungeon",1,1); Pick("ama_dun");
D3: setarray @c[2],35,262;
	Disp("Anthell",1,1); Pick("anthell");
D4: setarray @c[2],275,19;
	Disp("","Ancient Shrine Maze"); Pick("ayo_dun");
D5: setarray @c[2],266,67;
	Disp("Beach Dungeon",1,1); Pick("beach_dun");
D6: setarray @c[2],150,288;
	Disp("Bio Lab",1,1); Pick("lhz_dun");
D7: setarray @c[2],87,47;
	Disp("Brasilis Dungeon",1,1); Pick("bra_dun");
	
D8: setarray @c[0],168,168;
	Disp("Byalan Dungeon",1,1); Pick("iz_dun",1);
	
D9: setarray @c[2],199,159,297,25;
	Disp("","Clock Tower 1:Basement 1");
	Pick("","c_tower1","alde_dun01");
D10: setarray @c[2],52,17;
	Disp("Coal Mines",1,1); Pick("mjo_dun");
D11: setarray @c[2],131,247;
	Disp("Culvert",1,1); Pick("prt_sewb1");
D12: setarray @c[2],51,14;
	Disp("Cursed Abbey",1,1); Pick("abbey");
D13: setarray @c[2],22,14;
	Disp("Einbroch Dungeon",1,1); Pick("ein_dun");
	
D14: setarray @c[2],72,112;
	Disp("","Misty Island"); Pick("","e_tower");
	
D15: setarray @c[2],40,103;
	Disp("Gefenia",1,1); Pick("gefenia");
	
D16: setarray @c[0],104,99;
	Disp("Geffen Dungeon",1,1); Pick("gef_dun",1);
	
D17: setarray @c[2],375,304,199,29,150,15,147,15,258,255,156,7,12,7,133,271,14,70;
	Disp("","Entrance:Castle 1:Chivalry 1:Churchyard:Culvert 1:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Prison 1");
	Pick("","glast_01","gl_cas01","gl_knt01","gl_chyard","gl_sew01","gl_church","gl_step","gl_dun01","gl_prison");
D18: setarray @c[2],153,53;
	Disp("Gonryun Dungeon",1,1); Pick("gon_dun");
D19: setarray @c[2],176,7;
	Disp("Hidden Dungeon",1,1); Pick("prt_maze");
D20: setarray @c[2],157,14;
	Disp("Ice Dungeon",1,1); Pick("ice_dun");
D21: setarray @c[2],140,51;
	Disp("","Entrance");
	Pick("","jupe_cave");
D22: setarray @c[2],28,226;
	Disp("Kiel Dungeon",1,1); Pick("kh_dun");
D23: setarray @c[2],218,196;
	Disp("","The Royal Tomb"); Pick("lou_dun");
D24: setarray @c[2],126,68;
	Disp("Magma Dungeon",1,1); Pick("mag_dun");
D25: setarray @c[2],189,48;
	Disp("Moscovia Dungeon",1,1); Pick("mosk_dun");
D26: setarray @c[2],61,239;
	Disp("Nidhogg's Dungeon",1,1); Pick("nyd_dun");
D27: setarray @c[2],298,167;
	Disp("Odin Temple",1,1); Pick("odin_tem");
D28: setarray @c[2],32,170;
	Disp("Orc Dungeon",1,1); Pick("orcsdun");
	
D29: setarray @c[0],21,183;
	Disp("Payon Dungeon",1,1); Pick("pay_dun",1);
	
D30: setarray @c[2],192,9,94,96;
	Disp("","Pyramids 1:Basement 1"); Pick("moc_pryd");
D31: setarray @c[2],140,11;
	Disp("Rachel Sanctuary",1,1); Pick("ra_san");
D32: setarray @c[2],364,44;
	Disp("Scaraba Hole",1,1); Pick("dic_dun");
D33: setarray @c[2],306,143;
	Disp("","Friar Patrick"); Pick("","monk_test");
D34: setarray @c[2],288,9;
	Disp("Sphinx",1,1); Pick("","in_sphinx1");
D35: setarray @c[2],69,24;
	Disp("Sunken Ship",1,1); Pick("treasure");
D36: setarray @c[2],150,39;
	Disp("Thanatos Tower",1,1); Pick("tha_t");
D37: setarray @c[2],21,228,75;
	Disp("Thor Volcano",1,1); Pick("thor_v");
D38: setarray @c[2],205,15;
	Disp("Toy Factory",1,1); Pick("xmas_dun");
D39: setarray @c[2],154,49;
	Disp("","Entrance"); Pick("tur_dun");
D40: setarray @c[2],42,31;
	Disp("","Carpenter's Shop in the Tree");
	Pick("","um_dun01");
D41: setarray @c[2],285,160;
	Disp("Dewata Dungeon",1,1); Pick("dew_dun");
D42: setarray @c[2],33,230;
	Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
//GD: setarray @c[2],119,93,39,161,50,44,116,45,199,195,200,124;
//	Disp("","Baldur:Luina:Valkyrie:Britoniah:Arunafeltz:Schwaltzvalt");
//	Pick("","gld_dun01","gld_dun02","gld_dun03","gld_dun04","arug_dun01","schg_dun01");

