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similar to the elemental property table


sandbox

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hey guys, i'm wondering how the elements works with each other, and I was planning to copy it with variables.

 

With elements, it works like this, right?

 

Water is strong against fire,

Fire strong against earth,

Earth strong against wind

Wind is strong against water..

 

 

Now my question is, if a player has a certain variable attached on him, for example #Race (set to 1)

he should deal more damage to #Race (set to 2) then #Race(3) should deal more damage to #Race(4) and so on..

 

Is this possible? 

 

thanks!

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