zmref Posted February 17, 2013 Group: Members Topic Count: 148 Topics Per Day: 0.03 Content Count: 299 Reputation: 6 Joined: 06/14/12 Last Seen: March 30, 2013 Share Posted February 17, 2013 help how to script the MVP bosses to instant respawn after killed Quote Link to comment Share on other sites More sharing options...
Brian Posted February 17, 2013 Group: Members Topic Count: 75 Topics Per Day: 0.02 Content Count: 2223 Reputation: 593 Joined: 10/26/11 Last Seen: June 2, 2018 Share Posted February 17, 2013 For each MVP monster spawn, edit the file in /npc/re/mobs/ and change its respawn delay (delay1 and delay2) to zero. Ex: abbey02,236,78,21,18 boss_monster Fallen Bishop 1871,1,0,0,1 1 Quote Link to comment Share on other sites More sharing options...
zmref Posted February 17, 2013 Group: Members Topic Count: 148 Topics Per Day: 0.03 Content Count: 299 Reputation: 6 Joined: 06/14/12 Last Seen: March 30, 2013 Author Share Posted February 17, 2013 For each MVP monster spawn, edit the file in /npc/re/mobs/ and change its respawn delay (delay1 and delay2) to zero. Ex: abbey02,236,78,21,18 boss_monster Fallen Bishop 1871,1,0,0,1 thanks it works however I'm curious on, what is the 3rd 1? after delay2 Quote Link to comment Share on other sites More sharing options...
Capuche Posted February 17, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted February 17, 2013 <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} if you are really curious search in doc/script_commands.txt from line 144 to 184 1 Quote Link to comment Share on other sites More sharing options...
Brian Posted February 17, 2013 Group: Members Topic Count: 75 Topics Per Day: 0.02 Content Count: 2223 Reputation: 593 Joined: 10/26/11 Last Seen: June 2, 2018 Share Posted February 17, 2013 I just thought of another way: trunk/conf/battle/monster.conf // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) //Note: This does not affects mobs with inmediate respawn (most normal mobs) mob_spawn_delay: 100 plant_spawn_delay: 100 boss_spawn_delay: 100 You could change boss_spawn_delay to 0, but this would affect all boss monsters (monsters with the MD_BOSS mode). 1 Quote Link to comment Share on other sites More sharing options...
zmref Posted February 18, 2013 Group: Members Topic Count: 148 Topics Per Day: 0.03 Content Count: 299 Reputation: 6 Joined: 06/14/12 Last Seen: March 30, 2013 Author Share Posted February 18, 2013 I just thought of another way: trunk/conf/battle/monster.conf // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) //Note: This does not affects mobs with inmediate respawn (most normal mobs) mob_spawn_delay: 100 plant_spawn_delay: 100 boss_spawn_delay: 100 You could change boss_spawn_delay to 0, but this would affect all boss monsters (monsters with the MD_BOSS mode). this is great! genius thanks sir Quote Link to comment Share on other sites More sharing options...
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zmref
help how to script the MVP bosses to instant respawn after killed
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