Shaynne Posted May 3, 2013 Posted May 3, 2013 (edited) Please help me what script to put on this item effect: Equipped on Head Upper Give random Str, Dex and Int (Maximum of 100)Adds 5% tolerance versus any kind of attack. Please... tyvm. Edited May 3, 2013 by Shaynne Quote
Capuche Posted May 3, 2013 Posted May 3, 2013 Adds 5% tolerance versus any kind of attack. bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Poison,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Ghost,5; bonus2 bSubEle,Ele_Undead,5; Give random Str, Dex and Int (Maximum of 100) If not once and for all bonus bStr,rand(1,100); bonus bInt,rand(1,100); bonus bDex,rand(1,100); else I think with permanent variable it should do it.. but the script would be a bit screw up.. 1 Quote
Capuche Posted May 3, 2013 Posted May 3, 2013 Give random Str, Dex and Int (Maximum of 100) once and for all ? 1 Quote
Shaynne Posted May 3, 2013 Author Posted May 3, 2013 (edited) Give random Str, Dex and Int (Maximum of 100) once and for all ? Yes sir. Thanks for answering my post. Here is the screenshot: http://tinypic.com/r/2wdq3yh/5 Edited May 3, 2013 by Shaynne Quote
Shaynne Posted May 3, 2013 Author Posted May 3, 2013 Thank you so much sir Capuche, I will try to use this. Quote
Question
Shaynne
Please help me what script to put on this item effect: Equipped on Head Upper
Give random Str, Dex and Int (Maximum of 100)
Adds 5% tolerance versus any kind of attack.
Please... tyvm.
Edited by Shaynne4 answers to this question
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