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amauni

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hello.. i've got some problems with the client i am using right now... the client i'm using right now is 2012-04-10aRagexeRE_J.exe that i downloaded it from http://supportmii.com/ro1/Clients/Bypass_Clients/

 

because earlier i was using 2012-04-10aRagexeRE.exe from http://supportmii.com/ro1/Clients/ and i got error "Rejected from server".. so I changed it to 2012-04-10aRagexeRE_J.exe because someone suggested the client for me and it works..

 

but i realized problems and when other people trying to connect to my server, they too, have got so many problems before in-game and after in-game.. :

 

 

1. Inventory is way too extended and it can't be resized (too big and long).

 

screenChikRO002.jpg

 

 

 

2. Can't delete char. The del button exists but can't click on it.

 

screenChikRO003.jpg

 

 

3. When they do @storage command, they got error..

 

 

4. Some of them got this error :

644355_558622684162033_781146503_n.jpg

 

625573_558622677495367_17418875_n.jpg

 

so i wanna ask..what is wrong here? if u need to read my mmo.h, here it is :

 

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef	_MMO_H_
#define	_MMO_H_

#include "cbasetypes.h"
#include <time.h>

// server->client protocol version
//        0 - pre-?
//        1 - ?                    - 0x196
//        2 - ?                    - 0x78, 0x79
//        3 - ?                    - 0x1c8, 0x1c9, 0x1de
//        4 - ?                    - 0x1d7, 0x1d8, 0x1d9, 0x1da
//        5 - 2003-12-18aSakexe+   - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
//        6 - 2004-03-02aSakexe+   - 0x1f4, 0x1f5
//        7 - 2005-04-11aSakexe+   - 0x229, 0x22a, 0x22b, 0x22c
// 20061023 - 2006-10-23aSakexe+   - 0x6b, 0x6d
// 20070521 - 2007-05-21aSakexe+   - 0x283
// 20070821 - 2007-08-21aSakexe+   - 0x2c5
// 20070918 - 2007-09-18aSakexe+   - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+   - 0x78, 0x7c, 0x22c
// 20080102 - 2008-01-02aSakexe+   - 0x2ec, 0x2ed , 0x2ee
// 20081126 - 2008-11-26aSakexe+   - 0x1a2
// 20090408 - 2009-04-08aSakexe+   - 0x44a (dont use as it overlaps with RE client packets)
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
// 20120307 - 2012-03-07aRagexeRE+ - 0x970

#ifndef PACKETVER
	#define PACKETVER 20120410
	//#define PACKETVER 20111116
#endif

//Remove/Comment this line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
//Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING

#if PACKETVER < 20090603
        // (27 = 9 skills x 3 bars)               (0x02b9,191)
        #define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
        // (36 = 9 skills x 4 bars)               (0x07d9,254)
        #define MAX_HOTKEYS 36
#else
        // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
        #define MAX_HOTKEYS 38
#endif

#define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
#define MAX_CHARS 9
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 3100
#define GLOBAL_REG_NUM 256   // max permanent character variables per char
#define ACCOUNT_REG_NUM 64   // max permanent local account variables per account
#define ACCOUNT_REG2_NUM 16  // max permanent global account variables per account
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define MAX_REG_NUM 256
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 0
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 600
#define MAX_GUILD_STORAGE 600
#define MAX_PARTY 12
#define MAX_GUILD 16+10*6	// increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20	// increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL	15 // increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8	//Local max per castle. [Skotlex]
#define MAX_QUEST_DB 2300 //Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest

// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3

#define MAX_STATUS_TYPE 5

#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635

//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)

#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3

//Size of the fame list arrays.
#define MAX_FAME_LIST 10

//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000

//Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120

//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
#define MAX_HOMUNCULUS_CLASS	52	//[orn], Increased to 60 from 16 to allow new Homun-S.
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)

//Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200

//Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 44

//Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE 2114
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)

enum item_types {
	IT_HEALING = 0,
	IT_UNKNOWN, //1
	IT_USABLE,  //2
	IT_ETC,     //3
	IT_WEAPON,  //4
	IT_ARMOR,   //5
	IT_CARD,    //6
	IT_PETEGG,  //7
	IT_PETARMOR,//8
	IT_UNKNOWN2,//9
	IT_AMMO,    //10
	IT_DELAYCONSUME,//11
	IT_CASH = 18,
	IT_MAX
};


