justeyngonzales Posted June 3, 2013 Group: Members Topic Count: 24 Topics Per Day: 0.01 Content Count: 72 Reputation: 0 Joined: 04/30/13 Last Seen: April 12, 2021 Share Posted June 3, 2013 How to script this in hte woe_controller.txt. The Item ID is 20242 (50x) and 20244 (25x) Quote Link to comment Share on other sites More sharing options...
Jaburak Posted June 3, 2013 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 1125 Reputation: 236 Joined: 07/30/12 Last Seen: April 13 Share Posted June 3, 2013 //===== rAthena Script ======================================= //= Guild Prize Giveaway //===== By: ================================================== //= AnnieRuru / Mysterious / Joseph //===== Current Version: ===================================== //= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Rewards guild masters of castle owners after each //= War of Emperium session. //===== Additional Comments: ================================= //= v1.0 - Intitial Re-release [Mysterious] //= v1.1 - Language structures [Mysterious] //= v1.2 - Added divisions [Mysterious] //= v1.3 - Added proper information [Mysterious] //= v1.4 - Optimized! [Euphy] //= v1.5 - Little bit of cleaning [Mysterious] //= v1.6 - Fixed Agit on/off corruption. [Joseph] //= v1.7 - Fixed overweight issues [Joseph] //============================================================ prontera,163,166,4 script Castle Rewards 871,{ function GetCastle; set .@reward,671,1; //<Item_ID>,<Amount>{,...} set .@n$,"["+strnpcinfo(0)+"]"; mes "Your guild [^0000FF"+getguildname(getcharid(2))+"^000000] has conquered:"; for(set .@i,0;.@i<getarraysize(.Castles$);set .@i,.@i+1) if (getcastledata(.Castles$[.@i],1) == getcharid(2)) { mes " > "+getcastlename(.Castles$[.@i])+""; set .@c,1; setarray .@uh$[getarraysize(.@uh$)],.Castles$[.@i],(1<<.@i); } if (!.@c) { mes " > No castles."; close; } next; if (select(((getguildmasterid(getcharid(2))==getcharid(0))?((agitcheck()||agitcheck2())?"":"Redeem Reward"):"")+":Close")==2) close; mes .@n$; mes "Please select a castle to redeem your guild reward."; for(set .@i,0;.@i<getarraysize(.@uh$);set .@i,.@i+2) set .@m$,.@m$+($castle_reward&(1<<GetCastle(atoi(.@uh$[.@i+1])))?"^0000FF":"^FF0000")+getcastlename(.@uh$[.@i])+"^000000:"; next; set .@m,select(.@m$)-1; if ($castle_reward&(1<<GetCastle(atoi(.@uh$[.@m*2+1])))) { mes .@n$; mes "Here's your reward for conquering ^0000FF"+getcastlename(.@uh$[.@m*2])+"^000000."; mes "You should divide these among your guild members."; for(set .@i,0;.@i<getarraysize(.@reward);set .@i,.@i+1) if (!checkweight(.@reward[.@i],.@reward[.@i+1])) { mes " "; mes "^FF0000Overweight!^000000"; close; } for(set .@i,0;.@i<getarraysize(.@reward);set .@i,.@i+1) getitem .@reward[.@i],.@reward[.@i+1]; set $castle_reward,$castle_reward^(1<<GetCastle(atoi(.@uh$[.@m*2+1]))); close; } mes .@n$; mes "It seems like you've redeemed the reward."; close; function GetCastle { for(set .@j,0;.@j<getarraysize(.Castles$);set .@j,.@j+1) { set .@c1,.@c2|(1<<.@j); if (getarg(0)==.@c1) return .@j; } return -1; } OnAgitEnd: OnAgitEnd2: for(set .@i,0;.@i<getarraysize($WOE_CONTROL);set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2] && $castle_reward&(1<<GetCastle($WOE_CONTROL[.@i+3])) == 0) set $castle_reward,$castle_reward|(1<<GetCastle($WOE_CONTROL[.@i+3])); end; OnInit: setarray .Castles$, "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; end; } 1 Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 3, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted June 3, 2013 setarray .Reward[0],20242,50,20244,25; 1 Quote Link to comment Share on other sites More sharing options...
justeyngonzales Posted June 3, 2013 Group: Members Topic Count: 24 Topics Per Day: 0.01 Content Count: 72 Reputation: 0 Joined: 04/30/13 Last Seen: April 12, 2021 Author Share Posted June 3, 2013 setarray .Reward[0],20242,50,20244,25; Uhm sir Euphy ? Can I paste this to the woe_controller.txt ? Quote Link to comment Share on other sites More sharing options...
Critica Posted June 3, 2013 Group: Members Topic Count: 82 Topics Per Day: 0.02 Content Count: 223 Reputation: 4 Joined: 02/23/12 Last Seen: March 28, 2018 Share Posted June 3, 2013 no, you paste that up to anakin's scriptthis s et .@reward,671,1; //<Item_ID>,<Amount>{,...} to this setarray .Reward[0],20242,50,20244,25; Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 3, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted June 3, 2013 That was actually for my controller (if you look at the variable type). // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],14001,1; Quote Link to comment Share on other sites More sharing options...
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