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map-server error


Rage Guy

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My map-server errors

Helping Fix pls

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Any Help ==

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1) Need to see your script to fix the error.

2)replace

guildopenstorage(0)
with
guildopenstorage()
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The prob idk where is this script ==

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//===== eAthena Script =======================================

//= War of Emperium Guild Template File

//===== By: ==================================================

//= L0ne_W0lf

//===== Current Version: =====================================

//= 1.7

//===== Compatible With: =====================================

//= eAthena SVN

//===== Description: =========================================

//= [ Aegis Conversion]

//= ----------------------------------------------------------

//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.

//= ----------------------------------------------------------

//= - Enables AGIT Manager inside Guild Strongholds.

//= Visible Name required: Agit

//= Manages the various functions used in and out of WoE.

//=

//= - Enables Stewards inside Guild Strongholds which let's

//= the guild master invest in Defense and Economy, and

//= to summon guardians, a Kafra, and enter master's room.

//=

//= - Guardian Spawning Template

//= Visible Name required: Guardian

//= Spawn guardians when guild castle data is recieved.

//=

//= - Enables Kafra Services inside Guild Strongholds.

//= Visible Name required: Kafra Staff

//= Storage, Guild Storage, Teleport Service, Cart rental.

//=

//= - Treasure Room Protection and Chest spawning.

//= Chests will NOT be saved anymore in the event of crashes.

//= Treasures will NOT spawn on a location that already has

//= treasure chest spawned.

//===== Additional Comments: =================================

//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]

//= 1.1 Daily investement will now be reset. [L0ne_W0lf]

//= Template will no longer try to spawn chests.

//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]

//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]

//= Fixed two typos regarding Guild Steward name.

//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]

//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]

//= Double-investing doubles the price now.

//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]

//= Corrected cost for investing, thanks to Ai4rei.

//= Second invest is now quadruple the value of the first

//= Investing now happens at the turn of the day.

//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]

//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]

//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]

//= and added extended anouncement format for mapannounce.

//============================================================

// AGIT Manager Template

//============================================================

- script Gld_Agit_Manager::Gld_Agit_Manager -1,{

end;

// Load (or reload) specific information for a castle.

OnInterIfInitOnce:

if (strnpcinfo(0) == "Gld_Agit_Manager") end;

GetCastleData strnpcinfo(2),0,strnpcinfo(0) + "::OnRecvCastle";

end;

// War of Emperium has started.

OnAgitStart:

if (strnpcinfo(0) == "Gld_Agit_Manager") end;

MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2;

GvgOn strnpcinfo(2);

// Spawn (fall through), or respawn the Emperium once it has been broken.

OnStartArena:

// OnAgitStart will fall through and spawn the Emperium.

if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }

else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }

else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }

else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }

else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }

else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }

else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }

else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }

else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }

else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }

else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }

else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }

else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }

else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }

else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }

else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }

else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }

else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }

else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }

else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }

// Add custom Guild Castles here.

else {

end;

}

if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";

}

end;

// The Emperium has been broken.

OnAgitBreak:

set .@GID,getcharid(2);

// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)

if (.@GID <= 0) {

set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";

logmes .@notice$; debugmes .@notice$;

donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";

end;

}

// Adjust Economy Invest Level for Castle

set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;

if (.@Economy < 0) set .@Economy, 0;

SetCastleData strnpcinfo(2), 2, .@Economy;

// Adjust Defense Invest Level for Castle

set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;

if (.@Defence < 0) set .@Defence, 0;

SetCastleData strnpcinfo(2), 3, .@Defence;

// Set new Castle Occupant

SetCastleData strnpcinfo(2),1, .@GID;

// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.

mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;

MapRespawnGuildID strnpcinfo(2),.@GID,2;

// Refresh castle data, disable Kafra and reset Invest information.

GetCastleData strnpcinfo(2),0,strnpcinfo(0)+"::OnRecvCastle";

disablenpc "Kafra Staff#"+strnpcinfo(2);

for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {

SetCastleData strnpcinfo(2), .@i, 0;

}

// Erase Guardian Database information if the new owners do not have Guardian Research.

if( getgdskilllv(.@GID,10002) == 0 ) {

for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {

SetCastleData strnpcinfo(2), .@i, 0;

}

}

// Respawn the Emperium, and display new owners.

sleep 500; // Slow down script execution slightly.

if( agitcheck() )

donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";

sleep getbattleflag("gvg_eliminate_time");

announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe;

end;

// War of Emperium has ended.

OnAgitEnd:

if (strnpcinfo(0) == "Gld_Agit_Manager") end;

GvgOff strnpcinfo(2);

// If the castle has no owner at the end of WoE, do not kill Emperium.

if (GetCastleData(strnpcinfo(2),1)) {

KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";

}

end;

// Occupying Guild has been disbanded.