//Questlog system [Kevin] [Inkfish]
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;

struct quest {
	int quest_id;
	unsigned int time;
	int count[MAX_QUEST_OBJECTIVES];
	quest_state state;
};

struct item {
	int id;
	short nameid;
	short amount;
	unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
	char identify;
	char refine;
	char attribute;
	short card[MAX_SLOTS];
	unsigned int expire_time;
	char favorite;
	uint64 unique_id;
};

struct point {
	unsigned short map;
	short x,y;
};

enum e_skill_flag
{
	SKILL_FLAG_PERMANENT,
	SKILL_FLAG_TEMPORARY,
	SKILL_FLAG_PLAGIARIZED,
	SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
	SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
	//...
};

struct s_skill {
	unsigned short id;
	unsigned char lv;
	unsigned char flag; // see enum e_skill_flag
};

struct global_reg {
	char str[32];
	char value[256];
};

//Holds array of global registries, used by the char server and converter.
struct accreg {
	int account_id, char_id;
	int reg_num;
	struct global_reg reg[MAX_REG_NUM];
};

//For saving status changes across sessions. [Skotlex]
struct status_change_data {
	unsigned short type; //SC_type
	long val1, val2, val3, val4, tick; //Remaining duration.
};

struct storage_data {
	int storage_amount;
	struct item items[MAX_STORAGE];
};

struct guild_storage {
	int dirty;
	int guild_id;
	short storage_status;
	short storage_amount;
	struct item items[MAX_GUILD_STORAGE];
	unsigned short lock;
};

struct s_pet {
	int account_id;
	int char_id;
	int pet_id;
	short class_;
	short level;
	short egg_id;//pet egg id
	short equip;//pet equip name_id
	short intimate;//pet friendly
	short hungry;//pet hungry
	char name[NAME_LENGTH];
	char rename_flag;
	char incuvate;
};

struct s_homunculus {	//[orn]
	char name[NAME_LENGTH];
	int hom_id;
	int char_id;
	short class_;
	short prev_class;
	int hp,max_hp,sp,max_sp;
	unsigned int intimacy;	//[orn]
	short hunger;
	struct s_skill hskill[MAX_HOMUNSKILL]; //albator
	short skillpts;
	short level;
	unsigned int exp;
	short rename_flag;
	short vaporize; //albator
	int str ;
	int agi ;
	int vit ;
	int int_ ;
	int dex ;
	int luk ;

	char spiritball; //for homun S [lighta]
};

struct s_mercenary {
	int mercenary_id;
	int char_id;
	short class_;
	int hp, sp;
	unsigned int kill_count;
	unsigned int life_time;
};

struct s_elemental {
	int elemental_id;
	int char_id;
	short class_;
	int mode;
	int hp, sp, max_hp, max_sp, matk, atk, atk2;
	short hit, flee, amotion, def, mdef;
	int life_time;
};

struct s_friend {
	int account_id;
	int char_id;
	char name[NAME_LENGTH];
};

#ifdef HOTKEY_SAVING
struct hotkey {
	unsigned int id;
	unsigned short lv;
	unsigned char type; // 0: item, 1: skill
};
#endif

struct mmo_charstatus {
	int char_id;
	int account_id;
	int partner_id;
	int father;
	int mother;
	int child;

	unsigned int base_exp,job_exp;
	int zeny;

	short class_;
	unsigned int status_point,skill_point;
	int hp,max_hp,sp,max_sp;
	unsigned int option;
	short manner;
	unsigned char karma;
	short hair,hair_color,clothes_color;
	int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
	int fame;

	// Mercenary Guilds Rank
	int arch_faith, arch_calls;
	int spear_faith, spear_calls;
	int sword_faith, sword_calls;

	short weapon; // enum weapon_type
	short shield; // view-id
	short head_top,head_mid,head_bottom;
	short robe;

	char name[NAME_LENGTH];
	unsigned int base_level,job_level;
	short str,agi,vit,int_,dex,luk;
	unsigned char slot,sex;

	uint32 mapip;
	uint16 mapport;

	struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
	struct item inventory[MAX_INVENTORY],cart[MAX_CART];
	struct storage_data storage;
	struct s_skill skill[MAX_SKILL];

	struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
	struct hotkey hotkeys[MAX_HOTKEYS];
#endif
	bool show_equip;
	short rename;

	time_t delete_date;
};

typedef enum mail_status {
	MAIL_NEW,
	MAIL_UNREAD,
	MAIL_READ,
} mail_status;

