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new in rathena emulator ^^


kasumy

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hi guys ^^ i am from brazil and i was using " Cronus Emulator " and i wanted change for " Rathena Emulator " but i have some problems, look :

 

setup pf the game:

servererror2.png

 

my emulator is " rAThena-Server[16797] "

likw.png

 

in game:

servererror.png

 

how i repair this error?I can not login in server T_T

 

i dont see anyone problem in configuration in game. My Hexed is 2012-04-10.

 

my char_athena:

 


// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: s1
passwd: p1

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in 
//       Windows filenames \/:*?"<>|
//       ... or else guild emblems won't work client-side!
server_name: Flenion Ragnarok Online

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Flenion-RO

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 127.0.0.1

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: -1

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? 
save_log: yes

// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 2301

// Starting zeny for new characters
start_zeny: 3000000000

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set 
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

import: conf/import/char_conf.txt

 

 

 

// _________                                    
// \_   ___ \_______  ____   ____  __ __  ______
// /    \  \/\_  __ \/  _ \ /    \|  |  \/  ___/
// \     \____|  | \(  <_> )   |  \  |  /\___ \ 
//  \______  /|__|   \____/|___|  /____//____  >
//         \/                   \/           \/  
//-----------------------------------------------
// Cronus - Configuração do Login Server
//-----------------------------------------------

// O Servidor de Login lista na interface este endereço de IP.
// NOTA: Mesmo com esta opção ativada o servidor está permitido a rodar em servidores múltiplos 
// em interfaces múltiplas ao usar as mesmas portas para cada usuário.
login_ip: 127.0.0.1

// IP do Servidor de Login
// O Servidor de Login exporta este endereço de IP para que os jogadores entrem no servidor.
// Coloque abaixo seu endereço de IP.
// NOTA: Você deve desligar seu Firewall para que os jogadores possam
// conectar-se ao seu computador.
//bind_ip: 127.0.0.1

// Porta do Servidor de Login
login_port: 6900

// Formato da hora ou data que irá aparecer em certas menssagens.
// Podendo colocar 20 caracteres no máximo.
// Fomatos comuns:
// %I:%M:%S %p (Hora:Minutos:Segundos 12 horas, formato AM/PM)
// %H:%M:%S (Hora:Minutos:Segundos, Formato 24 horas)
// %d/%b/%Y (Dia/Mês/Ano)
// Para uma informação completa, consulte o manual strftime().
// timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Administração Remota (yes para ligado, no para desligado)
admin_state: no

// Senha da Administração, usada no ladmin (programa perl) para conectar no servidor remoto.
// NOTÍCIA: Assim que ativar a Administração Remota mude este valor por questões de segurança.
admin_pass: admin

// Indicate the IP/host that the server accepts for remote administration.
admin_allowed_host: 127.0.0.1

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Permite o uso de _M/_F para criação de novas contas no servidor?
new_account: yes

// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10

// Nome do arquivo de Log. Todas as opreções recebidas pelo servidor são carregadas neste arquivo.
login_log_filename: log/login.log

// Para logs do Servidor de Login?
// NOTA: O servidor de Login em SQL precisa dos logs do login para fazer funcionar falhas dinâmicas de senha e banimentos.
log_login: no

// Indique como vai aparecer a data dos logs.
date_format: %Y-%m-%d %H:%M:%S

// Indique o nível mínimo de GM para o Servidor aceitar conexões.
// 0: todos jogadores (jogdores normais são 0. isso é o básico), 1-99: Nível GM
min_level_to_connect: 0

// Tempo inicial em segundos para as novas contas limitadas
// -1: novas contas criadas com tempo ilimitado (valor básico)
// 0 ou mais: para que as novas contas não tenham tempo, ou tenham o tempo em segundos setado
start_limited_time: -1

// Checar versão do client no clientinfo?
check_client_version: no

// Qual versão está habilitada para se conectar? (só funcionará se a opção acima estiver ligada...)
client_version_to_connect: 20

// Salvar as senhas como hashs MD5 ao invés de texto?
// Nota: Não funcionará com hexeds que usem <passwordencrypt> no clientinfo
use_MD5_passwords: no

