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[Disguise] Class ViewID


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Posted (edited)

Is there a ViewID that can be used for each job class? I'd like to use something along the lines of disguise 4004; or changelook 4004; - I'm aware these are invalid values; it's simply an example. I'd like to avoid using changebase, as doing so causes sprite errors when attempting to switch to a job that does not allow the weapon being worn (i.e. Clown wearing a Bow disguising into a Baby Novice; Knight wearing a Broad Sword changing into a Sniper; etc.).

 

Alternatively, I could write conditional checks to prevent usage by each specific class disguising into an invalid class, but I'd rather use something less restricted if it exists.

Edited by Via

6 answers to this question

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Posted

I don't know what's different with my setup, but i tried the situations you stated and i don't get errors from it. Like Swordsman with broadsword then use my archer suit (changebase script) and it's fine. I just see a weapon-less archer attacking, getting hit, etc.

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