Euphy Posted June 4, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted June 4, 2013 This is now an issue because the Hall of Abyss update (Renewal-specific) removes the 'gvg_dungeon' mapflags from gld_dun[01-04] and places them on the Hall of Abyss maps (gld2_[ald/gef/pay/prt]). Since splitting the directory requires some sort of restructuring, we may as well get other things done too: Move conf/mapflag/ to npc/mapflag/ and npc/(pre-)re/mapflag/. Store all Pre-Renewal maps in the root directory (npc/mapflag/), except the guild dungeons (as they're the only ones that have changed from Pre-Renewal to Renewal). Create new mapflag files for all Renewal maps, so that servers in Pre-Renewal don't have to load mapflags for maps they don't use. Drop all empty mapflag files, since we now have all mapflags documented in trunk/doc/mapflags.txt as of r17335: trunk/conf/mapflag/noexp.txt trunk/conf/mapflag/noloot.txt trunk/conf/mapflag/novending.txt Any opinions? 2 Link to comment Share on other sites More sharing options...
Stolao Posted June 4, 2013 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted June 4, 2013 Sounds reasonable to me, and this task wouldn't take very long would it? Link to comment Share on other sites More sharing options...
Euphy Posted June 5, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 5, 2013 Implemented in r17347. Link to comment Share on other sites More sharing options...
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