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rAthena Damage Calculation Question


martooth

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Hi there everybody, i just had a quick question. I've been doing some research about it but have come up empty. I just recently launched a new server and its currently in beta and my players are complaining about the damage they are doing being too low. I'm using rAthena rev.17306 (or around there), ive made no modifications to it (atleast damage wise) and its the Renewal version. My players have been using http://calc.irowiki.org/ and testing it against the server and they are all coming up about 1/2 damage. So i guess my question is, are they correct? Is there something wrong, or is there just a difference between kro and iro for damage output? Or are my players just crazy?! lol Any help would be awesome thank you! :D

 

Oh also a side note ive been watching one of my players use 2 different spears, one being a hunting spear and other one being a lance and for some reason one is doing double the damage of the other, but theres no real difference between thier stats. I doubt this is related and is probably me missing something so dont pay too much attention to this, but if it could be related i figured id post it.

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En el map/battle.c, busca la función: int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,uint16 skill_id,uint16 skill_lv)

y antes del ultimo return, añádele:

if( src->type == BL_PC)  damage = (damage*2);

 

Con eso los daños de players se duplicaran.

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