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Globalmes with color


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Posted (edited)

Hi,

 

 

void clif_GlobalMessage(struct block_list* bl, const char* message) {
	char buf[100];
	int len;
	unsigned long color1 = strtoul("0x00FFFF",NULL,0); // DEFAULT: BLUE SEA
	nullpo_retv(bl);

	if(!message)
		return;

	len = strlen(message)+1;

	if( len > sizeof(buf)-12 ) {
		ShowWarning("clif_GlobalMessage: Truncating too long message '%s' (len=%d).\n", message, len);
		len = sizeof(buf)-12;
	}

	WBUFW(buf,0)=0x2C1;
	WBUFW(buf,2)=len+12;
	WBUFL(buf,4)=bl->id;
	WBUFL(buf,8) = (color1&0x0000FF) << 16 | (color1&0x00FF00) | (color1&0xFF0000) >> 16; 
	safestrncpy((char *) WBUFP(buf,12),message,len);
	clif_send((unsigned char *) buf,WBUFW(buf,2),bl,ALL_CLIENT);

}

Above is my custom code, that change all globalmes color into BLUE

 

i want to make globalmes support color, and sometime not show the name of NPC who send the message

 

and than the globalmes not send to player's Chatroom

 

help me to extended /hx

Edited by Kichi

1 answer to this question

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