Still have a new problem... I tried to solve it by myself but there are very few topics (I only found 2 topics on Google!) and the "solution" a guy gave in one of these topics has failed... (It was to select all vertices from "Editable Mesh" for each object of the 3DS model in Max and "Break")
So, to sum up my problem :
1) I have imported a sketchup model in 3DS Max (2013 version x64). This is a simple model (vertices count << 65k vertices)
2) Then I have splitted the model in several objects (plans, boxes)
3) I have applied my custom textures (256x256 or 512x512 24bits .bmp)
3) After that, I have checked and solved every problem about UV mapping
4) Finally, I exported the model to .3DS format file // Seems to be ok up to this point... I said "SEEMS"... maybe I'm wrong.
5) Problems begin here :
When I use the 3ds to rsm conversion tool in BrowEdit, I select my 3DS model file and, after naming the destination file, when I press the OK button, I've noticed that the console lines are not what I could expect.
I only have this line : "Loaded 3ds model, writing rsm"
I don't have a kind of "Done" line
Then, when I load my .rsm file generated with BrowEdit "RSM editor" :
I have this console line : "Loaded 3ds model, writing rsmError: [Time] cRsmModel: Could not locate root mesh"
The model textures have a one letter name (e.g. A.bmp, S.bmp, etc.) and only the first one will be applied on the model
Affecting texture to other "texture slots" has no effect
The texture applied ignore the UV mapping created in 3DS Max...
Sure, that is due to the fact there is a problem with the mesh as written in the BrowEdit error message...
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The Architect
Hi guys !
Still have a new problem... I tried to solve it by myself but there are very few topics (I only found 2 topics on Google!) and the "solution" a guy gave in one of these topics has failed... (It was to select all vertices from "Editable Mesh" for each object of the 3DS model in Max and "Break")
So, to sum up my problem :
1) I have imported a sketchup model in 3DS Max (2013 version x64). This is a simple model (vertices count << 65k vertices)
2) Then I have splitted the model in several objects (plans, boxes)
3) I have applied my custom textures (256x256 or 512x512 24bits .bmp)
3) After that, I have checked and solved every problem about UV mapping
4) Finally, I exported the model to .3DS format file // Seems to be ok up to this point... I said "SEEMS"... maybe I'm wrong.
5) Problems begin here :
Sure, that is due to the fact there is a problem with the mesh as written in the BrowEdit error message...
Here comes a new challenge !
Any suggestion ? Thanks !
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