TiMz Posted June 11, 2013 Posted June 11, 2013 Hello so I tried adding these lines in skill.c case PR_STRECOVERY: if(status_isimmune(bl)) { clif_skill_nodamage(src,bl,skillid,skilllv,0); break; } if (tsc && tsc->opt1) { status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); status_change_end(bl, SC_SLEEP, INVALID_TIMER); status_change_end(bl, SC_STUN, INVALID_TIMER); status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER); //ADDED status_change_end(bl, SC_STEELBODY, INVALID_TIMER); //ADDED status_change_end(bl, SC_DONTFORGETME, INVALID_TIMER); //ADDED status_change_end(bl, SC_CHANGEUNDEAD, INVALID_TIMER); //ADDED } After recompiling it doesn't seem to work. Status recovery does nothing to players that are slowed by decagi, PDFM and does not dispell steelbody and undead. Any ideas? Quote
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TiMz
Hello so I tried adding these lines in skill.c
After recompiling it doesn't seem to work. Status recovery does nothing to players that are slowed by decagi, PDFM and does not dispell steelbody and undead.
Any ideas?
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