- script reborn1sttrigger -1,{
OnClock1200:
OnClock0000:
announce "I have arrived!",0;
enablenpc "FirstReborn";
end;
OnClock1210:
OnClock0010:
announce "If that's all ill be going now",0;
disablenpc "FirstReborn";
end;
OnInit:
disablenpc "FirstReborn";
end;
}
prontera,151,180,4 script FirstReborn 100,{
set .@maxblevel , 99;
set .@maxjlevel , 70;
set .@reqitem1, 512;
set .@reqitem2, 513;
set .@reqitem3, 514;
set .@reqitem1amt, 1;
set .@reqitem2amt, 1;
set .@reqitem3amt, 1;
mes "[FirstReborn]";
if(reborncount) {
mes "You have finish reborn!";
close;
}
if(Upper != 1 || BaseLevel < .@maxblevel || JobLevel < .@maxjlevel || countitem(.@reqitem1) < .@reqitem1amt
|| countitem(.@reqitem2) < .@reqitem2amt || countitem(.@reqitem3) < .@reqitem3amt ) {
mes "You need to be Base Lvl: "+.@maxblevel;
mes "You need to be Job Lvl: "+.@maxjlevel;
mes "You need to have "+.@reqitem1amt+" "+getitemname(.@reqitem1);
mes "You need to have "+.@reqitem2amt+" "+getitemname(.@reqitem2);
mes "You need to have "+.@reqitem3amt+" "+getitemname(.@reqitem3);
mes "You dont have enough requirements!";
close;
}
mes "Congratulations you are now reborn!";
delitem .@reqitem1,.@reqitem1amt;
delitem .@reqitem2,.@reqitem2amt;
delitem .@reqitem3,.@reqitem3amt;
jobchange Job_Novice_High;
resetlvl(1);
skill 142,1,0;
skill 143,1,0;
set reborncount, reborncount+1;
ResetStatus;
set StatusPoint, StatusPoint+(reborncount*100);
announce strcharinfo(0)+" has been reborn.",0;
close;
}
prontera,155,180,4 script SecondReborn 100,{
set .@maxblevel , 99;
set .@maxjlevel , 70;
set .@reqitem, 751;
set .@reqitemamt, 5;
set .@rebornmax, 10;
mes "[SecondReborn]";
if(reborncount < 1) {
mes "You didn't take first reborn yet.";
close;
}
if(reborncount >= .@rebornmax) {
mes "You cannot reborn anymore.";
close;
}
if(Upper != 1 || BaseLevel < .@maxblevel || JobLevel < .@maxjlevel || countitem(.@reqitem) < .@reqitemamt ) {
mes "You need to be Base Lvl: "+.@maxblevel;
mes "You need to be Job Lvl: "+.@maxjlevel;
mes "You need to have "+.@reqitemamt+" "+getitemname(.@reqitem);
mes "You dont have enough requirements!";
close;
}
mes "Congratulations you are now reborn!";
delitem .@reqitem,.@reqitemamt;
jobchange Job_Novice_High;
resetlvl(1);
skill 142,1,0;
skill 143,1,0;
set reborncount, reborncount+1;
ResetStatus;
set StatusPoint, StatusPoint+(reborncount*100);
announce strcharinfo(0)+" has been reborn "+reborncount+" times.",0;
close;
}
prontera,159,180,4 script RebornLadder 100,{
set .@count, query_sql ("SELECT char_id,value FROM `global_reg_value` WHERE str='reborncount' ORDER BY value DESC",.@charid,.@reborncount);
mes "[RebornLadder]";
for( set .@i, 0; .@i < .@count; set .@i, .@i+1) {
query_sql "SELECT `name` FROM `char` WHERE char_id="+.@charid[.@i]+"",.@charname$;
mes .@charname$+" "+.@reborncount[.@i];
}
close;
}
prontera,150,193,4 script Reset Girl 124,{
set .rskill,5000; // Set value in zeny for skill reset here
set .rstat,5000; // Set value in zeny for stat reset here
set .rboth,9000; // Set value for "package deal" (i.e.: reseting both) here.
mes "[Reset Girl]";
mes "I am a Reset Girl.";
mes "Reset Stats: "+ .rstat +"z";
mes "Reset Skills: "+ .rskill +"z";
mes "Reset Both: "+ .rboth +"z";
mes "Please select the service you want:";
next;
switch(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Quit")) {
case 1:
mes "[Reset Girl]";
if (Zeny < .rskill) {
mes "Sorry, you don't have enough Zeny.";
close;
}
mes "Alright, here we go now.. Remember, changes won't take effect until you log back on!";
set Zeny,Zeny-.rskill;
ResetSkill;
close;
case 2:
mes "[Reset Girl]";
if (Zeny < .rstat) {
mes "Sorry, you don't have enough Zeny.";
close;
}
mes "Alright, here we go now.. Remember, changes won't take effect until you log back on!";
set Zeny,Zeny-.rstat;
ResetStatus;
set StatusPoint, StatusPoint+(reborncount*100);
close;
case 3:
mes "[Reset Girl]";
if (Zeny < .rboth) {
mes "Sorry, you don't have enough Zeny.";
close;
}
mes "Alright, here we go now.. Remember, changes won't take effect until you log back on!";
set Zeny,Zeny-.rboth;
ResetSkill;
ResetStatus;
set StatusPoint, StatusPoint+(reborncount*100);
close;
case 4:
mes "Come again soon!";
close;
}
}
hello everyone im using this reborn script and i want to add the npc that make the 3rd,4th to 300 reborn and if player made the and finish the 150 reborn player will have allskill and if 300 reborn gm level 1
and Also how to make the Karma system? please help me
Question
Kariton Revolution
http://rathena.org/board/topic/62652-rebirthreborn-system/?hl=reborn
hello everyone im using this reborn script and i want to add the npc that make the 3rd,4th to 300 reborn and if player made the and finish the 150 reborn player will have allskill and if 300 reborn gm level 1
and Also how to make the Karma system?
please help me
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