struct mail_message {
	int id;
	int send_id;
	char send_name[NAME_LENGTH];
	int dest_id;
	char dest_name[NAME_LENGTH];
	char title[MAIL_TITLE_LENGTH];
	char body[MAIL_BODY_LENGTH];

	mail_status status;
	time_t timestamp; // marks when the message was sent

	int zeny;
	struct item item;
};

struct mail_data {
	short amount;
	bool full;
	short unchecked, unread;
	struct mail_message msg[MAIL_MAX_INBOX];
};

struct auction_data {
	unsigned int auction_id;
	int seller_id;
	char seller_name[NAME_LENGTH];
	int buyer_id;
	char buyer_name[NAME_LENGTH];

	struct item item;
	// This data is required for searching, as itemdb is not read by char server
	char item_name[ITEM_NAME_LENGTH];
	short type;

	unsigned short hours;
	int price, buynow;
	time_t timestamp; // auction's end time
	int auction_end_timer;
};

struct registry {
	int global_num;
	struct global_reg global[GLOBAL_REG_NUM];
	int account_num;
	struct global_reg account[ACCOUNT_REG_NUM];
	int account2_num;
	struct global_reg account2[ACCOUNT_REG2_NUM];
};

struct party_member {
	int account_id;
	int char_id;
	char name[NAME_LENGTH];
	unsigned short class_;
	unsigned short map;
	unsigned short lv;
	unsigned leader : 1,
	         online : 1;
};

struct party {
	int party_id;
	char name[NAME_LENGTH];
	unsigned char count; //Count of online characters.
	unsigned exp : 1,
				item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
	struct party_member member[MAX_PARTY];
};

struct map_session_data;
struct guild_member {
	int account_id, char_id;
	short hair,hair_color,gender,class_,lv;
	uint64 exp;
	int exp_payper;
	short online,position;
	char name[NAME_LENGTH];
	struct map_session_data *sd;
	unsigned char modified;
};

struct guild_position {
	char name[NAME_LENGTH];
	int mode;
	int exp_mode;
	unsigned char modified;
};

struct guild_alliance {
	int opposition;
	int guild_id;
	char name[NAME_LENGTH];
};

struct guild_expulsion {
	char name[NAME_LENGTH];
	char mes[40];
	int account_id;
};

struct guild_skill {
	int id,lv;
};

struct guild {
	int guild_id;
	short guild_lv, connect_member, max_member, average_lv;
	uint64 exp;
	unsigned int next_exp;
	int skill_point;
	char name[NAME_LENGTH],master[NAME_LENGTH];
	struct guild_member member[MAX_GUILD];
	struct guild_position position[MAX_GUILDPOSITION];
	char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
	int emblem_len,emblem_id;
	char emblem_data[2048];
	struct guild_alliance alliance[MAX_GUILDALLIANCE];
	struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
	struct guild_skill skill[MAX_GUILDSKILL];

	unsigned short save_flag; // for TXT saving
};

struct guild_castle {
	int castle_id;
	int mapindex;
	char castle_name[NAME_LENGTH];
	char castle_event[NAME_LENGTH];
	int guild_id;
	int economy;
	int defense;
	int triggerE;
	int triggerD;
	int nextTime;
	int payTime;
	int createTime;
	int visibleC;
	struct {
		unsigned visible : 1;
		int id; // object id
	} guardian[MAX_GUARDIANS];
	int* temp_guardians; // ids of temporary guardians (mobs)
	int temp_guardians_max;
};

struct fame_list {
	int id;
	int fame;
	char name[NAME_LENGTH];
};

enum { //Change Guild Infos
	GBI_EXP	=1,		// Guild Experience (EXP)
	GBI_GUILDLV,		// Guild level
	GBI_SKILLPOINT,		// Guild skillpoints
	GBI_SKILLLV,		// Guild skill_lv ?? seem unused
};

enum { //Change Member Infos
	GMI_POSITION	=0,
	GMI_EXP,
	GMI_HAIR,
	GMI_HAIR_COLOR,
	GMI_GENDER,
	GMI_CLASS,
	GMI_LEVEL,
};

enum {
	GD_SKILLBASE=10000,
	GD_APPROVAL=10000,
	GD_KAFRACONTRACT=10001,
	GD_GUARDRESEARCH=10002,
	GD_GUARDUP=10003,
	GD_EXTENSION=10004,
	GD_GLORYGUILD=10005,
	GD_LEADERSHIP=10006,
	GD_GLORYWOUNDS=10007,
	GD_SOULCOLD=10008,
	GD_HAWKEYES=10009,
	GD_BATTLEORDER=10010,
	GD_REGENERATION=10011,
	GD_RESTORE=10012,
	GD_EMERGENCYCALL=10013,
	GD_DEVELOPMENT=10014,
	GD_MAX,
};


