Jump to content
  • 0

AnnieRuru's Custom BG


qyxz1412

Question


  • Group:  Members
  • Topic Count:  16
  • Topics Per Day:  0.00
  • Content Count:  33
  • Reputation:   0
  • Joined:  12/26/12
  • Last Seen:  

I am trying to use AnnieRuru's Custom Bg but my map server displays this kind of error

 

"You cant set GVG and Battleground on the same map.-npc_parse"

 

How do I remove this map in battleground so that I can use it in the custom_bg?


I also want to remove the default battleground. 

Thank you in advance

Link to comment
Share on other sites

5 answers to this question

Recommended Posts


  • Group:  Developer
  • Topic Count:  10
  • Topics Per Day:  0.00
  • Content Count:  2407
  • Reputation:   613
  • Joined:  07/05/12
  • Last Seen:  

I am trying to use AnnieRuru's Custom Bg but my map server displays this kind of error

How do I remove this map in battleground so that I can use it in the custom_bg?

Remove the name of the map of custom bg in conf/mapflag/gvg.txt

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  16
  • Topics Per Day:  0.00
  • Content Count:  33
  • Reputation:   0
  • Joined:  12/26/12
  • Last Seen:  

Thank you Capuche, you saved me again.
I changed the minimum player to 5
I have another problem, Blue Team's room is 1/1 - Room is full

And Red Team's room is 1/8

Link to comment
Share on other sites


  • Group:  Developer
  • Topic Count:  10
  • Topics Per Day:  0.00
  • Content Count:  2407
  • Reputation:   613
  • Joined:  07/05/12
  • Last Seen:  

AnnieRuru made too many battleground (ahah)
Which one ? Show the script

Edited by Capuche
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  16
  • Topics Per Day:  0.00
  • Content Count:  33
  • Reputation:   0
  • Joined:  12/26/12
  • Last Seen:  

