Sorry to bother but I need help again. This time, I'm trying to make a bloody branch room which is located in pvp_n_1-1. I want my script to summon mvp monsters randomly in the room around the amount of 25 or so. In addition to that, I'll put a shop which will sell bloody branches. That's the easy part actually.
pvp_n_1-1 mapflag noexp
pvp_n_1-1 mapflag novending
pvp_n_1-1 mapflag nowarpto
pvp_n_1-1 mapflag noreturn
pvp_n_1-1 mapflag nopvp
pvp_n_1-1 mapflag nosave
pvp_n_1-1 mapflag nomemo
prontera,139,172,5 script MvP Room 108,{
mes "[MvP Room]";
mes "Hi There, Would you like to go to the MvP Room? You need 10,000,000z to go inside.";
next;
switch(select("Yes. Ahoy!:No")) {
case 1:
if (Zeny > 9999999) {
mes "[MvP Room]";
mes "Alright I will now send you to the MvP Room, Take Care!.";
next;
set Zeny,Zeny-10000000;
warp "pvp_n_1-1",0,0;
emotion 21;
close;
}
else {
mes "[MvP Room]";
mes "Sorry, But you don't have enough zeny.";
close;
}
case 2:
mes "[MvP Room]";
mes "Alright, No problem.";
close;
}
}
together and seperate just too see if any of them works but conclusion is a fail.
I'm using "map,0,0,0,0 monster name ID,amount,etc" for my gold room and its working pretty well. Mapflags are working there also. But they dont work in this map.
Question
Orgasmator
Hi again,
Sorry to bother but I need help again. This time, I'm trying to make a bloody branch room which is located in pvp_n_1-1. I want my script to summon mvp monsters randomly in the room around the amount of 25 or so. In addition to that, I'll put a shop which will sell bloody branches. That's the easy part actually.
My warper is working pretty well. But my problem is, there're no monsters in the room. Also, mapflags are not working because it's still pvp on.
I've tried both
and
together and seperate just too see if any of them works but conclusion is a fail.
I'm using "map,0,0,0,0 monster name ID,amount,etc" for my gold room and its working pretty well. Mapflags are working there also. But they dont work in this map.
Anyone wanna enlighten me?
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