OnGuildBreak:

if (strnpcinfo(0) == "Gld_Agit_Manager") end;

// Kill guardians, disable the Kafra, and set owner to 0.

killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";

disablenpc "Kafra Staff#"+strnpcinfo(2);

SetCastleData strnpcinfo(2),0,0;

// Wait before refreshing guild information.

sleep getbattleflag("gvg_eliminate_time");

Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;

GetCastleData strnpcinfo(2),0,strnpcinfo(0)+"::OnRecvCastle";

end;

OnRecvCastle:

RequestGuildInfo GetCastleData(strnpcinfo(2),1);

// Spawn Monsters if the castle is empty.

set .@GID, GetCastleData(strnpcinfo(2),1);

if (.@GID == 0) {

killmonsterall strnpcinfo(2);

if (compare(strnpcinfo(2),"aldeg")) {

// Normal Spawns

monster strnpcinfo(2),0,0,"Evil Druid",1117,10;

monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;

monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;

monster strnpcinfo(2),0,0,"Executioner",1205,1;

monster strnpcinfo(2),0,0,"Penomena",1216,10;

monster strnpcinfo(2),0,0,"Alarm",1193,18;

monster strnpcinfo(2),0,0,"Clock",1269,9;

monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;

monster strnpcinfo(2),0,0,"Wanderer",1208,3;

monster strnpcinfo(2),0,0,"Alice",1275,1;

monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;

monster strnpcinfo(2),0,0,"Dark Lord",1272,1;

// Set Emperium room spawn coordinates and spawn monsters.

if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }

else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }

else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }

else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }

else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;

}

else if (compare(strnpcinfo(2),"gefg")) {

// Normal Spawns

monster strnpcinfo(2),0,0,"Evil Druid",1117,10;

monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;

monster strnpcinfo(2),0,0,"Bathory",1102,10;

monster strnpcinfo(2),0,0,"Jakk",1130,10;

monster strnpcinfo(2),0,0,"Marduk",1140,20;

monster strnpcinfo(2),0,0,"Raydric",1163,9;

monster strnpcinfo(2),0,0,"Alice",1275,1;

monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;

monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;

monster strnpcinfo(2),0,0,"Phreeoni",1159,1;

// Set Emperium room spawn coordinates and spawn monsters.

if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }

else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }

else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }

else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }

else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;

}

else if (compare(strnpcinfo(2),"payg")) {

// Normal Spawns

monster strnpcinfo(2),0,0,"Greatest General",1277,9;

monster strnpcinfo(2),0,0,"Wanderer",1208,10;

monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;

monster strnpcinfo(2),0,0,"Bathory",1102,5;

monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;

monster strnpcinfo(2),0,0,"Eddga",1115,1;

monster strnpcinfo(2),0,0,"Horong",1129,11;

monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;

monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;

monster strnpcinfo(2),0,0,"Gargoyle",1253,5;

// Set Emperium room spawn coordinates and spawn monsters.

if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }

else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }

else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }

else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }

else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;

}

else if (compare(strnpcinfo(2),"prtg")) {

// Normal Spawns

monster strnpcinfo(2),0,0,"Raydric",1163,1;

monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;

monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;

monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;

monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;

monster strnpcinfo(2),0,0,"Hatii",1252,1;

monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;

monster strnpcinfo(2),0,0,"Gryphon",1259,2;

monster strnpcinfo(2),0,0,"Chimera",1283,3;

monster strnpcinfo(2),0,0,"Alice",1275,1;

monster strnpcinfo(2),0,0,"Zealotus",1200,1;

// Set Emperium room spawn coordinates and spawn monsters.

if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }

else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }

else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }

else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }

else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;

}

// Add custom Guild Castles here.

else {

end;

}

donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";

// Disable Kafra Staff...

disablenpc "Kafra Staff#"+strnpcinfo(2);

end;

}

else {

// Otherwise place the guild emblem on flags.

if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }

else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }

else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }

else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }

else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }

else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }

else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }

else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }

else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }

else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }

else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }

else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }

else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }

else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }

else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }

else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }

else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }

else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }

else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }

else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }

// Add custom Guild Castles here.

else {

end;

}

// And load purchased Guardian in castles.

donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";

// And display Kafra if purchased.

if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);

}

end;

}

// Guild Steward Template

//============================================================

- script Gld_Mngr_Template::Gld_Mngr_Template -1,{

// What is the Display Name of the NPC?

set .@name$,strnpcinfo(1);

// Store the Guild ID of castle occupant.

set .@GID, GetCastleData(strnpcinfo(2),1);

// Define the types of guardians on a per castle basis.

// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian

// Define the x spawn point for each uardian.

// [0] = 1st guardian's x spawn point.

// Define the y spawn point for each guardian.

// [0] = 1st guardian's y spawn point.

// Define the coordinates of the "Treasure Room."

// Aldebaran (Luina) Castles

if (strnpcinfo(2) == "aldeg_cas01") {

setarray .@guardiantype[0],1,2,2,2,2,3,3,3;

setarray .@guardianposx[0],17,39,38,45,21,218,213,73;

setarray .@guardianposy[0],218,208,196,228,194,24,24,70;

setarray .@masterroom[0],113,223;

}

else if (strnpcinfo(2) == "aldeg_cas02") {

setarray .@guardiantype[0],3,3,3,1,1,2,2,2;

setarray .@guardianposx[0],27,88,117,60,51,21,36,210;

setarray .@guardianposy[0],184,43,46,202,183,177,183,7;

setarray .@masterroom[0],134,225;

}

else if (strnpcinfo(2) == "aldeg_cas03") {

setarray .@guardiantype[0],3,3,1,1,1,2,2,2;

setarray .@guardianposx[0],90,116,86,116,64,212,195,110;

setarray .@guardianposy[0],112,112,120,76,103,160,151,217;

setarray .@masterroom[0],229,267;