// --------------------------------------------------
	Castles:
// --------------------------------------------------
menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
	"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;

C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("","Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
	Disp("","Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
	Disp("","Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("","Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
	Disp("","Mardol:Cyr:Horn:Gefn:Banadis");
	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
	Disp("","Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");

// --------------------------------------------------
	Special:
// --------------------------------------------------
menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Gonryun Arena",S4,
	"Izlude Arena",S5, "Monster Race Arena",S6, "Turbo Track",S7;

S1: Go("auction_01",22,68);
S2: Go("bat_room",154,150);
S3: Go("cmd_in02",179,129);
S4: Go("gon_test",48,10);
S5: Go("arena_room",100,88);
S6: Go("p_track01",62,41);
S7: Go("turbo_room",99,114);
}

// --------------------------------------------------
//	Duplicates:
// --------------------------------------------------
prontera,159,192,4	duplicate(Warper)	Warper#1	811
rachel,135,116,4	duplicate(Warper)	Warper#2	811
alberta,28,240,4	duplicate(Warper)	Warper#3	811
aldebaran,145,118,4	duplicate(Warper)	Warper#4	811
amatsu,203,87,4	duplicate(Warper)	Warper#5	811
ayothaya,209,169,6	duplicate(Warper)	Warper#6	811
comodo,194,158,4	duplicate(Warper)	Warper#7	811
einbech,142,246,4	duplicate(Warper)	Warper#8	811
einbroch,69,202,4	duplicate(Warper)	Warper#9	811
hugel,101,151,4	duplicate(Warper)	Warper#10	811
lighthalzen,151,101,6	duplicate(Warper)	Warper#11	811
geffen,124,72,4	duplicate(Warper)	Warper#12	811
izlude,132,120,4	duplicate(Warper)	Warper#13	811
xmas,150,136,4	duplicate(Warper)	Warper#14	811
morocc,159,97,4	duplicate(Warper)	Warper#15	811
payon,182,108,4	duplicate(Warper)	Warper#16	811
yuno,162,47,4	duplicate(Warper)	Warper#17	811
moc_fild04,207,331,4	duplicate(Warper)	Warper#18	811
izlu2dun,104,82,4	duplicate(Warper)	Warper#19	811
mjolnir_02,85,363,4	duplicate(Warper)	Warper#20	811
prt_fild05,273,215,4	duplicate(Warper)	Warper#21	811
glast_01,370,308,4	duplicate(Warper)	Warper#22	811
yuno_fild03,37,135,4	duplicate(Warper)	Warper#23	811
gef_fild10,71,339,4	duplicate(Warper)	Warper#24	811
pay_arche,39,135,4	duplicate(Warper)	Warper#25	811
moc_ruins,64,166,4	duplicate(Warper)	Warper#26	811
moc_fild19,106,97,4	duplicate(Warper)	Warper#27	811
alb2trea,73,101,4	duplicate(Warper)	Warper#28	811
tur_dun01,148,239,4	duplicate(Warper)	Warper#29	811
gonryun,162,122,4	duplicate(Warper)	Warper#30	811
louyang,208,103,6	duplicate(Warper)	Warper#31	811
umbala,132,130,4	duplicate(Warper)	Warper#32	811
brasilis,201,222,4	duplicate(Warper)	Warper#33	811
manuk,262,177,4	duplicate(Warper)	Warper#34	811
splendide,205,153,4	duplicate(Warper)	Warper#35	811
mid_camp,216,288,4	duplicate(Warper)	Warper#36	811
dicastes01,194,194,6	duplicate(Warper)	Warper#37	811
mora,110,100,4	duplicate(Warper)	Warper#38	811
moscovia,216,196,6	duplicate(Warper)	Warper#39	811
nameless_n,259,213,4	duplicate(Warper)	Warper#40	811
niflheim,205,179,4	duplicate(Warper)	Warper#41	811
thor_camp,249,76,4	duplicate(Warper)	Warper#42	811
veins,214,123,4	duplicate(Warper)	Warper#43	811
dewata,194,178,6	duplicate(Warper)	Warper#44	811
eclage,107,37,4	duplicate(Warper)	Warper#45	811
malaya,210,205,4	duplicate(Warper)	Warper#46	811
malangdo,220,188,6	duplicate(Warper)	Warper#47	811

Try This.. modified the dungeon maps only and removed by (//) the Guild dungeon warps

 

However, I didnt change the warps from first level  to the outside (or entrance) of the Dungeon's first level

Edited by KoolKat29
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Nice! Worked fine! I'll traduce to pt-br now =p

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Nice! Worked fine! I'll traduce to pt-br now =p

Ok. I like the idea. Maybe I'll try to use this on my server too. And replace the warps to the outside of dungeon's 1st floors. And share it here.

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