is there a way to set a npc that it only will work if partymember a is talking to him and another party member must be very close to the npc so it will only trigger then?
i've seen something like this on ohmygods king of the hill script but could not recreate it ^^
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Breaker
hey guys,
is there a way to set a npc that it only will work if partymember a is talking to him and another party member must be very close to the npc so it will only trigger then?
i've seen something like this on ohmygods king of the hill script but could not recreate it ^^
thank you in advance!
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