zmref Posted February 8, 2013 Posted February 8, 2013 Hi. Can some clever one able to do this kind of NPC? I don't know how to do this. It just came up on my mind. 1. Single Battlegrounds Queue NPC - players enter on a single NPC then the official battleground starts. 2. Rewards player/s on 10th battleground games - when the player/s finishes the 10th round of battleground the winning players will be rewarded with some item. Quote
AnnieRuru Posted February 8, 2013 Posted February 8, 2013 1. you mean the queue system as if register on just the npc, without using waitingroom ? 2. you mean the player who completed his own 10th winning round of battleground event, or you mean the server hosting every 10th round of battleground event, automatically reward on the winning team ? Quote
zmref Posted February 9, 2013 Author Posted February 9, 2013 1. you mean the queue system as if register on just the npc, without using waitingroom ? 2. you mean the player who completed his own 10th winning round of battleground event, or you mean the server hosting every 10th round of battleground event, automatically reward on the winning team ? 1. It's like the official waiting rooms but I want it to be a single room (the official has 2 rooms) 2. when players win the 10th round then resets then need to play 10 rounds again for the prize, automatic reward on winning team. Quote
AnnieRuru Posted February 9, 2013 Posted February 9, 2013 since you asked in support section, so I assumed you know how to write battleground scripts 1. by official battleground system, 1 waitingroom = 1 battleground team only if you want to bypass this limit in any ways, source modification is the only way 2. you can just save the variables every time the player win the match if team A wins, loop every team A party members, if ( battleground_win_count++ % 10 ) end; getitem prize ID, amount; ... as simple as that Quote
zmref Posted February 10, 2013 Author Posted February 10, 2013 since you asked in support section, so I assumed you know how to write battleground scripts 1. by official battleground system, 1 waitingroom = 1 battleground team only if you want to bypass this limit in any ways, source modification is the only way 2. you can just save the variables every time the player win the match if team A wins, loop every team A party members, if ( battleground_win_count++ % 10 ) end; getitem prize ID, amount; ... as simple as that it's only a .diff? what about the npc script for the waiting room Quote
AnnieRuru Posted February 10, 2013 Posted February 10, 2013 search setbgid in this forum, you'll find some script example Quote
Question
zmref
Hi. Can some clever one able to do this kind of NPC? I don't know how to do this. It just came up on my mind.
1. Single Battlegrounds Queue NPC
- players enter on a single NPC then the official battleground starts.
2. Rewards player/s on 10th battleground games
- when the player/s finishes the 10th round of battleground the winning players will be rewarded with some item.
5 answers to this question
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