}

else if (strnpcinfo(2) == "aldeg_cas04") {

setarray .@guardiantype[0],2,2,2,1,1,1,3,3;

setarray .@guardianposx[0],187,192,148,145,169,198,48,55;

setarray .@guardianposy[0],100,42,88,209,53,77,72,88;

setarray .@masterroom[0],83,17;

}

else if (strnpcinfo(2) == "aldeg_cas05") {

setarray .@guardiantype[0],2,2,1,1,3,3,3,3;

setarray .@guardianposx[0],51,188,157,157,27,145,156,41;

setarray .@guardianposy[0],202,79,192,74,221,78,73,112;

setarray .@masterroom[0],64,8;

}

// Geffen (Britoniah) Castles

else if (strnpcinfo(2) == "gefg_cas01") {

setarray .@guardiantype[0],1,1,1,2,2,3,3,3;

setarray .@guardianposx[0],67,184,62,36,50,50,189,200;

setarray .@guardianposy[0],179,20,41,186,186,67,41,167;

setarray .@masterroom[0],152,117;

}

else if (strnpcinfo(2) == "gefg_cas02") {

setarray .@guardiantype[0],1,1,1,2,2,3,3,3;

setarray .@guardianposx[0],64,56,166,35,20,19,166,159;

setarray .@guardianposy[0],168,41,25,148,150,41,42,188;

setarray .@masterroom[0],145,115;

}

else if (strnpcinfo(2) == "gefg_cas03") {

setarray .@guardiantype[0],2,2,1,1,1,3,3,3;

setarray .@guardianposx[0],48,113,48,157,243,157,234,238;

setarray .@guardianposy[0],176,214,207,62,41,45,25,160;

setarray .@masterroom[0],275,289;

}

else if (strnpcinfo(2) == "gefg_cas04") {

setarray .@guardiantype[0],2,2,1,1,1,3,3,3;

setarray .@guardianposx[0],53,31,49,29,147,57,160,148;

setarray .@guardianposy[0],191,178,220,46,65,46,50,189;

setarray .@masterroom[0],116,123;

}

else if (strnpcinfo(2) == "gefg_cas05") {

setarray .@guardiantype[0],2,2,1,1,1,3,3,3;

setarray .@guardianposx[0],45,71,72,66,177,66,177,193;

setarray .@guardianposy[0],149,163,142,47,50,17,35,166;

setarray .@masterroom[0],149,106;

}

// Payon (Baulder) Castles

else if (strnpcinfo(2) == "payg_cas01") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],229,225,222,99,65,36,51,138;

setarray .@guardianposy[0],92,80,111,45,31,127,144,133;

setarray .@masterroom[0],295,8;

}

else if (strnpcinfo(2) == "payg_cas02") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],237,228,210,57,42,287,264,27;

setarray .@guardianposy[0],54,72,41,241,241,257,272,20;

setarray .@masterroom[0],141,149;

}

else if (strnpcinfo(2) == "payg_cas03") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],245,269,36,41,39,19,37,268;

setarray .@guardianposy[0],37,51,39,39,65,276,277,244;

setarray .@masterroom[0],163,167;

}

else if (strnpcinfo(2) == "payg_cas04") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],251,232,231,32,32,35,36,270;

setarray .@guardianposy[0],212,212,175,287,232,45,17,41;

setarray .@masterroom[0],151,47;

}

else if (strnpcinfo(2) == "payg_cas05") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],19,33,266,266,263,263,250,36;

setarray .@guardianposy[0],279,260,234,279,37,21,22,36;

setarray .@masterroom[0],153,137;

}

// Prontera (Valkyrie Realms) Castles

else if (strnpcinfo(2) == "prtg_cas01") {

setarray .@guardiantype[0],1,1,1,2,2,3,3,3;

setarray .@guardianposx[0],182,182,153,59,50,184,196,107;

setarray .@guardianposy[0],62,116,86,28,36,183,189,179;

setarray .@masterroom[0],15,209;

}

else if (strnpcinfo(2) == "prtg_cas02") {

setarray .@guardiantype[0],3,3,3,1,1,2,2,2;

setarray .@guardianposx[0],161,153,178,71,49,64,7,75;

setarray .@guardianposy[0],161,161,44,75,28,186,196,175;

setarray .@masterroom[0],207,229;

}

else if (strnpcinfo(2) == "prtg_cas03") {

setarray .@guardiantype[0],3,3,3,1,1,2,2,2;

setarray .@guardianposx[0],191,137,45,50,41,191,179,191;

setarray .@guardianposy[0],190,190,99,87,87,42,43,72;

setarray .@masterroom[0],190,130;

}

else if (strnpcinfo(2) == "prtg_cas04") {

setarray .@guardiantype[0],3,3,3,1,1,1,2,2;

setarray .@guardianposx[0],276,274,246,38,29,33,78,36;

setarray .@guardianposy[0],14,35,246,240,240,258,48,61;

setarray .@masterroom[0],275,160;

}

else if (strnpcinfo(2) == "prtg_cas05") {

setarray .@guardiantype[0],3,3,3,1,1,1,2,2;

setarray .@guardianposx[0],266,287,245,236,251,278,32,44;

setarray .@guardianposy[0],262,280,250,63,63,253,253,248;

setarray .@masterroom[0],281,176;

}

// Add custom Guild Castles here.

else {

end;

