Jump to content
  • 0

REMOVED


Deleted User

Question


  • Group:  Members
  • Topic Count:  22
  • Topics Per Day:  0.00
  • Content Count:  235
  • Reputation:   55
  • Joined:  12/02/11
  • Last Seen:  

REMOVED

Edited by Kaze
Link to comment
Share on other sites

1 answer to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  28
  • Topics Per Day:  0.01
  • Content Count:  802
  • Reputation:   394
  • Joined:  11/09/11
  • Last Seen:  

Since it's an NPC, I recommend you to fix it via ActOR2 instead of modifying the bmp itself.

 

Open the spr&act file in ActOR2 (these must have the same name, open the sprite file if you are in ActOR, and the act file if you are in ActOR2, the programs will automatically open both files at the same time). Modify the YOffs (Vertical axis offset) in order to move the NPC image to its proper position. Since you want it to be higher, turn the YOffs value to a more negative value. If it's ~0, try with -40 (and so on, until you see the frame is located where you want it to be). The image must be a few pixels below the horizontal (floor) line, X axis. This way the NPC won't look like it's floating. Don't forget to do this for all the views (though you can save the act and open it in ActOR, then copy/paste views using the Edit Act menu).

  • Upvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...