Saisho Posted February 12, 2013 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 185 Reputation: 20 Joined: 01/06/13 Last Seen: November 11, 2018 Share Posted February 12, 2013 (edited) i was wondering if its possible to make a item that use something like @main, it can be one time per item like or per time (lets say 30min or 1hr?) w/ input text window if possible <- made this part :3 another silly questions... <- still need help plz :3 1- how to add effects to usable items? like herbs show a small shine when used, chocolate shows a heart... 2- theres no homunculus rename command? 3- why when i use @storage in a item it fails? 4- can someone help me w/ this mess? input @item2$; input @qt$; input @upg$; input @ele$; input @card1$; input @card2$; input @card3$; input @card4$; atcommand "@item2" + " " + "@item2$" + " " + "@qt$" + " " + "1" + " " + "@upg$" + " " + "@ele$" + " " + "@card1$" + " " + "@card2$" + " " + "@card3$" + " " + "@card4$"; Edit: Question edited - i forgot to say i know about sleep2 Edited February 13, 2013 by Saisho Quote Link to comment Share on other sites More sharing options...
Kenpachi Posted February 13, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 764 Reputation: 220 Joined: 11/14/11 Last Seen: November 19, 2020 Share Posted February 13, 2013 1. Most probably you're looking for the specialeffect2 script command. 2. Nope, there is no command to do this. 3. atcommand "@storage"; should work. 4. I'd use getitem2 instead of that string building crap. 1 Quote Link to comment Share on other sites More sharing options...
Saisho Posted February 13, 2013 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 185 Reputation: 20 Joined: 01/06/13 Last Seen: November 11, 2018 Author Share Posted February 13, 2013 oh hi, thx for the reply :3 1. Most probably you're looking for the specialeffect2 script command. im not sure if thats what in looking for... well it may work if add to a script, specially in a npc but do the server have specific settings to do it? something like a kind of item_notrade to define what animation will be shown in each item from the list? 2. Nope, there is no command to do this. too bad that was more useful than petraname. 3. atcommand "@storage"; should work. for some reason it dont... i aways get the msg "storage fail" 4. I'd use getitem2 instead of that string building crap. im still learning how to make scripts so yeah... noob at work here lol scripting evolved a lot since i last tried. another thing is theres how to avoid crash when @sound fail find files? im using 2012/04/10.exe but even w/ ignore errors the client always crash =P Quote Link to comment Share on other sites More sharing options...
Capuche Posted February 14, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted February 14, 2013 i aways get the msg "storage fail" openstorage; should work another thing is theres how to avoid crash when @sound fail find files? desactivate sound (bgm and other) avoid crash - but doesn't solve the problem 1 Quote Link to comment Share on other sites More sharing options...
Saisho Posted February 14, 2013 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 185 Reputation: 20 Joined: 01/06/13 Last Seen: November 11, 2018 Author Share Posted February 14, 2013 (edited) i aways get the msg "storage fail" openstorage; should work it works thx >another thing is theres how to avoid crash when @sound fail find files? desactivate sound (bgm and other) avoid crash - but doesn't solve the problem im making some experiences and in this one i actually need the sound so i really so i really need a solution :<. Is there a way to make a script that play a sequence of sound effects? like pick a random sound, detect the end of it and play another one? Edited February 14, 2013 by Saisho Quote Link to comment Share on other sites More sharing options...
Capuche Posted February 14, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted February 14, 2013 Is there a way to make a script that play a sequence of sound effects? like pick a random sound, detect the end of it and play another one? I don't know for that but if your server crash because of sound it's better to fix that, don't you think ? Don't ignore errors of the client (for testing), note the missing file and delete it name in your mp3nametable.txt in your client - or add the sound file in your client. Well that what I should do Quote Link to comment Share on other sites More sharing options...
Saisho Posted February 14, 2013 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 185 Reputation: 20 Joined: 01/06/13 Last Seen: November 11, 2018 Author Share Posted February 14, 2013 sry maybe i havent explained well... the sound dont have problems at all the thing is when i use @sound and i type something like "qwerty" i get a popup msg of missing file. As i said thats just a test and i understand that theres no such file but i was expecting a "file not found" in the chatbox not an actual client crash and thats what im trying to fix. Quote Link to comment Share on other sites More sharing options...
Saisho Posted February 26, 2013 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 185 Reputation: 20 Joined: 01/06/13 Last Seen: November 11, 2018 Author Share Posted February 26, 2013 according w/ this statement character only ('soundeffect') or multiple characters ('soundeffectall'). how do i apply it on this? input @sound$; soundeffect ".@sound$",0; can someone correct me plz? :3 Quote Link to comment Share on other sites More sharing options...
Saisho Posted February 28, 2013 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 185 Reputation: 20 Joined: 01/06/13 Last Seen: November 11, 2018 Author Share Posted February 28, 2013 (edited) anyone? :< *BUMP im trying but even w/ the correct input and file placed in the folder the client crashes [solved] Edited March 2, 2013 by Saisho Quote Link to comment Share on other sites More sharing options...
Question
Saisho
i was wondering if its possible to make a item that use something like @main, it can be one time per item like
or per time (lets say 30min or 1hr?) w/ input text window if possible <- made this part :3
another silly questions... <- still need help plz :3
1- how to add effects to usable items? like herbs show a small shine when used, chocolate shows a heart...
2- theres no homunculus rename command?
3- why when i use @storage in a item it fails?
4- can someone help me w/ this mess?
Edit: Question edited - i forgot to say i know about sleep2
Edited by SaishoLink to comment
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