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Posted (edited)
-    script    Healer    -1,{

    set .@Price,0;    // Zeny required for heal
    set .@Buffs,0;    // Also buff players? (1: yes / 0: no)
    set .@Delay,0;    // Heal delay, in seconds

    if (@HD > gettimetick(2)) end;
    if (.@Price) {
        message strcharinfo(0),"Healing costs "+.@Price+" Zeny.";
        if (Zeny < .@Price) end;
        if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end;
        set Zeny, Zeny-.@Price;
    }
    specialeffect2 EF_HEAL2; percentheal 100,100;
    if (.@Buffs) {
        specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10;
        specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
    }
    if (.@Delay) set @HD, gettimetick(2)+.@Delay;
    end;
}
 

 

 

hi to all anyone can help me how to add auto repair and identify items? /thx

Edited by Spectator

2 answers to this question

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Posted


- script Healer -1,{

set .@Price,0; // Zeny required for heal

set .@Buffs,1; // Also buff players? (1: yes / 0: no)

set .@Delay,1; // Heal delay, in seconds

if (@HD > gettimetick(2)) end;

if (.@Price) {

message strcharinfo(0),"Healing costs "+.@Price+" Zeny.";

if (Zeny < .@Price) end;

if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end;

set Zeny, Zeny-.@Price;

}

specialeffect2 EF_HEAL2; percentheal 100,100;

atcommand "@repairall " + strcharinfo(0);

getinventorylist;

for (set .@j, 0; .@j < @inventorylist_count; set .@j, .@j + 1) {

if (!@inventorylist_identify[.@j]) {

delitem2 @inventorylist_id[.@j],1,0,0,0,0,0,0,0;

getitem @inventorylist_id[.@j],1;

}

}

if (.@Buffs) {

specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10;

specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;

}

if (.@Delay) set @HD, gettimetick(2)+.@Delay;

end;

}

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