}

mes "[ Steward " + .@name$ + " ]";

if (.@GID == 0) {

mes "I'm waiting for my master to return.";

mes "If you wish to speak with him, you will have to wait as well. ";

close;

}

if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)){

mes "I am loyal and I will follow my master ^ff0000" + getguildmaster(.@GID) + "^000000. We are Guardians! We defend to the bitter end!";

close;

}

mes "Welcome. My honorable master, ^ff0000" + getguildmaster(.@GID) + "^000000...";

mes "Whatever you need, I am at your service. I will be faithful in my duties.";

next;

switch(select("castle briefing:Invest in commercial growth:Invest in safeguard:Summon Guardian:Employ / discharge storehouse staff:Go into Master's room")) {

case 1:

mes "[ Steward " + .@name$ + " ]";

mes "I will report the Castle briefing, Master.";

mes " ";

mes " ^0000ffNow, commercial growth level is " + GetCastleData(strnpcinfo(2),2) + ".";

if (GetCastleData(strnpcinfo(2),4)) {

mes " You invested " + GetCastleData(strnpcinfo(2),4) + "times in last 1 day.";

}

mes " Now, safeguard level is " + GetCastleData(strnpcinfo(2),3) + ".^000000";

if (GetCastleData(strnpcinfo(2),5)) {

mes " ^0000ff- You invested " + GetCastleData(strnpcinfo(2),5) + "times in last 1 day.^000000";

}

mes " ";

mes "That's all to report, Master.";

close;

case 2:

set .@Economy,GetCastleData(strnpcinfo(2),2);

if (.@Economy < 6) { set .@eco_invest,5000; }

else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }

else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }

else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }

else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }

else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }

else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }

else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }

else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }

else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }

else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }

else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }

else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }

else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }

else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }

else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }

else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }

else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }

else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }

else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }

//Quadruple the cost of investing if you've already invested once.

if (GetCastleData(strnpcinfo(2),4)) {

set .@eco_invest,.@eco_invest*4;

}

mes "[ Steward " + .@name$ + " ]";

mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required.";

mes " ";

mes "Originally you can invest just once but if you pay more money, you can invest twice.";

mes " ";

if (.@Economy == 100) {

mes "^ff0000But the commercial growth level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000";

close;

}

if (GetCastleData(strnpcinfo(2),4) == 2) {

mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level.";

close;

}

if (GetCastleData(strnpcinfo(2),4) == 0) {

mes "Now the needed investment amount is ^ff0000" + .@eco_invest + "^000000 zeny. Will you invest?";

}

else {

mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@eco_invest + "^000000 more zeny will be needed.";

}

next;

switch(select("Invest in commercial growth:Cancel")) {

case 1:

if (Zeny < .@eco_invest) {

mes "[ Steward " + .@name$ + " ]";

mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";

close;

}

set zeny,zeny-.@eco_invest;

SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;

mes "[ Steward " + .@name$ + "]";

mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";

close;

case 2:

mes "[ Steward " + .@name$ + " ]";

mes "I'll do as you bid, my master... There is no hurry. We will do our best.";

close;

}

case 3:

set .@Defence,GetCastleData(strnpcinfo(2),3);

if (.@Defence < 6) { set .@def_invest,10000; }

else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }

else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }

else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }

else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }

else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }

else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }

else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }

else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }

else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }

else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }

else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }

else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }

else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }

else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }

else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }

else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }

else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }

else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }

else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }

//Quadruple the cost of investing if you've already invested once.

if (GetCastleData(strnpcinfo(2),5)) {

set .@def_invest,.@def_invest*4;

}

mes "[ Steward " + .@name$ + " ]";

mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required.";

mes " ";

mes "Originally you can invest just once but if you pay more money, you can invest twice.";

mes " ";

if (.@Defence == 100) {

mes "^ff0000But the safeguard level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000";

close;

}

if (GetCastleData(strnpcinfo(2),5) == 2) {

mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level.";

close;

}

if (GetCastleData(strnpcinfo(2),5) == 0) {

mes "Now the needed investment amount is ^ff0000" + .@def_invest + "^000000 zeny. Will you invest?";

}

else {

mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@def_invest + "^000000 more zeny will be needed.";

}

next;

switch(select("Invest in safeguard.:Cancel")) {

case 1:

if (Zeny < .@def_invest) {

mes "[ Steward " + .@name$ + " ]";

mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";

close;

}

set zeny,zeny-.@def_invest;

SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;

mes "[ Steward " + .@name$ + "]";

mes "We finished the investment safely. I expect that the safeguard level will be increased by tomorrow.";

close;

case 2:

mes "[ Steward " + .@name$ + " ]";

mes "I'll do as you bid, my master... There is no hurry. We will do our best.";

close;

}

case 4:

mes "[ Steward " + .@name$ + " ]";

mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";

mes "Please select a guardian to defend us.";

next;

for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {

if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }

else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }

else { set .@type$,"Guardian Knight"; }

if (guardianinfo(strnpcinfo(2),.@i,0)) {

setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";

}

else {

setarray .@gname$[.@i], .@type$ + " - Not Implemented";

}

}

set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];

set .@GDnum,select(.@menu$)+9;

mes "[ Steward " + .@name$ + " ]";

mes "Will you summon the chosen guardian? 10000 zeny is required to summon.";

next;

switch(select("Summon:Cancel")) {

case 1:

mes "[ Steward " + .@name$ + " ]";

if (getgdskilllv(.@GID,10002) == 0) {

mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill, We failed to summon the Guardian.";

close;

