Loren Posted March 10, 2013 Posted March 10, 2013 Is there a way to make it so stat points will only require 1 point per stat? IE STR will always require 1 point to increase its value. Quote
nanakiwurtz Posted March 11, 2013 Posted March 11, 2013 Easy, just edit your 'trunk/src/map/pc.c' int pc_need_status_point(struct map_session_data* sd, int type, int val) { int sp = 1; // <-- Change this to any value you want. return sp; } And don't forget to recompile 1 Quote
Loren Posted March 11, 2013 Author Posted March 11, 2013 Easy, just edit your 'trunk/src/map/pc.c' int pc_need_status_point(struct map_session_data* sd, int type, int val) { int sp = 1; // <-- Change this to any value you want. return sp; } And don't forget to recompile Wow, I guess I completely missed that lol. I was looking all over for that reference. Thank you. Quote
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Loren
Is there a way to make it so stat points will only require 1 point per stat?
IE STR will always require 1 point to increase its value.
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