// Funcionalidades de banir por IP (SQL)
ipban.enable: yes
//ipban.sql.db_hostname: 127.0.0.1
//ipban.sql.db_port: 3306
//ipban.sql.db_username: ragnarok
//ipban.sql.db_password: ragnarok
//ipban.sql.db_database: ragnarok
//ipban.sql.codepage:
//ipban.sql.ipban_table: ipbanlist
// Dynamic password failure ipban system
ipban.dynamic_pass_failure_ban: yes
ipban.dynamic_pass_failure_ban_interval: 5
ipban.dynamic_pass_failure_ban_limit: 7
ipban.dynamic_pass_failure_ban_duration: 5

// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60

// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10

// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: dnsbl.deltaanime.net

// Which account engine to use.
// 'auto' selects the first engine available (txt, sql, then others)
// (defaults to auto)
account.engine: auto

// Account data storage configuration
// TXT
account.txt.account_db: save/account.txt
account.txt.case_sensitive: no
// SQL
//account.sql.db_hostname: 127.0.0.1
//account.sql.db_port: 3306
//account.sql.db_username: ragnarok
//account.sql.db_password: ragnarok
//account.sql.db_database: ragnarok
//account.sql.codepage: 
//account.sql.case_sensitive: no
//account.sql.account_db: login
//account.sql.accreg_db: global_reg_value

import: conf/inter_athena.conf
import: conf/import/login_conf.txt

 

 


and map_athena:
Quote
//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

//--------------------------------------------------------------
//                     Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: s1
passwd: p1

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 127.0.0.1

// Map Server Port
map_port: 5121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

//Where should the map data be read from?
map_cache_file: db/map_cache.dat

//Where should all database data be read from?
db_path: db

// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every 
// second)
autosave_time: 300

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server 
// save-load getting too high as character-count increases)
minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your 
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt

// Maps:
import: conf/maps_athena.conf

import: conf/import/map_conf.txt

 

 

 
help-me please !!
Edited by Emistry
Changed [Quote] to [Code]
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In char.conf

edit to -1

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: -1

 

 


 
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if theres problems w/ the settings try the blue ghost setup



remember that cronus use the local RO not the kRO

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i am using kRO kk i am using all kRo Rathena emulator all prograns 

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maybe its your clientinfo or the server reading wrong files

theres some topics anout it that may help

 

link1

link2

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the error continues but with this hexed:

http://rathena.org/board/files/file/2669-client-2012-04-10/

not appears anyone error but i liked know how i repair that error and how i edit this name

semttulothv.jpg

 

in hexedecimal dont appears this name T_T

Edited by kasumy
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you can make a new hexed using ShinsDiffPatcher then in the options you can edit the desired name in the window top

 

or you can follow some of these videos :3

 

part1

part2

Edited by Saisho
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hi guys ^^ i am from brazil and i was using " Cronus Emulator " and i wanted change for " Rathena Emulator " but i have some problems, look :

 

setup pf the game:

servererror2.png

 

my emulator is " rAThena-Server[16797] "

likw.png

 

in game:

servererror.png

 

how i repair this error?I can not login in server T_T

 

i dont see anyone problem in configuration in game. My Hexed is 2012-04-10.

 

my char_athena:

 


// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: s1
passwd: p1

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in 
//       Windows filenames \/:*?"<>|
//       ... or else guild emblems won't work client-side!
server_name: Flenion Ragnarok Online

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Flenion-RO

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 127.0.0.1

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: -1

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? 
save_log: yes

// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 2301

// Starting zeny for new characters
start_zeny: 3000000000

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set 
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

import: conf/import/char_conf.txt

 

 

 

// _________                                    
// \_   ___ \_______  ____   ____  __ __  ______
// /    \  \/\_  __ \/  _ \ /    \|  |  \/  ___/
// \     \____|  | \(  <_> )   |  \  |  /\___ \ 
//  \______  /|__|   \____/|___|  /____//____  >
//         \/                   \/           \/  
//-----------------------------------------------
// Cronus - Configuração do Login Server
//-----------------------------------------------

// O Servidor de Login lista na interface este endereço de IP.
// NOTA: Mesmo com esta opção ativada o servidor está permitido a rodar em servidores múltiplos 
// em interfaces múltiplas ao usar as mesmas portas para cada usuário.
login_ip: 127.0.0.1

// IP do Servidor de Login
// O Servidor de Login exporta este endereço de IP para que os jogadores entrem no servidor.
// Coloque abaixo seu endereço de IP.
// NOTA: Você deve desligar seu Firewall para que os jogadores possam
// conectar-se ao seu computador.
//bind_ip: 127.0.0.1