}

if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {

mes "Master, you already have summoned that Guardian. We cannot summon another.";

close;

}

if (Zeny < 10000) {

mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";

close;

}

set zeny,zeny-10000;

SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'

set .@UseGID,.@GDnum - 10;

if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }

else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }

else { set .@type,1286; }

guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;

mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";

close;

case 2:

mes "[ Steward " + .@name$ + " ]";

mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";

close;

}

case 5:

if (GetCastleData(strnpcinfo(2),9) == 1) {

mes "[ Steward " + .@name$ + " ]";

mes "Now about the Kafra staff... Will you discharge the Kafra staff?";

next;

switch(select("Discharge:Cancel")) {

case 1:

cutin "kafra_01",2;

mes "[ Hired Kafra staff ]";

mes "I worked so hard... How can this be, Master?... I'll work harder if you're displeased... Please reconsider, Master.";

next;

switch(select("Discharge:Cancel")) {

case 1:

mes "[ Hired Kafra staff ]";

mes "Oh, my god! This is nonsense!";

next;

cutin "kafra_01",255;

break;

case 2:

mes "[ Hired Kafra staff ]";

mes "I'll work harder... Thank you!";

close2;

cutin "kafra_01",255;

end;

}

break;

case 2:

mes "[ Steward " + .@name$ + " ]";

mes "Those Kafra are hard workers. I thought it would be best to keep the staff.";

close;

}

disablenpc "Kafra Staff#"+strnpcinfo(2);

SetCastleData strnpcinfo(2),9,0;

mes "[ Steward " + .@name$ + " ]";

mes "....";

mes "Discharged Kafra staff... But... are you displeased with something?";

close;

}

else {

mes "[ Steward " + .@name$ + " ]";

mes "Will you contract with the Kafra head office to hire Kafra staff in our castle?";

mes "^ff0000 10000zeny is needed to hire. ";

next;

switch(select("Hire.:Cancel")) {

case 1:

mes "[ Steward " + .@name$ + " ]";

if (getgdskilllv(.@GID,10001) == 0) {

mes "Master, we cannot hire Kafra staff because we didn't make a contract with the Kafra head office. If you want to make a contract with the Kafra head office, you have to learn the Guild skill.";

close;

}

if (Zeny < 10000) {

mes "Well... I'm sorry but we don't have enough funds. We are unable to hire the Kafra staff.";

close;

}

set zeny,zeny-10000;

enablenpc "Kafra Staff#"+strnpcinfo(2);

SetCastleData strnpcinfo(2),9,1;

mes "We finished making the contract with the Kafra head office successfully. We hired a Kafra staff.";

next;

cutin "kafra_01",2;

mes "[ Hired Kafra staff ]";

mes "How do you do? I'm a dispatched Kafra from head office.";

mes "I'll do my best to upkeep the reputation of Guild.";

next;

cutin "kafra_01",255 ;

mes "[ Steward " + .@name$ + " ]";

mes "The contract term of the hired Kafra staff is 1 month and after this term, you will have to pay an additional charge.";

mes "It will be useful for our members.";

close;

case 2:

mes "[ Steward " + .@name$ + " ]";

mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra staff quickly.";

close;

}

}

case 6:

mes "[ Steward " + .@name$ + " ]";

mes "Do you want to visit the room where our valuables are stored?";

mes "That room is restricted to you... you are the only one with access to it.";

next;

switch(select("Go into Master's room.:Cancel")) {

case 1:

mes "[ Steward " + .@name$ + " ]";

mes "Please follow me, I will show you the secret passage.";

mes "When you wish to return, pull this lever here...";

close2;

warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];

end;

case 2:

mes "[ Steward " + .@name$ + " ]";

mes "Goods are produced once a day... if you don't make use of them, they will not produce.";

mes "Therefore it would be better that you remove them over time for the Guild.";

close;

}

}

}

// Guardian Spawner Template

//============================================================

- script Gld_Guard_Template::Gld_Guard_Template -1,{

// Spawn Guardians in castles

// When adding new castles, ensure that the coordinates coincide

// with the coordinates defined in the Guild Steward template.

OnSpawnGuardians:

// Define the types of guardians on a per castle basis.

// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian

// Define the x spawn point for each uardian.

// [0] = 1st guardian's x spawn point.

// Define the y spawn point for each uardian.

// [0] = 1st guardian's y spawn point.

// Aldebaran (Luina) Castles

if (strnpcinfo(2) == "aldeg_cas01") {

setarray .@guardiantype[0],1,2,2,2,2,3,3,3;

setarray .@guardianposx[0],17,39,38,45,21,218,213,73;

setarray .@guardianposy[0],218,208,196,228,194,24,24,70;

}

else if (strnpcinfo(2) == "aldeg_cas02") {

setarray .@guardiantype[0],3,3,3,1,1,2,2,2;

setarray .@guardianposx[0],27,88,117,60,51,21,36,210;

setarray .@guardianposy[0],184,43,46,202,183,177,183,7;

}

else if (strnpcinfo(2) == "aldeg_cas03") {

setarray .@guardiantype[0],3,3,1,1,1,2,2,2;

setarray .@guardianposx[0],90,116,86,116,64,212,195,110;

setarray .@guardianposy[0],112,112,120,76,103,160,151,217;

