kamikaze666 Posted April 2, 2013 Posted April 2, 2013 i am facing yet another issue with my client as you can see my cursor placemen, my character cant seem to walk till that point only if i click upto max 9 cells away it walks, how can i resolve this? Quote
Bahmut Posted April 2, 2013 Posted April 2, 2013 It's not client side. It's server side. There was a config for this but I don't know where. Quote
Digos Posted April 2, 2013 Posted April 2, 2013 Maybe in conf/battle/client.conf: // Visible area size (how many squares away from a player can they see) area_size: 14 Quote
frenzmu06 Posted April 2, 2013 Posted April 2, 2013 did you edit this? your svn/conf/battle/client.conf // Maximum walk path (how many cells a player can walk going to cursor)max_walk_path: 17 or try here: your svn/src/config/core.h #define OFFICIAL_WALKPATH Quote
kamikaze666 Posted April 3, 2013 Author Posted April 3, 2013 (edited) @Digos i had already edited the client.conf "area_size" to 20 @fren: #define OFFICIAL_WALKPATH Does not exist in the entire solution :S also i found this definition, its best its disabled than enabled if at all it existed Comment to disable the official walk path The official walkpath disables users from taking non-clear walk paths, e.g. if they want to get around an obstacle they have to walk around it, while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically Edited April 3, 2013 by kamikaze666 Quote
Digos Posted April 3, 2013 Posted April 3, 2013 max_walk_path setting was introduced in rev 17123 The bug occurs on all maps or only in one specific? If only one could be a problem with the map gat file (maybe the cell is marked as not walk). Quote
kamikaze666 Posted April 9, 2013 Author Posted April 9, 2013 fields, dungeons, towns etc everywhere Quote
kamikaze666 Posted April 10, 2013 Author Posted April 10, 2013 (edited) Char cant walk 14 cells away [/img] i dont have "max_walk_path: 17" in my conf but i changed the value in path.h of #define MAX_WALKPATH 32 to #define MAX_WALKPATH 50 bump.... Edited April 10, 2013 by kamikaze666 Quote
Bahmut Posted April 10, 2013 Posted April 10, 2013 Maybe in conf/battle/client.conf: // Visible area size (how many squares away from a player can they see) area_size: 14 Have you tried this? Quote
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kamikaze666
i am facing yet another issue with my client
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