//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
	JOB_NOVICE,
	JOB_SWORDMAN,
	JOB_MAGE,
	JOB_ARCHER,
	JOB_ACOLYTE,
	JOB_MERCHANT,
	JOB_THIEF,
	JOB_KNIGHT,
	JOB_PRIEST,
	JOB_WIZARD,
	JOB_BLACKSMITH,
	JOB_HUNTER,
	JOB_ASSASSIN,
	JOB_KNIGHT2,
	JOB_CRUSADER,
	JOB_MONK,
	JOB_SAGE,
	JOB_ROGUE,
	JOB_ALCHEMIST,
	JOB_BARD,
	JOB_DANCER,
	JOB_CRUSADER2,
	JOB_WEDDING,
	JOB_SUPER_NOVICE,
	JOB_GUNSLINGER,
	JOB_NINJA,
	JOB_XMAS,
	JOB_SUMMER,
	JOB_MAX_BASIC,

	JOB_NOVICE_HIGH = 4001,
	JOB_SWORDMAN_HIGH,
	JOB_MAGE_HIGH,
	JOB_ARCHER_HIGH,
	JOB_ACOLYTE_HIGH,
	JOB_MERCHANT_HIGH,
	JOB_THIEF_HIGH,
	JOB_LORD_KNIGHT,
	JOB_HIGH_PRIEST,
	JOB_HIGH_WIZARD,
	JOB_WHITESMITH,
	JOB_SNIPER,
	JOB_ASSASSIN_CROSS,
	JOB_LORD_KNIGHT2,
	JOB_PALADIN,
	JOB_CHAMPION,
	JOB_PROFESSOR,
	JOB_STALKER,
	JOB_CREATOR,
	JOB_CLOWN,
	JOB_GYPSY,
	JOB_PALADIN2,

	JOB_BABY,
	JOB_BABY_SWORDMAN,
	JOB_BABY_MAGE,
	JOB_BABY_ARCHER,
	JOB_BABY_ACOLYTE,
	JOB_BABY_MERCHANT,
	JOB_BABY_THIEF,
	JOB_BABY_KNIGHT,
	JOB_BABY_PRIEST,
	JOB_BABY_WIZARD,
	JOB_BABY_BLACKSMITH,
	JOB_BABY_HUNTER,
	JOB_BABY_ASSASSIN,
	JOB_BABY_KNIGHT2,
	JOB_BABY_CRUSADER,
	JOB_BABY_MONK,
	JOB_BABY_SAGE,
	JOB_BABY_ROGUE,
	JOB_BABY_ALCHEMIST,
	JOB_BABY_BARD,
	JOB_BABY_DANCER,
	JOB_BABY_CRUSADER2,
	JOB_SUPER_BABY,

	JOB_TAEKWON,
	JOB_STAR_GLADIATOR,
	JOB_STAR_GLADIATOR2,
	JOB_SOUL_LINKER,

	JOB_GANGSI,
	JOB_DEATH_KNIGHT,
	JOB_DARK_COLLECTOR,

	JOB_RUNE_KNIGHT = 4054,
	JOB_WARLOCK,
	JOB_RANGER,
	JOB_ARCH_BISHOP,
	JOB_MECHANIC,
	JOB_GUILLOTINE_CROSS,

	JOB_RUNE_KNIGHT_T,
	JOB_WARLOCK_T,
	JOB_RANGER_T,
	JOB_ARCH_BISHOP_T,
	JOB_MECHANIC_T,
	JOB_GUILLOTINE_CROSS_T,

	JOB_ROYAL_GUARD,
	JOB_SORCERER,
	JOB_MINSTREL,
	JOB_WANDERER,
	JOB_SURA,
	JOB_GENETIC,
	JOB_SHADOW_CHASER,

	JOB_ROYAL_GUARD_T,
	JOB_SORCERER_T,
	JOB_MINSTREL_T,
	JOB_WANDERER_T,
	JOB_SURA_T,
	JOB_GENETIC_T,
	JOB_SHADOW_CHASER_T,

	JOB_RUNE_KNIGHT2,
	JOB_RUNE_KNIGHT_T2,
	JOB_ROYAL_GUARD2,
	JOB_ROYAL_GUARD_T2,
	JOB_RANGER2,
	JOB_RANGER_T2,
	JOB_MECHANIC2,
	JOB_MECHANIC_T2,

