Eminism Posted April 1, 2013 Posted April 1, 2013 Good day, I was wondering if someone knew how to edit an MVP boss slaves when they spawn? Any help would be very much appreciated. Thanks. Quote
0 zeusc137 Posted October 31, 2024 Posted October 31, 2024 On 4/2/2013 at 12:41 PM, Playtester said: It summons yoyo. But yeah, look at what frenzmu06 quoted. It's the "SUMMONSLAVE" skill and val1 to val5 can contain the different monster IDs that should be summoned. Hello! Thanks very much for sharing this so long ago! I was wondering if I could invoke a MVP monster without its slaves, like using "monster 2100" to invoke Baphomet inside NPC script and don't spawn the Baphomet Juniors... I tried to set mapflag to monster don't use skill like the code below, but it works only after I kill the first bunch of Baphomet Juniors that come the first spawn with the MVP: setmapflag('map$,mf_monster_noteleport); Quote
0 Playtester Posted October 31, 2024 Posted October 31, 2024 17 hours ago, zeusc137 said: Hello! Thanks very much for sharing this so long ago! I was wondering if I could invoke a MVP monster without its slaves, like using "monster 2100" to invoke Baphomet inside NPC script and don't spawn the Baphomet Juniors... I tried to set mapflag to monster don't use skill like the code below, but it works only after I kill the first bunch of Baphomet Juniors that come the first spawn with the MVP: setmapflag('map$,mf_monster_noteleport); I would just copy the monster and then just remove the summoning skills from the copy. Quote
0 zeusc137 Posted November 1, 2024 Posted November 1, 2024 6 hours ago, Playtester said: I would just copy the monster and then just remove the summoning skills from the copy. Hey! Thanks for the idea! However I'm using this to summon any monster the player want, so there are 58 MVP's on my server I would need to change/duplicate. If there's a way to kill "all monster except 2100" like 2100 for Baphomet ID would be great! Or if I could kill the mobs that are slaves from a current mob ID I have inside a variable on my script woul work as well! Quote
Playtester Posted April 2, 2013 Posted April 2, 2013 What do you want to edit? If you just want to edit their stats, why not do it in the monster database directly? Quote
frenzmu06 Posted April 2, 2013 Posted April 2, 2013 if your referring to something like changing monster summon slave go to svn/db/re(pre-re)/mob_sklill_db edit you mvp's skill like ex on osiris: 1038,Osiris@NPC_SUMMONSLAVE,idle,196, 5 ,10000,700,10000,no,self,slavele,3, 1522,,,,,, read also the database struc for more info Quote
Eminism Posted April 2, 2013 Author Posted April 2, 2013 (edited) What do you want to edit? If you just want to edit their stats, why not do it in the monster database directly? Not the stats. i.e. A monster Choco summons Coco as its slave what do I have to do if I want to change that Coco slave into a Fabre. Edited April 2, 2013 by Eminism Quote
Playtester Posted April 2, 2013 Posted April 2, 2013 It summons yoyo. ;-) But yeah, look at what frenzmu06 quoted. It's the "SUMMONSLAVE" skill and val1 to val5 can contain the different monster IDs that should be summoned. Quote
Eminism Posted April 6, 2013 Author Posted April 6, 2013 LOL. Sorry for that. Will try this once I get back home. Thanks for the help. Quote
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Eminism
Good day,
I was wondering if someone knew how to edit an MVP boss slaves when they spawn? Any help would be very much appreciated.
Thanks.
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