Yoshu Posted February 23, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 59 Reputation: 12 Joined: 01/12/12 Last Seen: November 28, 2021 Share Posted February 23, 2013 (edited) Hi! I search how to put fixed delay (different for every skill), I suppose it's in skill.c but not sure. I want block nodelay and it's for me the better solution but I don't know to do that (custom delay on specific skill). Thx for watching. Edited February 23, 2013 by Redd Quote Link to comment Share on other sites More sharing options...
clydelion Posted February 23, 2013 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 754 Reputation: 186 Joined: 05/22/12 Last Seen: October 15, 2022 Share Posted February 23, 2013 nodelay is already blocked by conf/battle/skill.conf // NOTE: Setting this to 100% may cause some issues with valid skills not being cast. // The time difference between client and server varies so allowing 90% leniency // should be enough to forgive very small margins of error. skill_amotion_leniency: 90 increase /decrease the value accordingly Quote Link to comment Share on other sites More sharing options...
Yoshu Posted February 23, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 59 Reputation: 12 Joined: 01/12/12 Last Seen: November 28, 2021 Author Share Posted February 23, 2013 It's not only to block nodelay, I really want different delay for different skill too. Quote Link to comment Share on other sites More sharing options...
Zezicla Posted February 24, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 121 Reputation: 1 Joined: 12/01/12 Last Seen: May 9, 2015 Share Posted February 24, 2013 is it 0 or 100 for no delay ? Quote Link to comment Share on other sites More sharing options...
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Yoshu
Hi!
I search how to put fixed delay (different for every skill), I suppose it's in skill.c but not sure.
I want block nodelay and it's for me the better solution but I don't know to do that (custom delay on specific skill).
Thx for watching.
Edited by ReddLink to comment
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