strumxz Posted February 12, 2013 Posted February 12, 2013 Hi, better i go to the point. i use renewal system, and renewal edp 1. i use Guilottine Cross and without using EDP, my cross impact damage is 5000(for example) 2. after using EDP, my damage suppose to be higher than 5000, but it is vice versa, the damage goes down to 3000 3. but when i use sonic blow, the damage is 12000 how to fix this? hopefully i get fast response, because this thing disturbing my player need help for soon please Quote
Yahiko Posted February 28, 2013 Posted February 28, 2013 use the latest svn and open status.c #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif change it to #ifndef RENEWAL_EDP val3 = 20*(val1); //Damage increase (+20*lv%) #endif or you can remove renewal edp src > config > renewal.h /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased //#define RENEWAL_EDP edit like that 1 Quote
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strumxz
Hi, better i go to the point. i use renewal system, and renewal edp
1. i use Guilottine Cross and without using EDP, my cross impact damage is 5000(for example)
2. after using EDP, my damage suppose to be higher than 5000, but it is vice versa, the damage goes down to 3000
3. but when i use sonic blow, the damage is 12000
how to fix this?
hopefully i get fast response, because this thing disturbing my player
need help for soon please
3 answers to this question
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