	JOB_BABY_RUNE = 4096,
	JOB_BABY_WARLOCK,
	JOB_BABY_RANGER,
	JOB_BABY_BISHOP,
	JOB_BABY_MECHANIC,
	JOB_BABY_CROSS,

	JOB_BABY_GUARD,
	JOB_BABY_SORCERER,
	JOB_BABY_MINSTREL,
	JOB_BABY_WANDERER,
	JOB_BABY_SURA,
	JOB_BABY_GENETIC,
	JOB_BABY_CHASER,

	JOB_BABY_RUNE2,
	JOB_BABY_GUARD2,
	JOB_BABY_RANGER2,
	JOB_BABY_MECHANIC2,

	JOB_SUPER_NOVICE_E = 4190,
	JOB_SUPER_BABY_E,

	JOB_KAGEROU = 4211,
	JOB_OBORO,

	JOB_MAX,
};

enum {
	SEX_FEMALE = 0,
	SEX_MALE,
	SEX_SERVER
};

// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif

#endif /* _MMO_H_ */

 

 

so what could be the problem? I tried googling for hours and no solution to this.... please help me!! :(

Edited by amauni
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Hi, 

 

Make screenshot about skills, please!

 

And a question: where do you download english buttons?

 

1 - too long captions vertically, try to rename these

2 - delete from mysql manually, char table's row contains characters

3, 4 - lua, lub files error, try to refresh these to newer version

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Hi, 

 

Make screenshot about skills, please!

 

And a question: where do you download english buttons?

 

1 - too long captions vertically, try to rename these

2 - delete from mysql manually, char table's row contains characters

3, 4 - lua, lub files error, try to refresh these to newer version

 

hi.. thanks for replying. about screenshot with skills, what skills could it be? because so far i didn't detect any skill problems yet.. the buttons came altogether with the client..

 

1 - too long captions >>where to look at it?

 

2 - delete from mysql manually, char table's row contains characters >>where?
3, 4 - lua, lub files error, try to refresh these to newer version >> meaning?
 
i am so sorry for being such a noob... because yes, i am still a newbie in making a server... please forgive me for asking noob questions..

anyone could help?? :( anyonee?? T.T /sob

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1) Inventory is too big because the 2012 clients use msgstringtable to get the inventory tab names and the client displays it with a "one char per row" style. The tab size is dependent on the largest tab name. Try using single characters or maybe 2 chars for the tab names. Positions of the strings in msgstringtable are: 


  • Line: 1466 = Usable Items 
  • Line: 1472 = Etc. Items
  • Line: 2051 = Equipment
  • Line: 2052 = Personal/Favourite Tab

 

2) New system of character deletion has a 24 hour waiting period . i.e. If you click delete on a char once you will see a time stamp and the character will now be in sitting position. The delete button will only be active once the time frame shown is reached. If you want to delete right away - you need to delete from SQL tables (char table) like amauni suggested.

3) Make sure the lua or lub files you are using is compatible with the client version you are using. Lots of people have posted locations for getting lua files for 2012-10-04a client.Use the search button

 

4) Either a lua issue or the eot file is actually missing or broken. Make sure the file specified in the error is actually there. 

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for Q&A no. 1

so it writen vertically and to solve it, just shorten the name of the tab ?

thx i get it :D

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1) Inventory is too big because the 2012 clients use msgstringtable to get the inventory tab names and the client displays it with a "one char per row" style. The tab size is dependent on the largest tab name. Try using single characters or maybe 2 chars for the tab names. Positions of the strings in msgstringtable are: 

  • Line: 1466 = Usable Items 
  • Line: 1472 = Etc. Items
  • Line: 2051 = Equipment
  • Line: 2052 = Personal/Favourite Tab

 

2) New system of character deletion has a 24 hour waiting period . i.e. If you click delete on a char once you will see a time stamp and the character will now be in sitting position. The delete button will only be active once the time frame shown is reached. If you want to delete right away - you need to delete from SQL tables (char table) like amauni suggested.

3) Make sure the lua or lub files you are using is compatible with the client version you are using. Lots of people have posted locations for getting lua files for 2012-10-04a client.Use the search button

 

4) Either a lua issue or the eot file is actually missing or broken. Make sure the file specified in the error is actually there. 

 

thanks :)

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