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Valkyrie Helm Script


freyreuxine13

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Hi guys, is there something wrong with this script? Expanded job classes can't wear the valk helm

5826,Valkyrie_Helmet,Valkyrie Helmet,5,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,225,{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bMdef,5; },{},{}

 

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5826,Valkyrie_Helmet,Valkyrie

Helmet,5,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,225,{ bonus bStr,2; bonus

bInt,2; bonus bDex,2; bonus bAgi,2; bonus bMdef,5; },{},{

 

(S.) Novice         (2^00): 0x00000001
Swordman            (2^01): 0x00000002
Mage                (2^02): 0x00000004
Archer              (2^03): 0x00000008
Acolyte             (2^04): 0x00000010
Merchant            (2^05): 0x00000020
Thief               (2^06): 0x00000040
Knight              (2^07): 0x00000080
Priest              (2^08): 0x00000100
Wizard              (2^09): 0x00000200
Blacksmith          (2^10): 0x00000400
Hunter              (2^11): 0x00000800
Assassin            (2^12): 0x00001000
Unused              (2^13): 0x00002000
Crusader            (2^14): 0x00004000
Monk                (2^15): 0x00008000
Sage                (2^16): 0x00010000
Rogue               (2^17): 0x00020000
Alchemist           (2^18): 0x00040000
Bard/Dancer         (2^19): 0x00080000
Unused              (2^20): 0x00100000
Taekwon             (2^21): 0x00200000
StarGladiator       (2^22): 0x00400000
Soul Linker         (2^23): 0x00800000
Gunslinger          (2^24): 0x01000000
Ninja               (2^25): 0x02000000
All Classes               : 0xFFFFFFFF
Every Job Except Novice   : 0xFFFFFFFE
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Yes but i got the same script with my custom items and all classes can wear that item. 

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Hi guys, is there something wrong with this script? Expanded job classes can't wear the valk helm

5826,Valkyrie_Helmet,Valkyrie Helmet,5,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,225,{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bMdef,5; },{},{}

 

Yes but i got the same script with my custom items and all classes can wear that item.

say whut? i can't get it... all classes can wear it or not?

 

Check: Job,Upper

 

where:

Job: Equippable jobs. Uses the following bitmask table:

    (S.) Novice (2^00): 0x00000001

    Swordman (2^01): 0x00000002

    Magician (2^02): 0x00000004

    Archer (2^03): 0x00000008

    Acolyte (2^04): 0x00000010

    Merchant (2^05): 0x00000020

    Thief (2^06): 0x00000040

    Knight (2^07): 0x00000080

    Priest (2^08): 0x00000100

    Wizard (2^09): 0x00000200

    Blacksmith (2^10): 0x00000400

    Hunter (2^11): 0x00000800

    Assassin (2^12): 0x00001000

    Unused (2^13): 0x00002000

    Crusader (2^14): 0x00004000

    Monk (2^15): 0x00008000

    Sage (2^16): 0x00010000

    Rogue (2^17): 0x00020000

    Alchemist (2^18): 0x00040000

    Bard/Dancer (2^19): 0x00080000

    Unused (2^20): 0x00100000

    Taekwon (2^21): 0x00200000

    Star Gladiator (2^22): 0x00400000

    Soul Linker (2^23): 0x00800000

    Gunslinger (2^24): 0x01000000

    Ninja (2^25): 0x02000000

    Gangsi (2^26): 0x04000000

    Death Knight (2^27): 0x08000000

    Dark Collector (2^28): 0x10000000

    Kagerou/Oboro (2^29): 0x20000000

where:

Upper: Equippable upper-types. Uses the following bitmasks:

    1: Normal jobs

    2: Upper jobs

    4: Baby jobs

    8: Third jobs

Edited by frenzmu06
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I mean expanded job class cant wear that helm.

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