TiMz Posted June 11, 2013 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 192 Reputation: 9 Joined: 05/08/13 Last Seen: August 23, 2024 Share Posted June 11, 2013 Hello so I tried adding these lines in skill.c case PR_STRECOVERY: if(status_isimmune(bl)) { clif_skill_nodamage(src,bl,skillid,skilllv,0); break; } if (tsc && tsc->opt1) { status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); status_change_end(bl, SC_SLEEP, INVALID_TIMER); status_change_end(bl, SC_STUN, INVALID_TIMER); status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER); //ADDED status_change_end(bl, SC_STEELBODY, INVALID_TIMER); //ADDED status_change_end(bl, SC_DONTFORGETME, INVALID_TIMER); //ADDED status_change_end(bl, SC_CHANGEUNDEAD, INVALID_TIMER); //ADDED } After recompiling it doesn't seem to work. Status recovery does nothing to players that are slowed by decagi, PDFM and does not dispell steelbody and undead. Any ideas? Quote Link to comment Share on other sites More sharing options...
Question
TiMz
Hello so I tried adding these lines in skill.c
After recompiling it doesn't seem to work. Status recovery does nothing to players that are slowed by decagi, PDFM and does not dispell steelbody and undead.
Any ideas?
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.