Drakkus Posted May 29, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 386 Reputation: 15 Joined: 11/17/11 Last Seen: September 13, 2024 Share Posted May 29, 2013 (edited) Hello, i just wanna some questions, regarding with VIP System with VicThor Well, i have noticed that, when you add another BUFF e.g Blessing and Increase Agi. sc_start sc_blessing,1000*60*60*24,$VIPs_PlatinumItemRate; sc_start sc_increaseagi,1000*60*60*24,$VIPs_PlatinumItemRate; goto L_displayInfo; Example, if a player or monster kill you, the BUFF itself won't be permanent available on BUFF section, i mean in the right side. You need to recon in order to take effect again the Bless and Increase Agi Buff. NOT like this: sc_start sc_expboost,1000*60*60*24,$VIPs_PlatinumExpRate; sc_start sc_itemboost,1000*60*60*24,$VIPs_PlatinumItemRate; Permanent in the buff section or right side AREA. HOW do i make the Blessing and Increase Agi Permanent appear in the right side or buff section, just like the sc_expboost and sc_itemboost? I'd be happy if someone could help me for my concern i can't figure out myself how to make it work. Thank you!!! Edited May 29, 2013 by Vlync Quote Link to comment Share on other sites More sharing options...
Jaburak Posted May 29, 2013 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 1125 Reputation: 236 Joined: 07/30/12 Last Seen: April 13 Share Posted May 29, 2013 Try this.. trunk/src/map/status.c Find: switch (i) { //Type 0: PC killed -> Place here statuses that do not dispel on death. case SC_ELEMENTALCHANGE://Only when its Holy or Dark that it doesn't dispell on death if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK ) break; case SC_WEIGHT50: case SC_WEIGHT90: Add below: case AL_BLESSING: case AL_INCAGI: Quote Link to comment Share on other sites More sharing options...
Drakkus Posted May 31, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 386 Reputation: 15 Joined: 11/17/11 Last Seen: September 13, 2024 Author Share Posted May 31, 2013 (edited) Thanks for the respond. However after recompile. \src\map\status.c(8077): error C2196: case value '29' already used Both FCP and Blessing and Increase Agi TESTED, it will gone if a player or monster kill you or even @die. I don't know why the expboost and itemboost is permanent appear, how do i make like THIS. BUMP! please move this if this is the wrong section i think it's related with SOURCE. Thanks for moving my Topic. Edited May 31, 2013 by Vlync Quote Link to comment Share on other sites More sharing options...
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Drakkus
Hello, i just wanna some questions, regarding with VIP System with VicThor
Well, i have noticed that, when you add another BUFF e.g Blessing and Increase Agi.
Example, if a player or monster kill you, the BUFF itself won't be permanent available on BUFF section, i mean in the right side.
You need to recon in order to take effect again the Bless and Increase Agi Buff.
NOT like this:
Permanent in the buff section or right side AREA.
HOW do i make the Blessing and Increase Agi Permanent appear in the right side or buff section, just like the sc_expboost and sc_itemboost?
I'd be happy if someone could help me for my concern i can't figure out myself how to make it work.
Thank you!!!
Edited by VlyncLink to comment
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