Alright. One last question xD I've been using this forum alot lately. Y'all are just so good Cx
turbo_n_1,316,365,0 script DSwitch -1,1,1,{
OnTouch:
if ($switch == 0){
set $switch,1;
if (rand(1,2) == 1)
enablenpc "Water_Exit_1";
enablenpc "Water_False_1";
}
else{
enablenpc "Water_Exit_2";
enablenpc "Water_False_2";
disablenpc strnpcinfo(0);
}
end;
}
turbo_n_1,11,266,0 script Water_Exit_1 45,1,1,{
OnTouch:
mapannounce "turbo_n_1.gat",strcharinfo(0)+" has reached Room 5!",bc_map,0xf08080;
warp strnpcinfo(4),185,227;
announce "Run around the shell room and find the right portal. Try not to get dizzy.~",bc_self,0x7fff00;
OnInit:
disablenpc strnpcinfo(0);
end;
}
turbo_n_1,114,190,0 script Water_False_1 45,1,1,{
OnTouch:
warp strnpcinfo(4),76,227;
OnInit:
disablenpc strnpcinfo(0);
end;
}
turbo_n_1,114,190,0 script Water_Exit_2 45,1,1,{
OnTouch:
mapannounce "turbo_n_1.gat",strcharinfo(0)+" has reached Room 5!",bc_map,0xf08080;
warp strnpcinfo(4),185,227;
announce "Run around the shell room and find the right portal. Try not to get dizzy.~",bc_self,0x7fff00;
OnInit:
disablenpc strnpcinfo(0);
end;
}
turbo_n_1,11,266,0 script Water_False_2 45,1,1,{
OnTouch:
warp strnpcinfo(4),76,227;
OnInit:
disablenpc strnpcinfo(0);
end;
}
The goal of this section of my script is to randomize the exit portals for a maze. Currently, I have someone step on a switch in room 3 that activates the warp portals for room 4. This switch does a randomization of 1,2. If 1 is returned, then real warp portal 1 is activated (takes you to the next room) and fake portal 1 is activated (sends you back to starting point of that room). If 2 is returned, the other portals are opened (same locations. opposite effects). When this happens, I have $switch set to 1. When the event is ended, I have $switch set back to 0 in another NPC so that it'll reset the process. However, the script is currently not working. For some reason real warp 2 is always activated and there's no portal at all in the first spot. What am I doing wrong?
Question
Succubusty
Alright. One last question xD I've been using this forum alot lately. Y'all are just so good Cx
The goal of this section of my script is to randomize the exit portals for a maze. Currently, I have someone step on a switch in room 3 that activates the warp portals for room 4. This switch does a randomization of 1,2. If 1 is returned, then real warp portal 1 is activated (takes you to the next room) and fake portal 1 is activated (sends you back to starting point of that room). If 2 is returned, the other portals are opened (same locations. opposite effects). When this happens, I have $switch set to 1. When the event is ended, I have $switch set back to 0 in another NPC so that it'll reset the process. However, the script is currently not working. For some reason real warp 2 is always activated and there's no portal at all in the first spot. What am I doing wrong?
Edited by SuccubustyLink to comment
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