}

else if (strnpcinfo(2) == "aldeg_cas04") {

setarray .@guardiantype[0],2,2,2,1,1,1,3,3;

setarray .@guardianposx[0],187,192,148,145,169,198,48,55;

setarray .@guardianposy[0],100,42,88,209,53,77,72,88;

}

else if (strnpcinfo(2) == "aldeg_cas05") {

setarray .@guardiantype[0],2,2,1,1,3,3,3,3;

setarray .@guardianposx[0],51,188,157,157,27,145,156,41;

setarray .@guardianposy[0],202,79,192,74,221,78,73,112;

}

// Geffen (Britoniah) Castles

else if (strnpcinfo(2) == "gefg_cas01") {

setarray .@guardiantype[0],1,1,1,2,2,3,3,3;

setarray .@guardianposx[0],67,184,62,36,50,50,189,200;

setarray .@guardianposy[0],179,20,41,186,186,67,41,167;

}

else if (strnpcinfo(2) == "gefg_cas02") {

setarray .@guardiantype[0],1,1,1,2,2,3,3,3;

setarray .@guardianposx[0],64,56,166,35,20,19,166,159;

setarray .@guardianposy[0],168,41,25,148,150,41,42,188;

}

else if (strnpcinfo(2) == "gefg_cas03") {

setarray .@guardiantype[0],2,2,1,1,1,3,3,3;

setarray .@guardianposx[0],48,113,48,157,243,157,234,238;

setarray .@guardianposy[0],176,214,207,62,41,45,25,160;

}

else if (strnpcinfo(2) == "gefg_cas04") {

setarray .@guardiantype[0],2,2,1,1,1,3,3,3;

setarray .@guardianposx[0],53,31,49,29,147,57,160,148;

setarray .@guardianposy[0],191,178,220,46,65,46,50,189;

}

else if (strnpcinfo(2) == "gefg_cas05") {

setarray .@guardiantype[0],2,2,1,1,1,3,3,3;

setarray .@guardianposx[0],45,71,72,66,177,66,177,193;

setarray .@guardianposy[0],149,163,142,47,50,17,35,166;

}

// Payon (Baulder) Castles

else if (strnpcinfo(2) == "payg_cas01") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],229,225,222,99,65,36,51,138;

setarray .@guardianposy[0],92,80,111,45,31,127,144,133;

}

else if (strnpcinfo(2) == "payg_cas02") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],237,228,210,57,42,287,264,27;

setarray .@guardianposy[0],54,72,41,241,241,257,272,20;

}

else if (strnpcinfo(2) == "payg_cas03") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],245,269,36,41,39,19,37,268;

setarray .@guardianposy[0],37,51,39,39,65,276,277,244;

}

else if (strnpcinfo(2) == "payg_cas04") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],251,232,231,32,32,35,36,270;

setarray .@guardianposy[0],212,212,175,287,232,45,17,41;

}

else if (strnpcinfo(2) == "payg_cas05") {

setarray .@guardiantype[0],2,2,2,2,2,2,2,3;

setarray .@guardianposx[0],19,33,266,266,263,263,250,36;

setarray .@guardianposy[0],279,260,234,279,37,21,22,36;

}

// Prontera (Valkyrie Realms) Castles

else if (strnpcinfo(2) == "prtg_cas01") {

setarray .@guardiantype[0],1,1,1,2,2,3,3,3;

setarray .@guardianposx[0],182,182,153,59,50,184,196,107;

setarray .@guardianposy[0],62,116,86,28,36,183,189,179;

}

else if (strnpcinfo(2) == "prtg_cas02") {

setarray .@guardiantype[0],3,3,3,1,1,2,2,2;

setarray .@guardianposx[0],161,153,178,71,49,64,7,75;

setarray .@guardianposy[0],161,161,44,75,28,186,196,175;

}

else if (strnpcinfo(2) == "prtg_cas03") {

setarray .@guardiantype[0],3,3,3,1,1,2,2,2;

setarray .@guardianposx[0],191,137,45,50,41,191,179,191;

setarray .@guardianposy[0],190,190,99,87,87,42,43,72;

}

else if (strnpcinfo(2) == "prtg_cas04") {

setarray .@guardiantype[0],3,3,3,1,1,1,2,2;

setarray .@guardianposx[0],276,274,246,38,29,33,78,36;

setarray .@guardianposy[0],14,35,246,240,240,258,48,61;

}

else if (strnpcinfo(2) == "prtg_cas05") {

setarray .@guardiantype[0],3,3,3,1,1,1,2,2;

setarray .@guardianposx[0],266,287,245,236,251,278,32,44;

setarray .@guardianposy[0],262,280,250,63,63,253,253,248;

}

// Add custom Guild Castles here.

else {

end;

}

// Kill all existing guardians before spawning new ones.

