Ninjamon Posted April 15, 2013 Posted April 15, 2013 Can anyone make a cash shop for me that once you will @cashshop a Shop Window will appear and show the Items that are sellable using cash points. and has 3 Category (Like the Cash shop of Euphy) Thanks and Godspeed! up Quote
Capuche Posted April 19, 2013 Posted April 19, 2013 Well in the quest shop of Euphy, replace (or add after, like you want) prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } by - script stqpdfg -1,{ OnInit: bindatcmd "cashshop",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: callfunc "qshop"; end; } @cashshop will display the shop menu Set the cash points in Add function, <point cost> // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Quote
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Ninjamon
Can anyone make a cash shop for me that once you will @cashshop a Shop Window will appear and show the Items that are sellable using cash points. and has 3 Category (Like the Cash shop of Euphy) Thanks and Godspeed!
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