Deleted User Posted May 30, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted May 30, 2013 (edited) REMOVED Edited March 3, 2019 by Kaze Quote Link to comment Share on other sites More sharing options...
DevilEvil Posted May 30, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 802 Reputation: 394 Joined: 11/09/11 Last Seen: September 27, 2022 Share Posted May 30, 2013 Since it's an NPC, I recommend you to fix it via ActOR2 instead of modifying the bmp itself. Open the spr&act file in ActOR2 (these must have the same name, open the sprite file if you are in ActOR, and the act file if you are in ActOR2, the programs will automatically open both files at the same time). Modify the YOffs (Vertical axis offset) in order to move the NPC image to its proper position. Since you want it to be higher, turn the YOffs value to a more negative value. If it's ~0, try with -40 (and so on, until you see the frame is located where you want it to be). The image must be a few pixels below the horizontal (floor) line, X axis. This way the NPC won't look like it's floating. Don't forget to do this for all the views (though you can save the act and open it in ActOR, then copy/paste views using the Edit Act menu). 1 Quote Link to comment Share on other sites More sharing options...
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