// This should prevent duplicating Guardians when char Server disconnects.

killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";

for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {

set .@UseGID,.@i + 10;

if (.@guardiantype[.@i] == 1) { set .@type,1287; }

else if (.@guardiantype[.@i] == 2) { set .@type,1285; }

else { set .@type,1286; }

if (GetCastleData(strnpcinfo(2),.@UseGID)) {

guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;

}

}

end;

OnGuardianDied:

end;

}

// Kafra Template

//============================================================

- script Gld_Kafra_Template::Gld_Kafra_Template -1,{

// Store the Guild ID of castle occupant.

set .@GID, GetCastleData(strnpcinfo(2),1);

if (compare(strnpcinfo(2),"aldeg")) {

setarray .@destination$[0],"Al De Baran","aldebaran";

setarray .@coordinates[0],132,103;

}

else if (compare(strnpcinfo(2),"gefg")) {

setarray .@destination$[0],"Geffen","geffen";

setarray .@coordinates[0],120,39;

}

else if (compare(strnpcinfo(2),"payg")) {

setarray .@destination$[0],"Payon","payon";

setarray .@coordinates[0],70,100;

}

else if (compare(strnpcinfo(2),"prtg")) {

setarray .@destination$[0],"Prontera","prontera";

setarray .@coordinates[0],116,72;

}

// Add custom Guild Castles here.

else {

end;

}

cutin "kafra_01",2;

if (getcharid(2) == .@GID) {

mes "[Kafra staff]";

mes "Welcome. ^ff0000" + getguildname(.@GID) + "^000000 Member.";

mes "The Kafra Coporation will stay with you wherever you go.";

next;

switch(select("Use Storage:Use Guild Storage:Use Warp Service:Rent a Cart:Cancel")) {

case 1:

if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {

mes "[Kafra staff]";

mes "I am sorry but you have to be at least Novice skill level 6 if you want to use the storage.";

}

else {

callfunc("F_CheckKafCode"); //check your storage password, if set

openstorage;

}

break;

case 2:

// Unofficial, but since it's already been in eA for ages

// and used, I can't exactly remove it, now, can I? >:(

if(guildopenstorage(0) == 1){

mes "[Kafra Employee]";

mes "I'm sorry but another guild member is using the guild storage";

mes "right now. Please wait until that person is finished.";

close2;

cutin "", 255;

end;

}

cutin "", 255;

close;

case 3:

mes "[Kafra staff]";

mes "Please let me know your destination.";

next;

switch(select(.@destination$ + " ^880000200 ^000000z:Cancel")) {

case 1:

if (Zeny < 200) {

mes "[Kafra staff]";

mes "You don't have enough money. Please check again.";

}

else {

set zeny,zeny-200;

set kf_10_pit,kf_10_pit+2;

cutin "kafra_01",255;

warp .@destination$[1],.@coordinates[0],.@coordinates[1];

end;

}

break;

case 2:

break;

}

break;

case 4:

if(baseClass != Job_Merchant){

mes "[Kafra staff]";

mes "I am sorry. The Cart Service is only provided for the Merchant and Blacksmith class.";

}

else if(checkcart() == 1){

mes "[Kafra staff]";

mes "You have a cart equipped already.";

}

else {

mes "[Kafra staff]" ;

mes "The cart fee is 800 zeny. Do you want to rent a cart?";

next;

switch(select("Yes.:Cancel.")) {

case 1:

if (Zeny < 800) {

mes "[Kafra staff]";

mes "You don't have enough Money. You need 800 Zeny to rent a cart.";

}

else {

close2;

cutin "kafra_01",255;

set kf_10_pit,kf_10_pit+8;

set zeny,zeny-800;

setcart;

end;

}

break;

case 2:

break;

}

}

break;

case 5:

mes "[Kafra staff]";

mes "The Kafra corp. always tries to give the best service.";

mes "Thank you for using Kafra corp. Please come again.";

}

}

else {

mes "[Kafra staff]";

mes "I am instructed to service only for the ^ff0000" + getguildname(.@GID) + "^000000 Guild. Please try another Kafra staff member around here. Sorry for the inconvenience.";

}

close2;

cutin "kafra_01",255;

end;

}

// Guild Dungeon Switch Template

//============================================================

- script Gld_Dun_Template::Gld_Dun_Template -1,{

// Store the Guild ID of castle occupant.

set .@GID, GetCastleData(strnpcinfo(2),1);

// Pick what Dungeon I should warp too, and where in that dungeon.

if (compare(strnpcinfo(2),"aldeg")) {

set .@destination$,"gld_dun02";

if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;

else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,32;

else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;

else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;

else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;

}

else if (compare(strnpcinfo(2),"gefg")) {

set .@destination$,"gld_dun04";

if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;

else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;

else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;

else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;

else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;

}

else if (compare(strnpcinfo(2),"payg")) {

set .@destination$,"gld_dun01";

if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;

else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;

else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;

else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;

else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;

}

else if (compare(strnpcinfo(2),"prtg")) {

set .@destination$,"gld_dun03";

if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;

else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;

else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;

else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;

else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;

}

// Add custom Guild Castles here.

else {

end;

}

if (.@GID == 0) {

mes "[ Echoing Voice ]";

mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";

close;

}

else {

mes "[ Echoing Voice ]";

mes " ' Only the one who can show true bravery can take this test. '";

next;

mes " ";

mes "There's a small lever. Will you pull it?";

next;

switch(select("Pull.:Do not.")) {

case 1:

if ((getcharid(2) == .@GID)) {

warp .@destination$,.@coordinates[0],.@coordinates[1];

end;

}

else {

mes " ";

mes " Nothing happened.";

close;

}

case 2:

close;

}

}

}

// Treasure Room Protection Template

//============================================================

- script Gld_Trea_Protect::Gld_Trea_Protect -1,{

//OnTouch2:

OnTouch:

// Store the Guild ID of castle occupant.