-    script    custom_bg#control    -1,{
OnInit:
    set .minplayer2start, 2; // minimum player to start ... please do not set to 1
    setarray .rewarditem,
        673, 25, // reward to the winning team
        673, 0; // reward to the losing team
    set .startingscore, 15; // score at start
    set .eventlasting, 10*60; // event last 20 minutes or the system abort itself
    set .red_cloth, 1; // color value from red clothing
    set .blue_cloth, 2; // color value from blue clothing
    set .grey_cloth, 3; // color value from grey clothing
    end;
OnStart:
    if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
    .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ );
    copyarray .team1aid, $@arenamembers, $@arenamembersnum;
    .team1count = .minplayer2start;
    .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ );
    copyarray .team2aid, $@arenamembers, $@arenamembersnum;
    .team2count = .minplayer2start;
    delwaitingroom .rednpcname$;
    delwaitingroom .bluenpcname$;
    bg_warp .red, "guild_vs3", 13,50;
    bg_warp .blue, "guild_vs3", 86,50;
    .score[1] = .score[2] =.startingscore;
    bg_updatescore "guild_vs3", .score[1], .score[2];
    callsub L_setleader, 1;
    callsub L_setleader, 2;
    for ( .@i = 0; .@i < .minplayer2start; .@i++ ) {
        attachrid .team1aid[.@i];
        @clotes_color = getlook( look_clothes_color );
        setlook look_clothes_color, ( .leader_aid[1] == getcharid(3) )? .grey_cloth : .red_cloth;
    }
    for ( .@i = 0; .@i < .minplayer2start; .@i++ ) {
        attachrid .team2aid[.@i];
        @clotes_color = getlook( look_clothes_color );
        setlook look_clothes_color, ( .leader_aid[2] == getcharid(3) )? .grey_cloth : .blue_cloth;
    }
    sleep .eventlasting * 1000;
    if ( .score[1] > .score[2] ) {
        mapannounce "guild_vs3", "red side wins !", 0;
        callsub L_reward, 1, 0;
        callsub L_reward, 2, 2;
    }
    else if ( .score[1] < .score[2] ) {
        mapannounce "guild_vs3", "blue side wins !", 0;
        callsub L_reward, 2, 0;
        callsub L_reward, 1, 2;
    }
    else {
        mapannounce "guild_vs3", "Draw !", 0;
        callsub L_reward, 1, 2;
        callsub L_reward, 2, 2;
    }
    bg_warp .red, "prontera",152,178;
    bg_warp .blue, "prontera",154,178;
    bg_destroy .red;
    bg_destroy .blue;
    donpcevent .rednpcname$ +"::OnStart";
    donpcevent .bluenpcname$ +"::OnStart";
    .leader_aid[1] = .leader_aid[2] = 0;
    for ( .@i = 0; .@i < .team1count; .@i++ ) {
        attachrid .team1aid[.@i];
        setlook look_clothes_color, @clotes_color;
        @clotes_color = 0;
    }
    for ( .@i = 0; .@i < .team2count; .@i++ ) {
        attachrid .team2aid[.@i];
        setlook look_clothes_color, @clotes_color;
        @clotes_color = 0;
    }
    end;
L_reward:
    for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ )
        getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
    return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
    if ( .leader_aid[ getarg(0) ] != getcharid(3) )
        .score[ getarg(0) ]--;
    else {
        callsub L_setleader, getarg(0);
        .score[ getarg(0) ] -= 2;
    }
    bg_updatescore "guild_vs3", .score[1], .score[2];
    if ( .score[ getarg(0) ] <= 0 )
        awake strnpcinfo(0);
    sleep2 1250;
    percentheal 100,100;
    end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
    percentheal 100, 100;
    while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
    deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
    setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
    if ( .leader_aid[ getarg(0) ] == getcharid(3) )
        callsub L_setleader, getarg(0);
    setlook look_clothes_color, @clotes_color;
    @clotes_color = 0;
    if ( bg_get_data( getarg(1), 0 ) > 1 ) end;
    .score[ getarg(0) ] = 0;
    awake strnpcinfo(0);
    end;
L_setleader:
    while ( ( .@tmp = getd( ".team"+ getarg(0) +"aid["+ rand( getd(".team"+ getarg(0) +"count") ) +"]" ) ) == playerattached() );
    .leader_aid[ getarg(0) ] = .@tmp;
    .@origin = playerattached();
    attachrid .leader_aid[ getarg(0) ];
    addtimer 1, strnpcinfo(0) +"::Onteam"+ getarg(0) +"leader";
    attachrid .@origin;
    return;
Onteam1leader: callsub L_lead, 1, 548;
Onteam2leader: callsub L_lead, 2, 549;
L_lead:
    while ( .leader_aid[ getarg(0) ] == getcharid(3) ) {
        specialeffect2 getarg(1);
        sleep2 1000;
    }
    end;
}
Welgaia,125,237,6    script    RED SIDE    733,{
    end;
OnInit:
    set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0);
OnStart:
    waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
    end;
}
Welgaia,122,237,6    script    BLUE SIDE    734,{
    end;
OnInit:
    set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0);
OnStart:
    waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
    end;
}
guild_vs3    mapflag    battleground    2
guild_vs3    mapflag    nosave    SavePoint
guild_vs3    mapflag    nowarp
guild_vs3    mapflag    nowarpto
guild_vs3    mapflag    noteleport
guild_vs3    mapflag    nomemo
guild_vs3    mapflag    nopenalty
guild_vs3    mapflag    nobranch
guild_vs3    mapflag    noicewall

 

 

Here it is

I want to change the minimum number of players

I modified some part of it.

Edited by Capuche
To Code
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  18
  • Topics Per Day:  0.00
  • Content Count:  2044
  • Reputation:   682
  • Joined:  10/09/12
  • Last Seen:  

Welgaia,125,237,6    script    RED SIDE    733,{
    end;
OnInit:
    sleep 1; // <-- add this
    set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0);
OnStart:
    waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
    end;
}
Welgaia,122,237,6    script    BLUE SIDE    734,{
    end;
OnInit:
    sleep 1; // <-- add this
    set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0);
OnStart:
    waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
    end;
}
I know it sucks

sometimes the server loads the npc at the end of the file 1st

means in your case the server load BLUE SIDE npc 1st before the bg#control npc ...

so put a sleep 1; there to make the server load bg#control npc then only *sleep finish, load npc with waitingroom

AnnieRuru made too many battleground (ahah)

HAHAHAHAA !!! Edited by AnnieRuru
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...