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Critical strike script, RK runes and EDP


Enkidu

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Hey, I've been tinkering on a server for a bit and, I noticed a few pretty big problems with EDP and Critical strikes. Firstly, Critical strikes are not working as intended, in renewal they are no longer supposed to bypass defense and instead give a +40% to critical damage ( does not apply on skills ) and still bypass flee. But defence piercing is supposed to be gone.

 

(Damage*0.4)+(Damage)=Final damage, but right now its just defense piercing.

 

The EDP problem I've been having is that it still multiplies the final damage by 400% instead of just giving the status and weapon attack bonuses. Someone suggested using the maximum overthrust script and changing the zenny cost to an EDP bottle cost, or something like that. But I'm wondering if there is a more official fix out yet, and perhaps my version is outdated.

 

As for the RK's, many of the runes don't work as intended

 

Refresh rune: Its supposed to be non-interupptible cast, but currently it is completely useless against Oblivion poison, since the damage intervals prevent its use.

Storm Blast: Modified cast time is too long, 150 total dex, 150 total int and its still a solid 4 seconds, on kRO with 120 total of each stat, the cast time is around 1.5.

Crush strike: Cast time is around 3 seconds when it should be a non reducable, interupptible 1 second. Crush strike is also supposed to buff to enchant your next auto attack for the damage effect ( This way it works with auto counter, as intended, to make it a free crit with the bonus damage and a good counter to pure melee classes ) however RK's still have to run up to a target to get it off, and because of the atrocious cast time even a mage can melee the RK to interuppt it.

 

Hundred spears appears to be using the pre-buff formula and Clashing Spiral is still OP in all of its fresh-renewal glory. AFAIK iRO and kRO have the same post balance formula's for both of these skills, so its totally fine to take the formula from there instead of guessing. The same is true for Sonic wave ( it becomes a useful skill post balance, but right now its damage is pretty pitiful ).

 

I found the fix to make Trans skills work on the Dragon mount, which was awesome. Kudos for that!

 

Anyway, I hope I didn't touch base on anything thats already fixed, and if it has can anyone please point me in the right direction of finding it? I'm new to this scripting thing and have a lot of questions. and the amount of stuff here is a little overwhelming.

 

Thanks for your time!

Edited by Enkidu
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Please post these issues in the appropriate sections of the Bug Tracker so our developers will see them. Thank you for your time!

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