set .@GID, GetCastleData(strnpcinfo(2),1);

if (strcharinfo(0) != getguildmaster(.@GID)) {

if (compare(strnpcinfo(2),"aldeg")) {

warp "aldebaran",132,103;

}

else if (compare(strnpcinfo(2),"gefg")) {

warp "geffen",120,39;

}

else if (compare(strnpcinfo(2),"payg")) {

warp "payon",70,100;

}

else if (compare(strnpcinfo(2),"prtg")) {

warp "prontera",116,72;

}

// Add custom Guild Castles here.

else {

end;

}

}

end;

}

// Treasure Room Spawn Template

//============================================================

- script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{

end;

OnClock0001:

// Do nothing if this script is the template.

if (strnpcinfo(1) == "Gld_Trea_Spawn") end;

// If there is no owner, do nothing.

if (!GetCastleData(strnpcinfo(2),1)) end;

// Is there Economy in this castle?

set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;

// Set information

if (strnpcinfo(2) == "aldeg_cas01") {

set .@treasurebox,1324;

setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;

setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;

}

else if (strnpcinfo(2) == "aldeg_cas02") {

set .@treasurebox,1326;

setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;

setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;

}

else if (strnpcinfo(2) == "aldeg_cas03") {

set .@treasurebox,1328;

setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;

setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;

}

else if (strnpcinfo(2) == "aldeg_cas04") {

set .@treasurebox,1330;

setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;

setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;

}

else if (strnpcinfo(2) == "aldeg_cas05") {

set .@treasurebox,1332;

setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;

setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;

}

else if (strnpcinfo(2) == "gefg_cas01") {

set .@treasurebox,1334;

setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;

setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;

}

else if (strnpcinfo(2) == "gefg_cas02") {

set .@treasurebox,1336;

setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;

setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;

}

else if (strnpcinfo(2) == "gefg_cas03") {

set .@treasurebox,1338;

setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;

setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;

}

else if (strnpcinfo(2) == "gefg_cas04") {

set .@treasurebox,1340;

setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;

setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;

}

else if (strnpcinfo(2) == "gefg_cas05") {

set .@treasurebox,1342;

setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;

setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;

}

else if (strnpcinfo(2) == "payg_cas01") {

set .@treasurebox,1344;

setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;

setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;

}

else if (strnpcinfo(2) == "payg_cas02") {

set .@treasurebox,1346;

setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;

setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;

}

else if (strnpcinfo(2) == "payg_cas03") {

set .@treasurebox,1348;

setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;

setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;

}

else if (strnpcinfo(2) == "payg_cas04") {

set .@treasurebox,1350;

setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;

setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;

}

else if (strnpcinfo(2) == "payg_cas05") {

set .@treasurebox,1352;

setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;

setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;

}

else if (strnpcinfo(2) == "prtg_cas01") {

set .@treasurebox,1354;

setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;

setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;

}

else if (strnpcinfo(2) == "prtg_cas02") {

set .@treasurebox,1356;

setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;

setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;

}

else if (strnpcinfo(2) == "prtg_cas03") {

set .@treasurebox,1358;

setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;

setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;

}

else if (strnpcinfo(2) == "prtg_cas04") {

set .@treasurebox,1360;

setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;

setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;

}

else if (strnpcinfo(2) == "prtg_cas05") {

set .@treasurebox,1362;

setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;

setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;

}

// Add custom Guild Castles here.

else {

end;

}

// Apply investment to Eco. and Def. Only happens if there were investments made.

// Permanent Development can only happen once per day.

if (GetCastleData(strnpcinfo(2),4)) {

set .@Economy,GetCastleData(strnpcinfo(2),2);

SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));

if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;

}

if (GetCastleData(strnpcinfo(2),5)) {

set .@Defence,GetCastleData(strnpcinfo(2),3);

SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);

if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;

}

// Reset daily investment limits.

setcastledata strnpcinfo(2),4,0;

setcastledata strnpcinfo(2),5,0;

// Spawn boxes in proper order.

for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {

// set treasure box ID

set .@boxid, .@treasurebox + (.@i+2) % 2;

set .@box,1 << .@i;

// Spawn or do not spawn chests if one already exists.

if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {

monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;

}

}

end;

// Individual "You killed a chest" events to ensure proper spawning at the change of day.

OnTreasureDied0:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;

end;

OnTreasureDied1:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;

end;

OnTreasureDied2:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;

end;

OnTreasureDied3:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;

end;

OnTreasureDied4:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;

end;

OnTreasureDied5:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;

end;

OnTreasureDied6:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;

end;

OnTreasureDied7:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;

end;

OnTreasureDied8:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;

end;

OnTreasureDied9:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;

end;

OnTreasureDied10:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;

end;

OnTreasureDied11:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;

end;

OnTreasureDied12:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;

end;

OnTreasureDied13:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;

end;

OnTreasureDied14:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;

end;

OnTreasureDied15:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;

end;

OnTreasureDied16:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;

end;

OnTreasureDied17:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;

end;

OnTreasureDied18:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;

end;

OnTreasureDied19:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;

end;

OnTreasureDied20:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;

end;

OnTreasureDied21:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;

end;

OnTreasureDied22:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;

end;

OnTreasureDied23:

setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;

end;

}

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@SpongeBOB

1) Need to see your script to fix the error.
2)replace

guildopenstorage(0)
with
guildopenstorage()
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