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Model recolors (buildings/objects)


eremesnyc

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Hi, i'm fairly new to custom map building, Been learning it for a few days and I must say it's pretty easy, but what I found is the lack of models that has the same theme (prontera theme, izlude themed buildings), I wanna make a map that has uniformity, and the only way to do that is to take buildings(objects) from different towns and recolor them into a single theme. Long story short, Is there a guide on how to recolor your textures and apply them to the rsm?.

 

Any tips will be greatly appreciated.

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RSM Editor, which is part of BrowEdit, is used to retexturize models. I recommend though, creating models from scratch or make use of some Arcturus models, instead of taking other cities' models (since most of them doesn't match other themes even without textures)

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Uhmm I think i might have said it wrong. Yeah I know how to retexture them (extract grf and one by one get the rsm then edit it in rsm editor). What i was asking is, how to recolor the textures for each .rsm. (for example changing the color of the roof of prontera, izlude, alberta buildings into one uniform color).

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If you want to replace the textures, just modify the textures. If you want to add additional models with your textures, you will have to create more textures, add them to BrowEdit textures, and create a new RSM in RSM editor that reads your new textures. 

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Thanks man, uh where do I modify textures? Photoshop? is there a guide for this?. Painstakign effort of sorting out since the filenames are so gibberish.

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have a tutorial in youtube '-' only select the part of texture what you wanna modific and save ^^ add in your browedit open the rsm editor and put your custom texture. Have a time for you learn the user the photoshop and learn edit a custom model ^^

Edited by kasumy
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Thanks alot, will appreciate it if you send me the links via private message Sir. 

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