My goal of having the Level 2 menu skip was achieved; however, I managed to break the configuration for player invincibility upon spawn. As it is, my player_invincible_time in player.conf no longer works; I have set to 6000 milliseconds, but you can now be hit upon spawn - likely before your client even fully loads the map. Here's the remaining section of the code:
- it checks the timer for the player invincibility. Do I need to add this line within the first condition's output, or...? I'm at a bit of a loss. Any help is appreciated; thanks in advance.
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Mumbles
I recently made a modification to my source in skill.c, where I allowed a menu bypass for Level 2 Teleport. I made this simple modification:
My goal of having the Level 2 menu skip was achieved; however, I managed to break the configuration for player invincibility upon spawn. As it is, my player_invincible_time in player.conf no longer works; I have set to 6000 milliseconds, but you can now be hit upon spawn - likely before your client even fully loads the map. Here's the remaining section of the code:
Now, I figured at this line -
- it checks the timer for the player invincibility. Do I need to add this line within the first condition's output, or...? I'm at a bit of a loss. Any help is appreciated; thanks in advance.
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