integral Posted March 22, 2013 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 167 Reputation: 4 Joined: 02/01/12 Last Seen: August 20, 2017 Share Posted March 22, 2013 How do you give a quest in which the state is "inactive"? I know about the setquest command, but the given state of the quest is active according to the script_commands.txt. Quote Link to comment Share on other sites More sharing options...
-SkittleNugget- Posted March 23, 2013 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 318 Reputation: 54 Joined: 12/23/12 Last Seen: July 1, 2017 Share Posted March 23, 2013 Doesn't right clicking the quest in the quest window, make it inactive, but still on the list.? Quote Link to comment Share on other sites More sharing options...
integral Posted March 27, 2013 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 167 Reputation: 4 Joined: 02/01/12 Last Seen: August 20, 2017 Author Share Posted March 27, 2013 Oh, so when someone right-clicked a quest in their quest window, it will immediately read by the NPC as "inactive"? Quote Link to comment Share on other sites More sharing options...
-SkittleNugget- Posted March 27, 2013 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 318 Reputation: 54 Joined: 12/23/12 Last Seen: July 1, 2017 Share Posted March 27, 2013 Well I am not fully sure, But what I do know is, there is an active, and inactive tab on the quest window. Looking further into the matter... There is also these CheckQuest statements implemented that you can use : -1 = Quest not started (not in quest log) 0 = Quest has been given, but the state is "inactive" 1 = Quest has been given, and the state is "active" 2 = Quest completed Examining these few lines, you can pressume the use of if ( checkquest (1234) == 0 ) { the quest is inactive } Quote Link to comment Share on other sites More sharing options...
integral Posted March 27, 2013 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 167 Reputation: 4 Joined: 02/01/12 Last Seen: August 20, 2017 Author Share Posted March 27, 2013 Well I am not fully sure, But what I do know is, there is an active, and inactive tab on the quest window. Looking further into the matter... There is also these CheckQuest statements implemented that you can use : -1 = Quest not started (not in quest log) 0 = Quest has been given, but the state is "inactive" 1 = Quest has been given, and the state is "active" 2 = Quest completed Examining these few lines, you can pressume the use of if ( checkquest (1234) == 0 ) { the quest is inactive } So in other words, only the player has the access in making the quest "inactive". And the only option that an NPC have with regards to inactive quests is checking it. Is that right? Quote Link to comment Share on other sites More sharing options...
-SkittleNugget- Posted March 27, 2013 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 318 Reputation: 54 Joined: 12/23/12 Last Seen: July 1, 2017 Share Posted March 27, 2013 It seems that way, - Only players can set their quests to active or inactive state. - NPC's can only use the checkquest to see if the quest is inactive or active state. There could be another way, but this is as far as I know. Quote Link to comment Share on other sites More sharing options...
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integral
How do you give a quest in which the state is "inactive"?
I know about the setquest command, but the given state of the quest is active according to the script_commands.txt.
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