// Porta do Servidor de Login
login_port: 6900

// Formato da hora ou data que irá aparecer em certas menssagens.
// Podendo colocar 20 caracteres no máximo.
// Fomatos comuns:
// %I:%M:%S %p (Hora:Minutos:Segundos 12 horas, formato AM/PM)
// %H:%M:%S (Hora:Minutos:Segundos, Formato 24 horas)
// %d/%b/%Y (Dia/Mês/Ano)
// Para uma informação completa, consulte o manual strftime().
// timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Administração Remota (yes para ligado, no para desligado)
admin_state: no

// Senha da Administração, usada no ladmin (programa perl) para conectar no servidor remoto.
// NOTÍCIA: Assim que ativar a Administração Remota mude este valor por questões de segurança.
admin_pass: admin

// Indicate the IP/host that the server accepts for remote administration.
admin_allowed_host: 127.0.0.1

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Permite o uso de _M/_F para criação de novas contas no servidor?
new_account: yes

// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10

// Nome do arquivo de Log. Todas as opreções recebidas pelo servidor são carregadas neste arquivo.
login_log_filename: log/login.log

// Para logs do Servidor de Login?
// NOTA: O servidor de Login em SQL precisa dos logs do login para fazer funcionar falhas dinâmicas de senha e banimentos.
log_login: no

// Indique como vai aparecer a data dos logs.
date_format: %Y-%m-%d %H:%M:%S

// Indique o nível mínimo de GM para o Servidor aceitar conexões.
// 0: todos jogadores (jogdores normais são 0. isso é o básico), 1-99: Nível GM
min_level_to_connect: 0

// Tempo inicial em segundos para as novas contas limitadas
// -1: novas contas criadas com tempo ilimitado (valor básico)
// 0 ou mais: para que as novas contas não tenham tempo, ou tenham o tempo em segundos setado
start_limited_time: -1

// Checar versão do client no clientinfo?
check_client_version: no

// Qual versão está habilitada para se conectar? (só funcionará se a opção acima estiver ligada...)
client_version_to_connect: 20

// Salvar as senhas como hashs MD5 ao invés de texto?
// Nota: Não funcionará com hexeds que usem <passwordencrypt> no clientinfo
use_MD5_passwords: no

// Funcionalidades de banir por IP (SQL)
ipban.enable: yes
//ipban.sql.db_hostname: 127.0.0.1
//ipban.sql.db_port: 3306
//ipban.sql.db_username: ragnarok
//ipban.sql.db_password: ragnarok
//ipban.sql.db_database: ragnarok
//ipban.sql.codepage:
//ipban.sql.ipban_table: ipbanlist
// Dynamic password failure ipban system
ipban.dynamic_pass_failure_ban: yes
ipban.dynamic_pass_failure_ban_interval: 5
ipban.dynamic_pass_failure_ban_limit: 7
ipban.dynamic_pass_failure_ban_duration: 5

// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60

// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10

// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: dnsbl.deltaanime.net

// Which account engine to use.
// 'auto' selects the first engine available (txt, sql, then others)
// (defaults to auto)
account.engine: auto

// Account data storage configuration
// TXT
account.txt.account_db: save/account.txt
account.txt.case_sensitive: no
// SQL
//account.sql.db_hostname: 127.0.0.1
//account.sql.db_port: 3306
//account.sql.db_username: ragnarok
//account.sql.db_password: ragnarok
//account.sql.db_database: ragnarok
//account.sql.codepage: 
//account.sql.case_sensitive: no
//account.sql.account_db: login
//account.sql.accreg_db: global_reg_value

import: conf/inter_athena.conf
import: conf/import/login_conf.txt

 

 


and map_athena:
Quote
//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

//--------------------------------------------------------------
//                     Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: s1
passwd: p1

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 127.0.0.1

// Map Server Port
map_port: 5121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

//Where should the map data be read from?
map_cache_file: db/map_cache.dat

//Where should all database data be read from?
db_path: db

// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every 
// second)
autosave_time: 300

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server 
// save-load getting too high as character-count increases)
minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your 
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt

// Maps:
import: conf/maps_athena.conf

import: conf/import/map_conf.txt

 

 

 
help-me please !!

 

For the opensetup.exe ,: run it on administrative privileges  or you can download config file [setup.exe] from here: roclient.letsplayro.com

 

Next is your failed to authenticate is the issue of the client . try to use another client , and you can refer to this topic too : http://rathena.org/board/topic/73531-fixing-failed-to-authenticate/

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